



For those not familiar with the concept, the goal would be to pit them against an opponent that has similar themes and/or powers. Here are my suggestions for my favorite Champion, Zoe:
https://i.imgur.com/xM8W6f5.jpeg
Floats, older than she appears, and absurdly powerful.
https://i.imgur.com/HKdaB31.jpeg
Floating ageless "star child" with little regard for people's lives; mischievous and powerful; asymmetrical.
https://i.imgur.com/Ni2Tqjg.jpeg
Floats; technically older than they appear (by reincarnation); rifle-magic that can blow buildings apart like Paddle Star.
Please share your thoughts on my suggestions as well as ideas for other Champions.
For those not familiar with the concept, the goal would be to pit them against an opponent that has similar themes and/or powers. Here are my suggestions for my favorite Champion, Zoe:
Floats, older than she appears, and absurdly powerful.
Please share your thoughts on my suggestions as well as ideas for other Champions.
For those not familiar with the concept, the goal would be to pit her against an opponent that has similar themes and/or powers. Here are my suggestions:
Floats, older than she appears, and absurdly powerful.
Between Hecarim's inherent ability, the Shark Chariot from his Relic, and his 6th Star Power, I'd say a lot of the time units will be summoned attacking, meaning they can't even use the Challenger being given to them.
Crush (Allies have Overwhelm) or even just Rush Them Down (When you summon an ally, give it +1|+1 this round) would probably serve Hecarim better as a 4th Star.
I attempted to conceptualize a character whose design and story would encapsulate so much it goes well past the point of absurdity:
"Born the half-blood child of an Iceborn and a Vastaya, he was ostracized by both sides of his lineage, but managed to gain the favor of an Aspect and become its Host. He discovered the Darkin Gauntlets, unaware of their power or the fact that one of the Gauntlets had come in contact with a Void monstrosity and became one with it. Now one of his arms is being overtaken by Darkin wickedness, while the other arm is being forcibly transformed by the Void. Thankfully with the Aspect's blessing fortifying his mind, and the dual-Hextech/Chemtech core embedded in his chest regulating his body, he manages to retain his sense of self and is able to serve as a proud member of the Sentinels."
Ahri looked over the rest of her team, fresh off of a battle defending Valoran City from an invasion of monsters in the park. Soraka, in typical fashion, was more concerned with the state of the others than herself. Ezreal gave her a thumbs-up and his signature dopey grin to set her mind at ease. Meanwhile, Syndra and Sarah Fortune had moved to the light of a lamppost, both refusing to show even a hint of weakness, especially to each other. Ahri knew better, though. They were all exhausted, but thankfully, none the worse for wear.
“Good work, team,” Ahri said. “Let’s call it a night—” She stiffened as if suddenly turned to stone, drawing curious glances from the others.
“...Ahri?” Soraka moved as if to step closer but stopped as a bizarre and unexpected sound rang through the air.
The laugh of a small child.
Ahri whipped around, the presence she had felt finally making itself known. Floating high above the trees was the figure of a small girl dressed in inky black and purple, reminiscent of the evening sky. She was resting her chin on her hand and wearing an amused smirk on her face.
“No…” Ahri hissed through gritted teeth.
“Who is that?” Ezreal asked, taking a step forward.
“Get back!” Sarah shouted as she quickly cut in front of Ezreal and Soraka. Even the usually cool and distant Syndra rushed to join her, fully blocking the pair from the mysterious visitor.
“Hey!” Ezreal jumped and leaned over, trying to get a view around the two taller girls. “What’s going on?”
“Who is she?” Soraka asked softly, almost mystified.
Syndra turned her head and gave the two a piercing glare with her one good eye.
“Zoe,” she said with severity.
As if stirred by the sound of her name, the girl began walking down towards Ahri, as if descending an invisible staircase. Her long, nebulous hair trailed behind her, flowing in an unnatural breeze despite the still night air. Ahri took a defensive stance and watched closely until Zoe touched down on the cobblestone path before her.
Ezreal and Soraka could finally get a closer look at the girl: she stood a full head shorter than Ahri, but the height difference did nothing to discourage the air of superiority she emanated. Her skin was ghastly pale, more like a porcelain doll than an actual person. One of her eyes shined with an intense light that was almost painful to look at, as if a star had been plucked out of the sky and placed in her iris. The other eye, however, was darker and emptier than the deepest pit. It tugged at them, tried to make fall them in. It was difficult to say which one was scarier, but breaking eye-contact with her almost felt like an impossible task.
“Ahri!” Zoe shocked everyone with the sweetness of the cheer, clapping her hands together and smiling. “It’s so good to see you again!”
Ahri lashed out and launched an orb of magical energy straight at her. Zoe made no move to dodge, though. Instead, a portal opened just in front of her, catching the orb. A second portal opened above her and jettisoned the familiar away and high into the air.
“Kiko!” Ahri shouted and ran to catch it as it fell back to earth. Kiko chirped once safe in her arms, shaken by the trip through the portals, but otherwise unharmed. Ahri turned and scowled at the sound of a giggle.
“As feisty as ever, I see,” Zoe said casually. “I’m glad some things never change.” She leaned over to look past her to the others. Humming lightly, she stepped past Ahri and left her utterly forgotten, as she took a wide path around the other Star Guardians. She studied them closely, even as Sarah and Syndra moved to keep themselves in her way. Her contrasting eyes moved between them, lingering briefly on Syndra’s eyepatch, before she looked at the two unfamiliar to her.
Zoe looked Ezreal up and down, and though it was quick and subtle, he caught her lick the side of her lips, as if she wanted to take a bite out of him.
“Soraka,” he said, turning to his ally, “get ready to—Soraka?” His determination turned to confusion upon seeing her.
Soraka was clutching her staff tight, frozen stiff by the chill running through her veins. She and the rest of the Star Guardians had faced countless ferocious monsters in the past and she had never faltered. But this child standing before her was different. For the first time, Soraka felt something that left her quaking. Looking into her eyes, she hoped she would never encounter this feeling ever again after tonight:
Evil. Pure, true, and complete.
“...Boo!” Zoe said, making Soraka jump back in surprise. The reaction sparked another amused laugh as Zoe made her way back around. Ahri ran to join the rest of her team, her eyes and mind both racing frantically.
Zoe came to a stop and twirled on her heels to face them. “It’s so nice to see everyone again,” she said brightly. “And I’m sensing... these two aren’t the only new Starlights around here, are they?” She pointed between Ezreal, who made his way around the others, and Soraka, who managed to find her legs and stand beside her friends. The Star Guardians followed their leader’s example and took a combat stance.
Zoe clapped excitedly, ignoring the daggers they glared at her. “So many new friends to play with! But... someone’s missing...” For the first time since she arrived, the smile that had always been present left Zoe’s face. Her eyes narrowed at them, causing the light in her iris to flare brightly, as she clenched her teeth tight.
“...Where is that little coward Neeko?” she said, more of a demand than a question.
Sarah drew her pistols and let loose a flurry of stars and explosions at Zoe, but before they could reach their target, a dark shadow quickly swept across her. Breathing heavily, Sarah lowered her arms but there was nothing to be seen. Another shadowy blur appeared in the corner of their vision, and there stood Zoe with a tall figure wearing a cape fashioned from dark blue feathers.
“Thank you, Rakan,” Zoe said sweetly, patting his exposed chest in the same manner one might do with their pet.
“Of course,” he said, bowing with a dramatic flourish.
Ahri, though struck with disbelief, refused to let the sudden arrival of another adversary distract her from the danger of their situation. Her team poised to act on her command, she took off forward but barely made it two steps before something raced across their path. Their eyes followed the deep cut carved into the ground to find a violet feather at the end.
“Well, well,” Xayah said, landing beside Zoe and Rakan, “I guess it’s true: Ahri really did find some new chumps to follow her.”
“Is this really the best you could get to replace us?” Rakan asked smugly. “I was expecting something—I don’t know... more.”
Ahri clenched her fists tight and bit her lip. She swore to herself she’d never shed another tear over these two again, but seeing her former teammates after all this time reawakened feelings she thought were successfully buried deep inside.
“Well, lucky for you, we’re not looking for a fight,” Rakan finished.
“We just wanted to check up on our old ‘friends’,” Xayah said, her voice dripping with sarcasm.
Ahri stomped her foot in defiance and drew a steady breath.
“Xayah... Rakan...” she said slowly as she looked them both in the eyes. “We’ll get you back someday. I promise.”
Xayah merely scoffed with a roll of her eyes. “Still think you can save us, Ahri?”
“In case you haven’t noticed,” Rakan said, arms spread wide, “we like being bad. And we’re just so good at it, too.”
“We will save you,” Ahri said firmly. She then turned her attention to Zoe, who only smiled to her in response. “And as for you: this world is under the protection of the Star Guardians. We will stop you, Zoe, no matter what it takes. You’ve hurt too many people already.”
Zoe gave an exaggerated tilt of her head and an apologetic pout. “Oh, I don’t mean to hurt you, Star Guardians.” A wicked grin slowly crept across her lips.
“...I just do sometimes,” she finished.
Zoe swung her arm out to the side, prompting a large portal to appear behind the trio.
“Later, Star Losers,” Rakan said as he and Xayah stepped through the portal.
Zoe looked out over the Star Guardians, who were still prepared to fight on a moment’s notice.
“You can’t hide her forever, Ahri,” Zoe said teasingly. “I will get Neeko’s Star.”
Ahri was conflicted. With Xayah and Rakan gone, this was the best opportunity to strike. But Zoe is clever. She had patiently waited until after the Star Guardians had run themselves ragged fighting monsters all night to reveal herself. Even now, Zoe seemed to be taunting her with that smug smile of hers, silently daring Ahri to attack. But they were in no condition to fight, and Ahri wasn’t going to allow her team to get sucked into one of Zoe's twisted games.
Zoe simply shrugged when it became clear Ahri wasn’t taking the bait. “Oh, well. I guess I’ll just leave you with the words I tell all the little Star Guardians who don’t want to play with me.” She gave them a smile, but the darkness in her eye seemed to surge in anticipation.
“Pray to your precious First Star for help,” Zoe said, somehow malicious and sweet all at the same time. “Let’s see how far that gets you.” She gave them a quick wave with her fingers before diving backwards into the portal, closing it as she left.
For a moment, everything in the park was still. Ahri let her shoulders relax when she was convinced that their presence was really and truly gone. A wave of relief crashed over the rest of her team, causing them to collapse and clump together in a messy heap. The strange encounter had left them even more drained than their battle earlier in the evening, and now they were all completely exhausted.
“Ahri...” Ezreal managed to say, but found it difficult to finish.
“What’s going to happen next?” Soraka asked on his behalf.
Ahri looked at her team and found varying levels of fear, anger, and uncertainty among them. She turned her eyes to the sky, as if hoping to find an answer among the stars.
“I’m not sure,” she finally admitted. “But from now on, we need to be ready for anything.” She looked to Sarah and Syndra and saw the conviction in their eyes, each of them giving her a firm nod. Ahri clutched at her chest as she felt her heart tighten. Even though she always knew this day would eventually arrive, she had hoped it wouldn’t come to this.
“...And we have to warn Lux.”
Kai'Sa is commonly criticized for her character design, even going so far as to call her one of the worst designs in the game, but I find it very unwarranted. It seems like people just don't get how her design lines up with her story.
For example, people say that Kai'Sa should have scars or other visible battle-damage. But why would Kai'Sa have scars? Protecting her from harm is one of the things her Void symbiote does.
Besides that, people seem to overlook that, just like how scars can tell a story, a lack of scars can also tell a story. Yes, Kai'Sa fights Void monsters. She's been doing it for a long time. She's gotten good at it. Kai'Sa fights to protect humanity from the Void, and we know by looking at her that she can handle the job. She knows how to avoid taking meaningful damage even against dangerous monsters.
I really don't understand this "scars" argument. Miss Fortune is a pirate, and I'm sure most people would agree that pirates lead a very dangerous lifestyle. Shouldn't she have scars? Jinx grew up an orphan on the mean streets of Zaun, the city of rusty metal and toxic chemicals, and regularly works with explosives. Shouldn't she have scars?
And it applies to the male Champions, too: Lucian is a Sentinel who regularly faces the horrors created by the Ruination, yet he doesn't have visible scars. K'Sante is literally a monster-hunter by trade and doesn't even wear armor, but he doesn't have scars, either.
I'd say most Champions "should" have scars, but only a relatively-small number of them actually do.
So why does it stand out for Kai'Sa? Especially when, like I said, she has a reason to not have scars because of her Void symbiote.
People want Kai'Sa to be more "monstrous", when the entire point of her character is how she managed to hold onto her humanity, despite the harshness of her circumstances. She isn't some wild animal fighting against the Void. She's tactical, swift, and efficient about it.
And besides, isn't it more impressive that she hasn't become feral? That she holds onto her humanity despite having a Void symbiote grafted onto herself and facing otherworldly horrors? That she can operate with a goal in mind beyond simply surviving: protecting the world from the Void? That she hasn't turn her back on humanity despite them mistreating her?
Besides, we have already have the "feral apex predator" design covered in League: Rengar, and to an extent, Nidalee. We don't need even more overlap in that design space.
People have pointed out that Kai'Sa is physically and mentally sound, even though characters like Kassadin and Malzahar demonstrate the negative effects of the Void, as though Kai'Sa somehow contradicts that. But this ignores that no other character has a Void symbiote bonded to their body. Void creatures aren't susceptible to Void sickness. The Void symbiote being a part of Kai'Sa means that she gets that immunity, too. To put it another way, Kai'Sa and the symbiote share antibodies since they're one body.
People have also voiced issue with Kai'Sa's body-type. To which I say, what type of body do you expect her to have? Firstly, she leads an active lifestyle fighting against the Void, so she gets plenty of physical activity. Second, she doesn't eat very much because she gets most of her nutrition and sustenance through her Void symbiote. Of course she's going to end up having a trim figure. On the other side, there are people who think Kai'Sa should be more muscular. But why would she be? The Void symbiote supplements her physical strength. She doesn't need muscles to be strong.
Regarding Kai'Sa's plunging neckline, there is an in-universe explanation, and a character-design explanation:
In-universe, Kai'Sa would be susceptible to overheating when exerting herself if she didn't have enough surface area exposed to cool down. Having a Void symbiote grafted to the majority of her body would limit her ability to sweat.
From a design-perspective, they felt her look with the helmet up didn't communicate "Human with a Void symbiote" to the player very well. So, they let the player see her hair, face, and enough skin to stand out against her dark-purple Void symbiote. This creates contrast and makes the fact that she is a human with a Void symbiote more apparent.
On that note, people have said that they don't like the form that the Void symbiote takes, comparing it to a skintight suit. But the Void symbiote is simply being pragmatic. It shaped itself to be sleek and agile to be an effective hunter. It doesn't weigh itself down with unnecessary protrusions. And it's already as strong as steel, so it doesn't need to be bulky to provide protection. This is literally a core principle of evolution. A body part isn't needed? Get rid of it so it isn't wasting energy (or at least shrink it down to the point of irrelevance). Kai'Sa (and the Void in general) is all about evolution.
People also criticize that Kai'Sa seems to mind her appearance, notably having clean, shiny hair and wearing "makeup". To begin, her hair is an indicator of her health. Healthy people have healthy hair. Unhealthy people have weak, brittle hair. This indicates that she's doing well in her circumstances. And having long hair is not an issue or a hazard in a fight because when she's in "battle-mode", her helmet keeps her hair out of the way. Her hair won't be getting in the way of her eyes or be something that an enemy can grab onto.
But as for why Kai'Sa would care about her appearance at all, keep in mind: Kai'Sa wants to connect with people. She wants people to not be afraid of her. She wants people to see her as a human, not as a monster. And so Kai'Sa actually puts effort into her appearance. She tries to look nice and non-threatening.
And you know what? It doesn't work. Despite her efforts, people are still scared of her. People still treat her like a monster.
That is Kai'Sa's tragedy.
Some have tried to argue that people wouldn't shun Kai'Sa based on her appearance. But that views things from our own lens and ignores the setting of Runeterra. Consider Evelynn or Zyra or Elise.
There are plenty of dangers in Runeterra that will try to get a person to lower their guard by wearing a pretty face. Is it so difficult to think that people would look at Kai'Sa and think she might be like them?
"Sure, she may have a pretty face, but that's just to draw your eyes away from the monstrous parts. It's all part of the deception. Don't fall for it."
Like I said, I feel like people miss how Kai'Sa's design lines up with her story and unfairly criticizes it.
Since the premise is bestowing Random Boons and Blessings alongside Mystery Loot, I feel like Zoe embodies the idea of "random goodies", "surprise gifts", and "unpredictable outcomes" a lot better than Thresh does.
I also think Zoe projects the idea of a "Space God" better than Thresh. Besides the fact that base Zoe is an Aspect (which is essentially a space god already), Zoe's Star Guardian, Dark Star, EDG, Prestige Arcanist, and even Mythmaker skin would all be viable options to represent a Space God, in my opinion. At least as much as a skeleton from the cowboy dimension, anyway.
I'd honestly go with Star Guardian Zoe, and she could even wear her shadow mask when the player doesn't select her to convey her displeasure. Soraka has so many alternative options that would still be suitable for a Space God: Dryad, Celestine, Divine, Immortal Journey, and perhaps most fittingly, Dawnbringer. Soraka would still have plenty of options available to her even if Zoe takes her place in using Star Guardian.
And as for the fact that Zoe exists as a unit in the Set: well, that doesn't stop Aurelion Sol, now does it?
Zoe just feels like a much more obvious choice for a Space God that gives random rewards than Thresh does.
The goal is to make it so the player can dig into and through the ground when the player presses the Space Bar, layer by layer. I have destructible terrain that breaks when the player presses Space, but I'm having difficulty getting it so that only the blocks that the player is touching and indicting break.
To start, you select one of several different monster characters, including the lady Vampire and the Cyclops. The adventure mode has you recruit enemies you defeat (including bosses) to build a team. The "auto battler" aspect was that units would attack one at a time, going down the line in order.
Each character had two build paths: one more physically-focused, and one more magically-focused. The player always had the option to re-spec their character to suit the enemy encounter.
So for the Vampire, the physical build had her transform into a bat to fight, while her magical build utilized blood magic. With the Cyclops, the physical build had him rush over and furiously stomp the enemy, while his magical build had him shoot a powerful laser from his eye.
I believe there was also a Mummy character (whose abilities may have involved summoning) and perhaps a Werewolf character, but I don't remember these details very well.
Although you were locked into your character selection, the game had multiple servers, and so you could experience the other monster characters that way. The game had a central hub from which you can choose the adventure path, or the guild/PvP section, among other things. Looking back on it, it kinda had the feel of a mobile game in that regard.
As the title suggest, you play in a 2D arena with a bunch of platforms, and can shoot in any direction as you jump around. You shoot aliens (and might've been able to play as one). One notable thing about it is, the in-game callouts are in the "alien language". So for example, "Headshot" is replaced with "Headzhunta" or something like that.
There are several reasons why this would work for Zoe specifically.
Imagine Zoe from back when she was still mortal, with a beloved puppet-toy named Shaco. But one day, Zoe left for school and didn't come back. She didn't come back for a thousand years. The Shaco puppet went through feelings of loneliness and sadness, which transitioned to feelings of spite and anger. (For those familiar with Steven Universe, think of Spinel and >!Pink Diamond!<.) Now the puppet has gained life and has become a menace to all of Runeterra, looking for revenge against the child that abandoned him.
This would mean that Zoe just straight up disappearing from her mortal life to become an Aspect would have actual consequences and an impact on the world she left behind, which I think would be a good addition to her lore. And Shaco is infamous for how little lore he has, so this would give him an actual origin and motivation behind his actions.
And thematically, the two pair well together. Zoe is the trickster Aspect, and Shaco is all about trickery with his toys and doppelgangers. Zoe has an iconic voice line of, "I should think of a new game—one the mortals can play without dying", and Shaco also plays deadly games. And how appropriate would it be that Zoe becoming the Aspect of Change resulted in a change for Shaco, as well?
And there's another layer to this. Some Champion relationships remain consistent throughout the League multiverse. Like how Garen and Katarina are romantically involved in multiple universes, or how Lucian and Thresh are nemeses in multiple universes. Bringing this back to Zoe and Shaco, they also have lore connections to each other in multiple universes.
In the Arcanists universe, Zoe pilfered Shaco's tome, and Shaco's hunting her down to get it back. In the Tales of Borealis (Winterblessed) universe, Zoe and the other leaders were supposed to share Shaco and Warwick among themselves, but when they fought each other over them instead, Diana changed Shaco's purpose to be a punishment to all of them. So Zoe and Shaco having a lore connection in the Runeterra Prime universe would actually be retroactively supported by existing multiverse lore.
There's just one problem. Shaco's limited lore uses the word "prince" to describe his original owner. It'd be easy enough to alter that one little word in a hypothetical update to Shaco's lore, though. I think the idea of Zoe being Shaco's original owner has some merit.
Viktor gazed out at the silent expanse of the Arcane, its colors swirling and shifting in an unending dance. But his solitude was interrupted by the sudden appearance of a portal before him. The upper body of a young girl popped up through the portal, looking back and forth as if searching for something, until her mismatched eyes fell upon him.
"Oh!" she said as she fully jumped out of the portal. "You must be the one I'm supposed to meet."
Viktor regarded the sight before him with a mixture of confusion and curiosity. The girl had sparkles down the length of her ridiculously long hair, which seemed to flow in a nonexistent breeze. Though a thousand questions had rushed through his mind, it seemed only proper to begin with introductions.
"Greetings, shiny child," he said. "I am Viktor, Herald of the Arcane."
"Hi, I'm Zoe," she replied with a smile. "Divine Herald of Targon." Zoe brought a finger to her chin and turned her gaze away as if deep in thought. "I guess that makes me like your... 'supervisor', maybe?"
"You are a herald, as well?" Viktor asked, amused.
"Oh yeah," Zoe said. "I herald all sorts of stuff—the birth of new gods, world-shaking calamities—y'know, stuff." Zoe began pacing about as she returned to her pondering. "So if you're Herald of the Arcane... This must be a new age of magic for the mortals of this world!"
Viktor watched on as Zoe bounced around, now filled with energy.
"Ooh, this is so exciting!" Zoe continued. "New discoveries to be made, more spells for me to collect, the rise and collapse of empires." She giggled at the prospect. "And it all starts with you."
"With me?" Viktor asked.
"Yep, yep!" Zoe said with a proud smile. "We are heralds. That is our purpose. It's a pretty easy job." She playfully shrugged her shoulders. A new portal opened up next to her. "Well, I gotta go visit the 'Eye of Twilight' next. I'll check on you in a few decades to see how things are going. Or if you ever want to talk, you can always reach me by cosmic butterfly!" She held up a finger, upon which rested what appeared to be a butterfly made of light. "Bye, Viktor!"
"Farewell, Zoe," he said, though he questioned if they would truly cross paths again.
Zoe casually stepped through the portal, but quickly popped her head back out. "Oh, and it really is nice to meet another herald. It'll be fun working with you!" With that, she waved sporting a big grin on her face, and disappeared into the portal.
The portal vanished, and Viktor once again found himself alone.
I am Herald of the Arcane, he thought. I will usher in a new age of magic in this world. That is my purpose.
He cast his eyes upwards, his encounter with the young herald Zoe and her words still fresh in his mind.
"It will be glorious."
Atreus, there among the gleaming pillars of celestial silver and bronze, gazed upon Targon and the assembled Aspects. He had called for them from all across the cosmos, and they had come to fulfill their obligation and hear him out.
The reason Atreus had summoned them all was to address the Ruination of Runeterra—a force that threatened all life on that world. Surely the Aspects must intervene and stop it.
But the Aspects are indifferent, apathetic gods. "Had the Ruination not started centuries ago? Has it not been ongoing this entire time?" some questioned. "Runeterra has survived it without us for this long. Let the mortals deal with it," others reasoned. In the eyes of the Aspects, if the threat is not terrible enough to utterly destroy an entire world, then it was not worth their attention.
Atreus scowled. This is why he could not stand the Aspects. So thoughtless; so callous. They had no consideration for the mortals, only for the magic that their worlds provided them.
But it was clear that Atreus's call to action had fallen on deaf ears, just like the mortals' prayers for the Aspects' help. So Atreus faced the Ruination alone.
Alone.
Just as it had always been. One, standing against insurmountable odds. But this time was different.
This time... he lost.
We already have "Fiddle Me Timbers", but why not "Sivir Me Timbers"?
Naturally the theme would be Sivir as a pirate. Given that her base lore is that she's a treasure-hunter, giving her a skin that makes her a pirate seems like a reasonable way to reimagine her character.
Her chalicar for this skin could be the wheel of a ship's helm. Another option would be that each arm of the chalicar is replaced with a ship's anchor, creating a "quadruple anchor".
It just feels like both the name and the theme would work so well.
So the exclusive Aeos Shooters do not upgrade with Aoes Shooter Points. You have to purchase the upgrades with Gems. Is that all correct?
Also, would purchasing the exclusive Aeos Shooters permanently add them to my collection, or would they only be active as long as I have the Pass? In other words, do they get disabled when the Pass ends and I'd have to purchase the Pass again to reactivate them?