Hey guys, is 3ds Max worth learning today purely for modeling?
I'm currently a Modo user looking to switch software since Modo has essentially been deprecated.
I've been considering 3ds Max, but I'm a bit concerned about its future as well. It seems to receive fewer major updates compared to other DCCs, and I'm worried it could eventually end up in a similar situation. I could be completely wrong, though.
I've also tried modeling in Blender, but I find that I much prefer workflows that rely on marking menus and keyboard-driven tools. They just feel more comfortable and efficient to me.
Would you recommend investing time into 3ds Max for hard-surface modeling today, or would you suggest a different option? I'd really appreciate your advice.