Update: Brush for objects

  • place and erase objects
  • adjust brush height
  • auto height (The brush tries to lift objects directly onto Plateaus)
  • collision check (For example, you can paint around a road or other objects. These will be left free)
  • set brush size and density
  • snap to grid
u/mightofmerchants — 9 days ago

Update: Water Height and Color

  • Water can now be raised.
  • A waterfall forms at the edge of raised water. The gradient of the waterfall can be adjusted.
  • The water color can now be set individually for each body of water. You can also continue to set the water color globally via the Environment Panel as usual.
  • Minor adjustments and fixes

Thank you very much! :)

Best regards

Hannes

u/mightofmerchants — 1 month ago

Update: Geometric Shapes

- Geometric Shapes for paths, plots, and rooms: For example, you can place a forest or room directly as a customizable circle, rectangle, or hexagon

- Keep Scale and Keep Rotation for paths, plots, and rooms: This allows the next element to be placed with the same geometric shape, scale, and rotation as the previously placed element

- Groups: Panel for group content added. You can jump to the object or select it directly

- Added the ability to enable/disable handles for all path points when the entire path is selected

- Added scalability for entire plots and rooms

- Copied plots can now be edited directly, for example, scaled or regenerated

- Settings: Option to disable highlighting of elements on the map when hovering over them

- Minor adjustments and bug fixes

u/mightofmerchants — 3 months ago

Update

- Paths and Plots can now be selected centrally, similar to rooms, and can thus be moved or rotated completely.

- When copying normal objects, the attached objects are now also copied, for example, a crate on a stone tower. It also works with multi select copy.

- You can now use Ctrl/Cmd + A to select the entire path, plot, or room directly.

- Paths, plots, and rooms can now be copied. Use the C key (default) when the entire element is selected, or Ctrl/Cmd + C at any time. When copying, attached objects, such as a crate in a room or on a tower of a Stone Wall path, are also copied.

- With Ctrl/Cmd + left-click, items are now added to the multi select list. If the item is already in the list, clicking again removes it.

- The selection list is now opened using Shift + left-click (previously Ctrl/Cmd + left-click). This allows you to select an item at the mouse position if there are multiple items at that position.

- When you hover over an element in the selection list, the element is highlighted on the map.

- When you hover the mouse over an element, it now highlights. Applies to: objects, points and lines in paths, plots, rooms, and deco labels/legend/ deco images.

- Object Editor: Open the selection list with Shift + left-click. Select multiple elements with Ctrl + left-click. If the element is already in the selection list, clicking it again will remove it from the list.

- Object Editor: When you hover the mouse over an element, it is now highlighted. This also applies to elements in the selection list, which can be opened by pressing Shift + left-click.

- Object Editor: You can select multiple items at once by pressing Ctrl + left-click in the list in the panel (on the left side of the UI).

- While holding down the spacebar and the left mouse button, you can now always drag a frame for multi select. This applies when nothing is selected.

- Snap to Paths: More paths, plots, and rooms now support “Snap to Paths.” As before, “Snap to Paths” is ignored when “Snap to Grid” is enabled.

- Snap to Paths: You can no longer snap to invisible paths (hidden via Groups). Snap sensitivity has been improved.

- Field Plot: You can now set the density, layout rotation, crop type, and edge type.

- District Plot: Layout rotation is now adjustable. Now you can rotate the chessboard layout as desired, for example.

- Room: Texture rotation is now adjustable. For fooms, the option to auto rotate the texture when the room is rotated has also been added (when enabled, it works as before).

- Castle Surface Plot: Texture rotation is now adjustable.

- River Path: Now, hold down Shift to scale the width at a single point for the entire river.

- Deco Tool Label: Added “Auto Hide” with ‘near’ and “far” values for zoom. Depending on these values, the label is shown or hidden based on the camera zoom.

- While moving an element, you can now use keys to perform actions such as rotating it or changing its height at the same time.

- Increased the max value of the map size slider.

- Settings: Number of seconds for WebM video export can be adjusted.

- I was able to improve the selectability of elements. There were sometimes issues with this on very large maps with many elements. If it's enabled, I recommend disabling “Alternative Object Selection” in the settings under the beta tab.

- Bugs fixed: Reduced object overlap in District. Removed the generation of duplicate roads in District. Improved hex grid snap. Fixed WebM video export for Linux. Fixed errors when loading old custom plots and when deleting rivers and rooms. Improved scaling of labels and legends. And more.

- I optimized a lot of small parts and was able to improve overall performance a little.

- Loading speed improved slightly.

I've tested a lot, but I assume that I haven't found all the bugs.

I look forward to your feedback. :)

Best regards

Hannes

reddit.com
u/mightofmerchants — 4 months ago