Please bring back the 7-hit passive version from Master Yi

I say this as an old OTP that started to play on season 2, the RNG double strike is so frustrating to have, specially with the AMOUNT of RNGs that Master Yi ALREADY has in his kit:

- Passive
- Q damage on monsters
- Q bounce selection
- R resets only on kills
- Items he builds like madreds or crit (not exclusive to yi, but still ANOTHER RNG he has to deal with

I understand the "random" passive has a more "old" feeling, but that was removed in EARLY 2010, so 99,99% of people didn't play, the 7 hit version is WAY more nostalgic and iconic

reddit.com
u/miltlul — 5 days ago

Is it possible to bring Master Yi's Old VFX back too?

His old model is really nice, but it is kinda odd seeing that model with the VFX from nowadays, it just feels wrong. Those VFX are so nostalgic and i miss them a lot as well.

That alpha strike animation with his character model opaque is SOOO nostalgic and the one from nowadays is too similar with modern Master Yi

if the problem is visual clarity of his Q, they can just make it more visible.

u/miltlul — 8 days ago

TF Support on Classic is so FUN and BROKEN

The idea is to perma roam teleporting non-stop across the map.

TF's E is his ult with a global range, but doesn't reveal all enemies and has a 3 second cast time
Ult reveals all enemies on the map and slows them + reduces E cast time to 1.5 seconds

Max W first then E to reduce its CD

W at max level and 40% CD has 3.6 seconds on a 2 second point-and-click stun

AND in the top of that, your passive gives team global gold, so the other 4 players have ~+300 gold at 10 mins, thats 1200 gold for your team.

For items just copy my build, full of active items to give more ultility

https://preview.redd.it/jm6me904btdh1.png?width=789&format=png&auto=webp&s=6e28505779f494116203d9a2f2c08fdc607b8310

reddit.com
u/miltlul — 8 days ago

I keep forgetting to use my item actives in League Classic...

I don't know if that's me just being bad, but because of this old U.I, the items are almost in the very corner of the screen, and i can't see them in my peripheral vision while fighting, and i ALWAYS end up forgetting to use them...

It sound silly if you haven't played it yet, but

In the U.I of new League, the items are almost in the middle, right next to your abilities, so you keep more track of them while fighting.

Please tell me it's not just me

reddit.com
u/miltlul — 9 days ago
▲ 2 r/YIMO

Random Double Strike on Classic Master Yi Feels so Shit.

Since Classic was out on PBE, I've played a bunch of games of AP Yi and AD on jungle.

I have one main complaint: HIS DOUBLE STRIKE.
I get that Classic league had a lot of RNG, but this is just too much, and VERY frustrating.

https://preview.redd.it/qv92zgz48odh1.png?width=249&format=png&auto=webp&s=663a94fc23295201fc63a312d9f53ebd04e7d3c4

There are times you gonna Double Strike a minion 3 times in a row, and others that you gonna hit 15 times in a fight and not Double Strike a single time. Your damage rellies significantly on it and so many fights are decided by that RNG.

Please, just put the 7 auto attack version on it.

Yi already has enoughs RNGs in this kit:
- Q has 50% chance to deal bonus damage on minions/camps
- Q bounces on random targets
- R only resets fully on kills, not assists.

This will make AD way more enjoyable.

reddit.com
u/miltlul — 9 days ago

Does Riot plan to balance Classic?

So, I've seen this post on League subreddit about the win rates on PBE of each champion https://www.reddit.com/r/leagueoflegends/comments/1uxollw/champion_win_rates_and_counters_on_pbe_for_league/

I understand it's PBE and the level is inconsistent, but obviously, some champions are going to be stronger than others, like for example in the post, characters like Tryndamere or Skarner have 20% more win rate than Master Yi or Malphite

AND I KNOW it is supposed to be more "4fun" than tryhard and people shouldn't care much about numbers, but balancing also = fun. No one likes being demolished by a champion just because they are WAY stronger than you.

reddit.com
u/miltlul — 9 days ago
▲ 344 r/LeagueClassic+2 crossposts

I love Classic AP Tryndamere

Plays are a bit janky cause i have 200 ping on pbe 😖 I think PD is better second after nashor's tooth since you rely a lot on crits to spin more without being low

u/miltlul — 9 days ago

Feedback on Master Yi after first 10 games

I'm a Challenger Master Yi OTP and I've played both AP and AD master yi on Classic PBE, mainly on the midlane, and here's everything i noticed while playing it.

AP

AP is insanely fun. Definetely more fun than the AD one, but something is REALLY important to be addressed: AP is going to suck on any place that is not low elo.

Simply because you have only 1 damage ability and you rely SO MUCH on resets. If enemies have tanks or their squishes buy MR/zhonyas, your damage will fall a LOT. That's a big elephant in the room
I'm not asking necessarily for a change because of that, but to all people that say that "AP YI IS OP": it is not. He is a highlight farmer.

AD

I had mixed feelings playing AD. On-hit is definetely better than crit since it's more consistent. Feral flare, BORK, bloodrazor, are way better options.

But i have one main complaint: HIS DOUBLE STRIKE.
I get that Classic league had a lot of RNG, but this is just too much, and VERY frustrating.

https://preview.redd.it/uvhstclkkbdh1.png?width=249&format=png&auto=webp&s=55ddea6a417637396a2055284b220a64001d7bdb

There are times you gonna Double Strike a minion 3 times in a row, and others that you gonna hit 15 times in a fight and not Double Strike a single time. Your damage rellies significantly on it and so many fights are decided by that RNG.

Please, just put the 7 auto attack version on it.
Yi already has enoughs RNGs in this kit:
- Q has 50% chance to deal bonus damage on minions/camps
- Q bounces on random targets
- R only resets fully on kills, not assists.

This will make AD way more enjoyable.

reddit.com
u/miltlul — 11 days ago

Master Yi RNG passive version shouldn't be in this version

Until MAY 2010, Master Yi's passive was having a 10% chance of Double Striking on every attack, and then they reworked his passive to the version to Double Strike every 7 hits, that lasted until his 2013 rework that made it Double Strike every 4 consecutive hits.

I asked about that to Riot Norak on twitter, and he said he suggested that because the random feels more nostalgic.

https://preview.redd.it/l4i3baqux3dh1.png?width=594&format=png&auto=webp&s=5ab9a3c75f9f23c5d370114610e239f564a01b9f

My problem is: This version of Master Yi already has way too many RNGs.

Besides his passive, his Q has a 50% chance to deal more damage to minions/monsters and his R only resets FULLY if you get the kill, not assists.

In some fights, you gonna Double Strike 3x in a roll, call it an outplay and post it on Reddit, in other fights, you gonna hit like 20 times and not Double Strike in a single one and feel terrible about it.

https://preview.redd.it/u6fk35aoy3dh1.png?width=577&format=png&auto=webp&s=198654b970e11ff085a16a0064e011072aa7909d

I know we are all excited to play mainly AP yi, but his passive is close to pointless building AP, so it shouldn't be a problem to give AD Yi a better feeling, since it's definetely the least toxic version of him.

Also, 99.99% of people didn't even play the game before they rework the passive to the 7 hit version, so it wouldn't feel THAT nostalgic. The 7 hit version is WAY more iconic.

reddit.com
u/miltlul — 12 days ago
▲ 5 r/YIMO

Most of the items that can be interesting in League Classic for AD, AP and even a hybrid Yi.

u/miltlul — 12 days ago
▲ 21 r/YIMO

Classic Master Yi Abilities description, i hate it.

Why the fuck did they put the version where his passive is RNG instead the 7 hits that don't need to be consecutive?

And why does his W scale only with 200% AP zzzzz
this version of AP yi is not nearly as good

also, they kept SO MANY stuff that don't feel good on him like 50% chance to deal more damage to minion/monsters and reseting abilities only when you KILL, halved for assists

u/miltlul — 13 days ago
🔥 Hot ▲ 7.2k r/leagueoflegends

Jynxzi hits Silver in League of Legends after playing for 4 days straight in his League Marathon

u/miltlul — 24 days ago

Skin Spolights's datamine suggests that Twitch's kit in League Classic is going to be the one with this version of his W

Some additional information about this version of twitch:

- Attack range used to be 500, not 550
- Q used to be TRUE invisibility (like Kha'Zix's R)
- Q stealth duration was 10 / 20 / 30 / 40 / 50 seconds
- Q Stealth could be delayed if twitch took damage while casting it
- W was completely different (like shows in the picture)
- E used to cleanse passive stacks when used
- R used to last 12 seconds, not 6
- R used to always deal 100% damage to secondary targets as well
- R used to give 375 bonus range instead of 300, and in even older versions, 525 range
- In even older versions, R used to give bonus attack speed instead of AD

Obviously, so many numbers about his stats and abilities were different to balance his kit as well.

u/miltlul — 25 days ago
▲ 69 r/YIMO

League Classic AP Master Yi Mid initial guide

Spell next to flash is "Surge" (its image is on leaks, so it's likely it will be on League Classic), which gives AP and Attack speed for a few seconds when you use it.

u/miltlul — 26 days ago
▲ 100 r/YIMO

League Classic was officialy confiemed and old Master Yi asset is in it (AP Yi confirmed)

u/miltlul — 29 days ago

What are the best/most famous GD memes of ALL time?

Ones that i think instantly is the Riot "swag" meme and Devil Vortex saws. Which ones am i missing?

u/miltlul — 29 days ago