▲ 0 r/shmups

How much do you all hate this

I'm making a reimagining of the 1942/1943/19XX games. Because so many of the design choices were made before I actually knew anything about traditional shmup design, I found I was committing typical euroshmup sins: acceleration, health and armor, etc. It seems the root problem of the euroshmup design choices is that they clash with the core mechanic of tradtitional shmups: microdoging. So instead of removing the euroshmup elements, I decided to get rid of bullet patterns and micrododging entirely.

u/moduspwnens9k — 3 days ago

Looking for a composer

Hi I'm making a game and looking for a composer with serious and referrable experience in game music. The vibe I'm looking for is 70s/80s heavy or glam metal/rock. Think the Heavy Metal soundtrack, or alternatively like ACDC, Aerosmith, Motely Crue. I could go either direction. I'm open to artistic liberty, if you want to encorporate more traditional video game style music into that motif, or have ideas on where to take this, even better.

Ideally I would comission a single track for the trailer, and if I like it I would comission theh entire sound track for the game.

If this sounds in the right ballpark please reach out and I can share details about the game and we can discuss further

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u/moduspwnens9k — 18 days ago
▲ 16 r/GameMusicComposition+1 crossposts

Where to find composers to comission for music

Hi I'm making a game and am looking for a musician to compose sound tracks for my game. I'm looking to do a single-track trial run for the trailer. What is the best way to find people? Especially given the prevelance of AI being passed off as human made artwork by scammers. So I'm looking for musicians with a reputation.

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u/moduspwnens9k — 18 days ago
▲ 19 r/unity+1 crossposts

VFX Graph Palm Trees and Grass

Working a VFX graph folliage system

u/moduspwnens9k — 4 months ago

I need to pass an array of arbitrary length to Unity Shader Graph to iterate over each item in the array (Vector3s) and process them. I know you can't iterate in Shader Graph directly, so I am trying to make use of Shader Graph's Custom Function node. The problem is I can't figure out how to pass an array of data to the node. Shader Graph has no Vector3[] data type to pass as input, and global variables don't seem to be working either.

What is the correct approach for handling arrays of data in unity shader graph? Or is it simply not possible and i have to write the whole thing in HLSL?

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u/moduspwnens9k — 5 months ago