Goodbye placeholders, hello actual visuals
Finally ditching the placeholder assets and working on our own visuals for Idlecraft! This is an early look at the new block textures and scene setup. Still a work in progress, but it's starting to feel more like a prototype than an idea. How's the vibe? Does it feel like it fits the Minecraft-inspired aesthetic we're going for?
For those wondering - Idlecraft is a hover-to-act idle/incremental game. You mine ores at day, slay mobs at night, and spend your resources on upgrades between runs. Biomes are mostly visual for now but we're planning unique content for different realms down the line.
(SFXs are still placeholders, they ll not be in final product)