
I guess bro is saving up for spacers
this is honestly hilarious and would be a super clean car if the owner actually had spacers. even has work vs xx's def a work in progress

this is honestly hilarious and would be a super clean car if the owner actually had spacers. even has work vs xx's def a work in progress
Fun little day trip turned these up. 209系訓練車 might not be tho since ig u might js always be able to see it outside zushi
electrical tape abomination 😭 not to mention the ar mag
bortac, please ignore the ai distortion on the patch i used ai to upscale the pics since i had to take screenshots of OBS gameplay since UE4SS removes your ability to screenshot anything except the debug sheet with the steam hotkey
i do not support ai use in RON for most cases except the portraits
im sick and tired of them. can we make a megathread like for the wheelspins? Its very low effort and i feel like most of them are just straight up karma farming
got absoulutely destroyed by monitoredu. any ways to bypass them? they record your workstation and screen, not sure how to actually get around them. they also ask for a 360 of the room.
i know what kind of man you are judge. that placement isn't coincidence
theres all these ugly things that appear when i make roads. I can bulldoze them but theres probably like 1000 all over my roads. Are there any mods to remove these?
would post this in the main sub but idk if they kno ball like that
1.5th since the first city I made was to learn how to build a city. Bought the game this week and have 51.6 hours I needa get a life
Hear hear, a new map idea: Aquarium!
Easily integratable into lore, as the UPF would definitely be anti-aquarium and its grounded more in a realistic swat setting anyway. Also, I like how linear it is: we don't see any linear-style maps in RON.
Not something that I've really heard suggested, but something that could be an interesting challenge, and could go either way of large or small map. The Aquarium of the Pacific is a very large aquarium at 24000m^2 area, but with sectioned areas. As such, I think there are two ways which it could go:
Small map: Sectioned area with barricaded suspects and a lot of civilians, but constrained to a smaller area: bearcats can surround the building to make it seem more like a high-risk hostage situation. Maybe 4-5 rooms.
Large map: Either one section, the north or south: a lot of buildings with a lot of distracting movement from aquarium animals inside each building. This map would probably have less civilians, as LSPD arrived too late to confine the UPF to one area. It would be similar in difficulty and size to maps like Sins or Carriers, but in a more linear fashion (see attached map)
Other miscellaneous ideas I had for the map would be maybe making the map a two-part mission, where you play as D-platoon raiding either the north or south and then the objectives change depending on which one you finish first.
Another two-stage idea would be that you start on the larger map, but one area is barricaded off, and you have to replan and do the smaller map as a separate mission, maybe at night.
It could also be at night, since we don't have many opportunities to use NVGs.
Let me know what you guys think