I'm not cool enough to understand the July 5, 2026 4 x 3

The purple category is >!guys you might meet at a skate park, with the answers Dan, Tag, and Phil!<. It feels like this is an inside joke I'm not a part of. Google isn't giving me any good results. What do I have to understand for this to make sense?

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u/senshisun — 9 hours ago
▲ 0 r/isitAI

I don't think the image is AI, but what are the odds this outfit was designed by a human?

This game is known for having weird outfits, with strange pleats or flourishes that wouldn't be in everyday clothes. (The ridiculous fashion is part of the point.) The art styles are consistent, so I don't think it's AI. However, this outfit is supposed to be a comfortable sweater. That zipper stops at the collar, it has metal buckles for no reason, and a button on the side.

Are there people who design like this?

u/senshisun — 1 month ago

[Theory] Quick ways to improve the visuals of a project?

I've been working on a game for the Big Game Jam. Right now, it has all of the code set up. I've been saving the aesthetics for last, and I feel like I am running out of time.

What are your ways for making things look visually pleasing quickly with gdevelop's tools?

The game's look is similar to the Word Game or Block Stack templates. I want it to have theming, but it might not need it.

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u/senshisun — 1 month ago

Condition Ordering and LoopIndex-- code only works the first time

For the record, I already fixed this. The issue was that I was taking into account the linked objects before seeing if the linked item was the one I wanted. Getting the item I wanted, then finding its linked item gives me the intended behaviour. The text below each CookingTray object (brown circle on black square) shows what it should be reading.

I don't understand why Alice (Crew[0]) still worked as intended, while Bob (Crew[1]) and Charlie (Crew[2]) did not. I suspect it has something to do with the way GDevelop uses "0" when it can't find a value.

For instance, if an array has 5 children and the code asks for the value of child 10, it will say the value is 0 instead of saying there is no value.

Note for posterity:

  • Each CrewName is only linked to one CookingTray
  • CrewName is set to Crew[LoopIndex].Name in an earlier section of code
  • I recognize this may be very janky, but it seems to work fine
u/senshisun — 2 months ago

The other photos have a flat layer of text. This warps.

Please ignore the icons.

u/senshisun — 3 months ago