N.Elf's answer to Human Tower Rush?
What is the solution?
Keeper + quickly have 2 AoW away from base producing Glaive Throwers or Huntresses?
What is the solution?
Keeper + quickly have 2 AoW away from base producing Glaive Throwers or Huntresses?
Just beat Belias, really enjoying the game a lot more than I expected, I didnt expect to enjoy the automated combat as much as i do, and i see why it kinda needed to be
The gambit system and license board is pretty satisfying to go through
The job system is really interesting compared to Tactics, 5 and 10
Party is all level 17/18
Vaan Monk / Time Mage
Balthier Archer / Red Mage
Fran Foebreaker /Red Mage
Ashe Bushi /Red Mage
Penelo Machinist / White Mage
Any Tips or Tricks for a 1st playthrough?
The entire system is very well constructed, I always enjoy flexible progression systems. FFX has always been one of my favorite games all around with all of its mechanics and systems to play around with. (FF2, 5 ,6, 7, 8 and tactics each did this quite well too)
The simple fact that it fits alongside the pilgrimage, you're choosing the journey of each party member's job/stats, gaining small benefits that acrue into a semi-personalized character for your playthrough is really fun. Its nice that there's also a more clear/intended path for each character to inheritly go down for a simplified streamlined experience
Its also nice that you can make several decisions early to midway through the game when you unlock lv1 & 2 key spheres and teleport/return spheres to either get additional stats on the main path, or branch into another character's path to create hybrid jobs
The game even giving you a designated grinding spot that rewards your combat exploration to lower the amount of unnecessary travel time between grinding, going an extra step and rewarding you for filling out the Pokedex along the way
Then there's Blitzball and other minigames, a way to step away from the core loop and still stay immersed in Spira, while getting additional benefits for your activities (Weapons, Spheres, Overdrives, etc..)
I could go on for days about all the small details from Monster's having unique qualities favoring party members, the encouragement to explore the 'linear' world, the available equipment grinding/customization, Aeon's having unique qualities
TLDR Final Fantasy 10's progression systems are masterclass and need to be re-explored, the game does everything to reward you for playing around
The specific instance that I'm wondering about is..
​
If [[T'Challa, the Black Panther]] is on board and I cast [[Birthing Pod]] using the phyrexian mana, does that change the casting cost of Birthing Pod to 3 when it goes onto the stack because I only used 3 mana? Or does paying 2 life substitution for mana still allow it to retain its 4 mana value?
​
In addition, I just want clarification on X spells or Kicker spells, if [[Everflowing Chalice]] is cast Multikicked for 4+ mana or [[Marketback Walker]] is cast with X = 2? Does T'Challa simply only care if a spell is an artifact and enters the stack casted by using 4 or more mana?
Ive had a few ideas for ways to configure Barriers and Simple Domain
​
Equipable Barrier Technique:
​
​
The user opens a small malleable veil that can be worn as armor or used as a weapon. with multiple vows
​
​
​
​
​
Basic Domain Expansion Application : Teleportation
​
Since domain coordinates can be changed, I wonder how far a Sorcerer can technically teleport via DE. Doesn't Hakari technically have an infinite teleportation circle?
​
​
Simple Domain : Pause
​
Since Simple Domains can seemingly near instantly detect anything within their afflicted area and can be programmed to functionally modify parameters. Id find it interesting to use a simple domain to transmit the knowledge of everything happening around me at that moment, creating a moment of complete understanding of your surroundings. Perfect knowledge of the environment at a moment's notice.
​
​
​
I would be interested in hearing your thoughts and if you've come up with ways to use Barriers, Domain Expansions and Simple Domain in different ways
I've been considering making a Big Mana deck, and I haven't built an Artifacts deck. At the perfect time [[T'Challa, the Black Panther]] commander precon is coming out! I decided to try to build around Vibranium's Mana Production to cast expensive Artifacts earlier than usual with the added benefit of +1/+1 counters as the subtheme.
Here's the deck list that I am currently working on!
https://archidekt.com/decks/23325028
Any feedback or card suggestions would be greatly appreciated!
Decklist : https://archidekt.com/decks/23090602/painting\_pictures\_four\_you
I got the general deck idea inspired from Sulubrious Snail's Radha deck
The mana curve is completely atrocious by design
The idea is that every game i can just play Kalain turn 2 as ramp to consistently have 4 mana on turn 3. Using that 4 mana to ramp further to gain a massive early mana advantage by getting to 6 mana consistently on turn 4 to start casting big spells every turn while everyone is developing
Are there any big exciting cards (ideally 5-6 mana or X cost) that I should be putting into the deck?
If All Might chose Lemillion as he originally intended, could he have ended Shigiraki in the war? If not, would he have been capable of ending AFO's plans prematurely?
Would the world have been ruined had All Might not changed his successor?
Composite Overhaul has all of the Quirks of the Eight Bullets
Rampa's Strongarm, Rikiya's Energy Suck, Soramitsu's Food, Yu's Crystalize, Hekiji's Barrier and Deidoro's Slosh
(For all intensive purposes, Confession let's Overhaul know which Twice is the original and Larceny steals Compress' marbles and Toga's Blood Vials)
Villains being from the Gigantomachia Training / Liberation Arc
How far does Overhaul make it through the League?
R1 : Toga
R2: Spinner
R3: Mr Compress
R4: Toga, Spinner & Compress
R5: Twice, Sad Man Parade (Only Twices)
R6: Toga, Spinner, Compress, Twice (Can Clone Teammates)
R7: Awakened Shigiraki
R8: Dabi (No Nuke, No Phosphor)
R9: Full League
R10: Gigantomachia
Could Prime Almight with the Armored Almight armor beat both AFO & Shigiraki?
R1 : Life Support AFO & Shigiraki (quirkless)
R2: Life Support AFO & 'complete' Shigiraki
R3 : Benjamin Button AFO & Shigiraki
R4 : All Might gets the other One for All quirks
Given the same Win Condtions as the Teacher vs Students exercise (All Might doesn't have any restrictions, no cuffs)
Could Final War Arc Deku (w Gearshift) with Bakugo (Strafe Panzer + Quirk Awakening + Clusters) beat/escape Prime All Might?
Deku is not allowed to be a participant, Bakugo is optional
Round 1 : Class 1-A vs USJ Nomu
Round 2 : Class 1-A vs Hood
For rounds 1 & 2, Monoma only has access to his classmates quirks but he can start with any 3 piece combination
Round 3 : Class 1-A vs Both Nomu
Monoma can start with Erasure and Warp Gate and 1 other quirk from the class
Can Class 1-A beat a high end Nomu? Both?
Can they do it without Bakugo?
R1 : Full Cowl 100 doesn't expire, no eri required
R2: Full Cowl has Eri rewinding injuries
Does this work how I think it works?
The example is [[Fell Stinger]] entering on my board where I have [[Thran Vigil]] & [[Isullu, Carrier of Twilight]] in play
When Fell Stinger enters, exploit goes on the stack, sacrificing itself as it resolves
Persist trigger then goes onto the stack, resolves, bringing Fell Stinger back to the battlefield (not sure if Thran also goes onto the stack at this instance)
Does:
a) Thran Vigil goes onto the stack first because Fell Stinger left the GY an instance before entering causing Exploit to be the first trigger to resolve, resulting in 2 Stinger triggers total, infinite with a Sac Outlet
b) Thran & Exploit triggers can be stacked however I want to since I own both sources and the exiting of the GY is the same timing instance as entering the battlefield, goes infinite as is
Eirdu / Isilu is pretty nutty with all of the rediculous things that Persist enables
Decklist : https://archidekt.com/decks/22420099/unfairytales
Any Creature that enters WITH +1/+1 counters, a Sac Outlet, and a Blood Artist effect becomes an easily assembled wincon
The backup plan is Midrange of medium/big creatures + persist to generate more generic value out of each creature
I've opted into condensing the Combo package as much as I feasibly can by overlapping the targets between tutors [[Dimir House Guard]] [[Recruiter of the Guard]] & [[Moon-Blessed Cleric]] (Each can Tutor for ½ cards in each category of the combo)
This leads to more deckbuilding space for other tools throughout the deck for curving out and more cohesive synergies
Before playing [[Eirdu, Carrier of Dawn]] I'm looking to have 1-2 other creatures in play and ideally a piece of Protection in hand which all need to be able to be Convoked, to be able to play Eirdu as early as possible
Suggestions for how i can further improve consistency and cohesion throughout the deck?
With Persist, can [[Ao, The Dawn Sky]] stack the triggers so that Persist happens first then Ao gives itself +1/+1?
If [[Vizier of Remedies]] has Persist on it from an effect like [[Rhys, the Evermore]] would Vizier's replacement effect apply to itself when it enters from the graveyard?
I feel like this is a bit of a rediculous 2 card combo that potentially locks the 3 other players out of the game by turn 4 if played on curve, and you can just wait until the end step before your turn 4 to flash in agent
Turn 3 or sooner if any fast mana is in hand [[Dark Ritual]] or [[Culling The Weak]] or [[Lotus Petal] etc..
Gets around [[Rhystic Study]] [[Mystic Remora]] and [[Orcish Bowmaster]]
Verse Equalization is generally done in good faith with the intent of being able to have the characters interact, usually in situations where they otherwise wouldn't be able to so that we can have interesting discussions
Ex. Jujutsu Kaisen, Curses are invisible to most people, so people generally make them visible
In Bleach, having high enough Reiatsu amounts can destroy their opponent or negate abilities, Reiatsu amounts are generally just a natural byproduct of a character's strength. Regular humans have Reiatsu it's not that special so its often ignorable
My main issue is when it's a part of the character's kit of abilities, especially if those abilities have been predetermined as a learned skill or has an inherit link to the power system. This does doubly for abilities that have specified drawbacks or conditions to overcome
Ex. One Piece, Haki isn't attained by every fighter, and not all Haki users have the same types of Haki and not every fighter knows of Haki and it's variants
Finally, the way the resources operate often vary in small but important ways
Ex. Naruto, human's have a Chakra network which limits their usage and can be directly interacted with, and if they drop to 0 they die, and plug n play eyeballs
By doing verse equalizations it often unbalances the conditions of a fight to favor another and is difficult to properly account to be fair. Their are usually alternative win conditions without having to neuter a character
TLDR Goku BFRs or uses Hakai