
Mobile games are just over complicated coin managers now.
Devs need to chill out with all these coins inside games. There was a time when we had 3, maybe 5 at most different in game "currencies". You had money, XP, and skill points in most games. Some RPGs included more complex systems but it all tied in nicely. Modern mobile games feel like a skin on top of a shitty coin manager.
You think it's a racing game? No its just a coin collection and management game, with cars that feel and drive the same.
A city management and building game? Nope. 20 in-game coins, you have to play according to the games rhythm, not when you have time. Login in 20 minutes to not miss out on this. Check in every 4 hours for X bonus, pay $1.99 now for a limited time deal.
Im at a point now where I download a game I find interesting, and I uninstall it the minute I'm in the game menu and I see more than 2 currencies. And before anyone tells me they have to make money somehow. I get that, include apps, include in game purchases, I have no issues with that. But at least try to keep the game fun and engaging instead of the brain rot they're pumping out these days.