OpenGuessr Update 6.8 - New Meta Guessr mode!

OpenGuessr Update 6.8 - New Meta Guessr mode!

Hey guessers!

This update brings you new exciting game mode to check out, made possible through the integration of Geometas.com into this new map.

Inspired by Learnable Meta, this mode shows you specific locations that feature distinct metas, and explains the meta right after you guess. This is a great way to quickly improve at the game. These locations are locked in time to ensure that the meta is always present.

To play it, visit the maps page and select it or click here.

Meta Guessr on the maps page

On the result screen, the meta shows up in the lower left-hand corner.

The meta info

Happy guessing!

reddit.com
u/therealPaulPlay — 5 days ago

Bad experience with Ultimate and Horizon 6

I've read a lot of comments on this subreddit that Ultimate is far better than Free tier so I gave it a try, and I also used an ethernet adapter for my laptop to get the best possible latency (I have around 100Mbit/s down, 40-50 up).

However, I am very disappointed with the quality – the image looks incredibly blocky and not very sharp. I tried custom settings as well to ensure the image is 1440p, set it to Quality over Performance, and reduced the frame rate to 30, but the image quality only got marginally better.

I tested this with Horizon 6 on Ultimate, but also tested a few other games on the Free tier. I also checked the Forza settings and they correctly show 1440p with effectively everything maxed out. For me at least, this is unplayable and genuinely looks worse than the image quality I get on my Steam Deck (which is 720p!) with Forza.

Anyone know what's going on? Is this just how it is?

https://reddit.com/link/1u54bls/video/b5rzabd2o47h1/player

Update:
Figured it out! It works decently well on Chrome, it seems that Firefox for Mac doesn't support h265 streaming on GeForce now which Chrome does, and it makes a massive difference.

reddit.com
u/therealPaulPlay — 18 days ago

OpenGuessr Update 6.7.1 - Revised supporter shop, revised onboarding & more

Hey guessers!

This update post summarizes a few new things that landed in OpenGuessr this week:

  • Revised onboarding (no longer as intrusive) with new OpenGuessr mascot
  • Pages are now pre-rendered for faster loading
  • Supporter tiers are now available in the shop as opposed to a separate popup
  • Subtle UI improvements

This is how the revised onboarding prompt looks like:

Meet Guessy, the OpenGuessr mascot

New supporter section in shop:

New place for supporter tiers

Happy guessing!

reddit.com
u/therealPaulPlay — 20 days ago

OpenGuessr Update 6.7 - New onboarding!

Hey guessers!

This update should make it easier for new guessers to get into the action! It introduces a new tour that shows beginners how the main game works, and points them in the direction of some of the many ways to play.

This is what pops up for new players now.

New welcome overlay

The tour will walk them through the main mechanics of the game and present two famous locations for a smoother start.

Quick \"How to play\" section

In the end, they'll be shown different paths they can take to continue playing.

Overview of ways to play

The update also includes some bug fixes with regard to cancelling the "join via link", blur inconsistencies, location loading issues and choppy mobile map animations.

Happy guessing!

reddit.com
u/therealPaulPlay — 1 month ago

Superstrike 2 connectivity issues on Mac (stuttering, random disconnects)

Hi,

I just purchased a Superstrike 2 after using the Superlight (first-gen) for years.

Unfortunately I am getting random stuttering and connection drops, only on my M4 Macbook Pro (not on the Windows computer I tested it on where I used a USB 2 port). I tried multiple USB C to A adapters from different brands but the behavior stays the same. I also tried using a thunderbolt cable to plug in the receiver puck but I got no connection at all with that.

Sometimes it works smoothly for 2h and then the stuttering returns.

I have tested all sorts of settings in GHub, tested using the onboard storage, tried running it with GHub uninstalled, all with no luck.

Moreover I tried different USB C ports and different positions for the receiver and ensured no interfering devices are nearby.

I also reached out to the Logitech Support which was a horrible experience, they just pushed me to RMA the product that is still in the return window (why would I?) without giving me anything new to try or offering any advice.

Any ideas? Really like the mouse apart from this.

The cursor lagging, brief disconnects

reddit.com
u/therealPaulPlay — 2 months ago
▲ 1 r/npm

Hey,

I've recently published headless-chat , which is a TS "framework" for integrating a live chat system into your own application.

What it allows for:

  • send messages, with replies and reactions
  • edit or delete messages
  • live typing indicators & activity updates (read/unread)
  • 1:1 and group conversations with an invite system
  • thorough caching, cleanup and rate limiting options
  • live updates for everything, with granular control over which events to subscribe to

You bring your own database, transport layer, account system etc. and integrate it via a variety of handlers and callbacks that make it easy to wire in this system into your own backend and client. You can hook into almost everything to expand or adapt it.

Here's an example of how this can look like:

headless-chat integration example

The library is MIT licensed and the source for it can be found on GitHub:
https://github.com/therealPaulPlay/headless-chat

I hope this can be useful for some :)

reddit.com
u/therealPaulPlay — 2 months ago

Hey,

I'm currently integrating a messaging system (realtime chat with persisted conversations) into one of my applications and built a framework around it that...

  • abstracts away the chat logic (messages, reactions, conversations, typing indicators, replies, invites..)
  • works with your database
  • works with your transport layer
  • works with your auth system

It's basically the "core" logic that hooks into your existing patterns. It's slightly opinionated but offers a lot of customization with event callbacks for most actions.

You need to provide the transport functions as well as the database CRUD calls, and the rest is taken care of with sensible defaults, rate limiting, optional cleanup and more.

https://github.com/therealPaulPlay/headless-chat licensed under MIT

u/therealPaulPlay — 2 months ago
▲ 934 r/raspberryDIY+1 crossposts

3d-printed privacy-first security camera powered by the Pi Zero 2 (early prototype)

Hey :)

I'm building a privacy-first home security camera called the ROOT Observer, and today I've finished the second prototype, although it's the first one that is presentable. This is printed in PLA on a Bambu P2s, I'll soon try out SLA to see if that looks more professional.

The last few months I've spent building the open-source firmware and app to power this device. It enables end-to-end encryption, on device ML for event detection, encrypted push notifications, OTA updates, health monitoring and more.

The camera is a standalone device that connects to a dumb relay server that cannot decrypt the messages that are sent across. This way, it works right out of the box.

I'll soon (fingers-crossed) send out the first pre-production units to testers on the waitlist :)

...if you're mainly interested in the software stack and have a Raspberry Pi Zero 2, you can build your own ROOT-powered camera using this guide. The firmware is very optimized so that you can stream video and audio, record, run ML, transfer recordings etc. simultaneously without crossing max. ~60% CPU utilization.

Happy to answer any questions and feedback is more than welcome!

u/CryptographicGenius — 1 month ago