Preventing accidental pivot on Ultimarc 360 Analog USB
Full disclosure statement: (to just skip past the full disclosures statement search for \\\*\\\*\\\*, which indicates the skip point) I am not a handicapped gamer in the traditional sense. I mainly came about this community in the '90s when I was looking for a right-handed six button Genesis joystick, wrote to Sega, asking where I could find a right-handed six button fight stick, and they referred me to KY Enterprises in California who makes specialty joysticks.
Also I don't know where the best place to post this is, because fightstick communities deal with exclusively digital joysticks and most HOTAS communities don't usually build their own plane sticks from scratch. And I don't know any communities other than hotas that use analog sticks frequently enough,especially the ultimarc kind. Perhaps pre-crash gaming might be a community if there is such a thing. But since I'm exclusively using it for my Hori Flex for Switch and XAC, I thought this would be a good place to start to ask.
\\\*\\\*\\\*
Anyway I got an altamarc 360 mounted on a fight stick board and I added an extra thumb and index button trigger from Amazon. Of course I had to hire the work to separate the grounds to work with my Sinister system so that each button is independently grounded for it to work with potentially any system. And it works well on both the hori flex being used as a Nintendo switch PCB as well as the Xbox adaptive controller being used as an Xbox PCB.
That being said, that mod kind of made the stick rotatable within my wrist so that if there was a rotate command for like a paddle that could be used for Bally Astrocade something it might make a good paddle but a) it doesn't register the rotation and b) it's hard to find true north when my arm is tilted it's hard to find true north by feel alone and I have to look at the controller.
So these are two separate questions.
how do I lock down the rotation so that the buttons always face with my knuckles facing true north?
on the Ultimarc 360, is there a way you could measure and manipulate the rotation of your joystick along the axis of the shaft so that it can be used like a paddle for Atari 2600 and Bally Astrocade games?