Preventing accidental pivot on Ultimarc 360 Analog USB

Full disclosure statement: (to just skip past the full disclosures statement search for \\\*\\\*\\\*, which indicates the skip point) I am not a handicapped gamer in the traditional sense. I mainly came about this community in the '90s when I was looking for a right-handed six button Genesis joystick, wrote to Sega, asking where I could find a right-handed six button fight stick, and they referred me to KY Enterprises in California who makes specialty joysticks.

Also I don't know where the best place to post this is, because fightstick communities deal with exclusively digital joysticks and most HOTAS communities don't usually build their own plane sticks from scratch. And I don't know any communities other than hotas that use analog sticks frequently enough,especially the ultimarc kind. Perhaps pre-crash gaming might be a community if there is such a thing. But since I'm exclusively using it for my Hori Flex for Switch and XAC, I thought this would be a good place to start to ask.

\\\*\\\*\\\*

Anyway I got an altamarc 360 mounted on a fight stick board and I added an extra thumb and index button trigger from Amazon. Of course I had to hire the work to separate the grounds to work with my Sinister system so that each button is independently grounded for it to work with potentially any system. And it works well on both the hori flex being used as a Nintendo switch PCB as well as the Xbox adaptive controller being used as an Xbox PCB.

That being said, that mod kind of made the stick rotatable within my wrist so that if there was a rotate command for like a paddle that could be used for Bally Astrocade something it might make a good paddle but a) it doesn't register the rotation and b) it's hard to find true north when my arm is tilted it's hard to find true north by feel alone and I have to look at the controller.

So these are two separate questions.

  1. how do I lock down the rotation so that the buttons always face with my knuckles facing true north?

  2. on the Ultimarc 360, is there a way you could measure and manipulate the rotation of your joystick along the axis of the shaft so that it can be used like a paddle for Atari 2600 and Bally Astrocade games?

reddit.com
u/tripletopper — 15 hours ago
▲ 1 r/hotas

Preventing accidental pivot on Ultimarc 360 Analog USB

Full disclosure statement: (to just skip past the full disclosures statement search for \*\*\*, which indicates the skip point) I am not a handicapped gamer in the traditional sense. I mainly came about this community in the '90s when I was looking for a right-handed six button Genesis joystick, wrote to Sega, asking where I could find a right-handed six button fight stick, and they referred me to KY Enterprises in California who makes specialty joysticks.

Also I don't know where the best place to post this is, because fightstick communities deal with exclusively digital joysticks and most HOTAS communities don't usually build their own plane sticks from scratch. And I don't know any communities other than hotas that use analog sticks frequently enough,especially the ultimarc kind. Perhaps pre-crash gaming might be a community if there is such a thing. But since I'm exclusively using it for my Hori Flex for Switch and XAC, I thought this would be a good place to start to ask.

\*\*\*

Anyway I got an altamarc 360 mounted on a fight stick board and I added an extra thumb and index button trigger from Amazon. Of course I had to hire the work to separate the grounds to work with my Sinister system so that each button is independently grounded for it to work with potentially any system. And it works well on both the hori flex being used as a Nintendo switch PCB as well as the Xbox adaptive controller being used as an Xbox PCB.

That being said, that mod kind of made the stick rotatable within my wrist so that if there was a rotate command for like a paddle that could be used for Bally Astrocade something it might make a good paddle but a) it doesn't register the rotation and b) it's hard to find true north when my arm is tilted it's hard to find true north by feel alone and I have to look at the controller.

So these are two separate questions.

  1. how do I lock down the rotation so that the buttons always face with my knuckles facing true north?

  2. on the Ultimarc 360, is there a way you could measure and manipulate the rotation of your joystick along the axis of the shaft so that it can be used like a paddle for Atari 2600 and Bally Astrocade games?

reddit.com
u/tripletopper — 3 days ago
▲ 1 r/hotas

Preventing accidental pivot on Ultimarc 360 Analog USB

Full disclosure statement: (to just skip past the full disclosures statement search for \*\*\*, which indicates the skip point) I am not a handicapped gamer in the traditional sense. I mainly came about this community in the '90s when I was looking for a right-handed six button Genesis joystick, wrote to Sega, asking where I could find a right-handed six button fight stick, and they referred me to KY Enterprises in California who makes specialty joysticks.

Also I don't know where the best place to post this is, because fightstick communities deal with exclusively digital joysticks and most HOTAS communities don't usually build their own plane sticks from scratch. And I don't know any communities other than hotas that use analog sticks frequently enough,especially the ultimarc kind. Perhaps pre-crash gaming might be a community if there is such a thing. But since I'm exclusively using it for my Hori Flex for Switch and XAC, I thought this would be a good place to start to ask.

\*\*\*

Anyway I got an altamarc 360 mounted on a fight stick board and I added an extra thumb and index button trigger from Amazon. Of course I had to hire the work to separate the grounds to work with my Sinister system so that each button is independently grounded for it to work with potentially any system. And it works well on both the hori flex being used as a Nintendo switch PCB as well as the Xbox adaptive controller being used as an Xbox PCB.

That being said, that mod kind of made the stick rotatable within my wrist so that if there was a rotate command for like a paddle that could be used for Bally Astrocade something it might make a good paddle but a) it doesn't register the rotation and b) it's hard to find true north when my arm is tilted it's hard to find true north by feel alone and I have to look at the controller.

So these are two separate questions.

  1. how do I lock down the rotation so that the buttons always face with my knuckles facing true north?

  2. on the Ultimarc 360, is there a way you could measure and manipulate the rotation of your joystick along the axis of the shaft so that it can be used like a paddle for Atari 2600 and Bally Astrocade games?

reddit.com
u/tripletopper — 3 days ago

Preventing accidental pivot on Ultimarc 360 Analog USB

Full disclosure statement: (to just skip past the full disclosures statement search for ***, which indicates the skip point) I am not a handicapped gamer in the traditional sense. I mainly came about this community in the '90s when I was looking for a right-handed six button Genesis joystick, wrote to Sega, asking where I could find a right-handed six button fight stick, and they referred me to KY Enterprises in California who makes specialty joysticks.

Also I don't know where the best place to post this is, because fightstick communities deal with exclusively digital joysticks and most HOTAS communities don't usually build their own plane sticks from scratch. And I don't know any communities other than hotas that use analog sticks frequently enough,especially the ultimarc kind. Perhaps pre-crash gaming might be a community if there is such a thing. But since I'm exclusively using it for my Hori Flex for Switch and XAC, I thought this would be a good place to start to ask.

***

Anyway I got an altamarc 360 mounted on a fight stick board and I added an extra thumb and index button trigger from Amazon. Of course I had to hire the work to separate the grounds to work with my Sinister system so that each button is independently grounded for it to work with potentially any system. And it works well on both the hori flex being used as a Nintendo switch PCB as well as the Xbox adaptive controller being used as an Xbox PCB.

That being said, that mod kind of made the stick rotatable within my wrist so that if there was a rotate command for like a paddle that could be used for Bally Astrocade something it might make a good paddle but a) it doesn't register the rotation and b) it's hard to find true north when my arm is tilted it's hard to find true north by feel alone and I have to look at the controller.

So these are two separate questions.

  1. how do I lock down the rotation so that the buttons always face with my knuckles facing true north?

  2. on the Ultimarc 360, is there a way you could measure and manipulate the rotation of your joystick along the axis of the shaft so that it can be used like a paddle for Atari 2600 and Bally Astrocade games?

reddit.com
u/tripletopper — 3 days ago

I want to out-stream NSO Virtual Boy on Twitch legally, But...

... the biggest pain I had historically was the contour problems associated with the VB.

With a 90's back in the day Virtual Boy, the biggest problem was being statuesque while hunched down over a table. And lots of people thought that because I found 2 of them at thrift stores in the 90s for $5 apiece including games.

I said to myself back then, if there was a more comfortable way to enjoy VB games, like piped into a TV, I'd definitely take advantage of that.

Then came the Virtual Tap. And it was cool.

Nintendo now decides to release VB games, but they do not remove the biggest obstacle to enjoying it... Namely the fixed physical posture.

If they released a "consolization half-license" which unlocks TV Play, I'd gladly buy it. I'd pay Nintendo their $25 to legally play and out-stream it on YouTube. It's not about the money.

It feels weird that the company that saved us from Second Generation Controller ergonomics (and with that, banned right-handed joystick play with the NES, but that's a different issue) would gladly relieve people of contortionist requirements.

Apparently not, they think neck pain is a canonical part of enjoying Virtual Boy, otherwise they would have released it playable in docked mode.

As for those who say for some games, 3D is essential, (looking at you Red and Cyan Alarm) you can go what I do, overlay the left black and red eye with the right black and cyan eye and RGB additive merge them. You convey the 3d perfectly and you don't have to do the Epyx Thinker pose all day while playing. Just wear red and cyan 3d glasses.

If out-streaming is locked to legally owning the ROM, and if Nintendo won't make VB easily shareable in Twitch, how do I stream out games that I have the VB NSO license for , but not a physical ROM for? I can use a Hyper Flash, but I am not sure of the legality of running it.

I was playing VB games every Third Thursday of the month on Twitch and sometimes more often before Nintendo announced VB NSO games. It was a lot easier legally when it was considered "abandonware" by Nintendo.

reddit.com
u/tripletopper — 12 days ago

Shorter post about PS3 Full Series License acquired in 2014

Here is a shortened version of what I posted in the thing earlier and I just wanted to leave the old one up there to in case there's any questions asked but to cut to the chase this is what I'm saying:

I own a 2014 license of PS3 farsight pinball arcade.

I bought it on the last week when Zen was one week away from making the announcement of acquiring Bally and Williams tables.

At the time when I purchased it I only had Sprint PCS 3G internet which was 500k in 200k out

It took one week between all our normal internet activities and background downloads to download the game.

I called both Sony and farsight USA asking if there's somewhere in the normal gameplay mode where a full series license, not a 2 table license, not a single season license but an entire series license could be unlocked using the code by legitimately bought on the PlayStation Store in 2014.

If you're asking why I didn't unlock it earlier I think I did try unlocking it as soon as that week was up but for some strange reason it wouldn't let me.

reddit.com
u/tripletopper — 19 days ago

Help unlocking Complete PS3 Farsight Pinball Arcade 2014 license

First of all I assume talk of virtual pinball tables are okay. Especially ones modeled after physical tables.

Second I called Playstation, I called Farsight USA, got a call from France a couple days ago they said that there should be a way to unlock the full complete game license assuming it was legitimately bought when Farsight had the rights to Bally and Williams, going through every possible checkpoint I could think of there is no way to actuate the license.

Question is why didn't I actuate the license when it first came out? Let's just say in 2014 I only have 500 kilobits in 200 kilobits out, and we were sharing the internet appliances all 500 k. most people don't even recommend you game with that, my choice system was the 360 because it lets you play Head to Head online games with a lot less they're canonical amount required in the 360 was 1 MB in 512k out but at the time I first got the network I had 500k in 200k out and tested to see if you could play decent games ( though downloading it was a pain) and rated them on my website how satisfying an online experience would be with some who was only decent internet with Sprint PCS at the time. As far as I could tell the only way you could buy the official farsight pinball games was online and he had to download the whole engine and you had to load every game in order to get the right to any game. (As opposed to Zen Pinball which has title-by-title updates instead of engine wide updates) Therefore it took a week to download once

I bought my license I think it was October 12th 2014 I don't remember the exact dates but I remember hearing news of a big announcement that Zen Pinball was going to make it a week or two and I was assuming that's farsight lost the rights to certain the world pinball table licenses it turned out I was correct and I checked the stores for the sale and I knew the PlayStation 3 and the Xbox 360 had a sale on the pinball licenses, they turned out it had the entire lineup the entire series pass not season pass series pass for $10.

Unfortunately by the time I got back I played some pinball I thought I unlocked the complete license but apparently I didn't. Seems like in between the time I bought the license and a week later when I was finished downloading the game yes that's how slow it takes in the background when you're at 500k inbound 200k outbound to download 300 gigs worth of pinball.

I could have bought the the Xbox 360 version cuz I already had that preloaded but I chose the PS3 version for two reasons one small reason was that I owned two seasons of Xbox 360 Farsight Pinball. And the other was I was really impressed by the 3D TV I have the PlayStation 3D TV and I thought might as well take advantage of it and play it in 3D and this was well before streaming on Twitch was considered a big thing in my life. It's just for me personally.

Well I tried playing the game on the PlayStation 3D TV the 3D TV looked impressive but there was one big problem the problem was that you are always leading your shots with this because the PlayStation 3D TV is measured at 31 milliseconds of ping or about one frame of 60 HZ video. I understand most games do not require such tight ping times, probably video pinball is one of the examples where you absolutely positively need as low as paying as possible and the only way you could get 3D simultaneously with a modern screen what's the sacrifice ping.

I thought okay try unlocking the licenses and then I noticed either I couldn't find a way to unlock the license or I thought it was already unlocked or I didn't think the way would close down to unlock the license.

By the way the only way to play video pinball on a modern TV is to get a TN monitor.

One problem with that is that TN monitors were born after 3D monitors died so as far as I could tell there is no such thing as a 3D TN monitor,

Recently I've become back interested in video pinball mainly because I found a device which is half the secret to getting TN monitors to become 3D monitors in a similar way that the Sega scope let you turn any TV into a 3D TV. That's right there's a 3D add-on adapter called a 3D fury made by the company hdfury in Taiwan.

But there's one problem with it that makes it not ready for prime time the fact that it only works with projectors and CRT TVs everything else, it just has enough ping to throw off the glasses timing sink.

Even though I think I could research away to make a device called the Ping Rider which would demonstrate my point that the only thing you need to do with a modern TV is sync it up with the post-ping display timing and any TV could become a 3D TV.

I only got this device less than a year ago so that was discovering how I could broadcast a 3D show on out-steaming services and I made some progress in that.

Also people complain that you can't broadcast PS3 really on Twitch and similar services. Yes you can I found a way to broadcast in 3D it's not the ideal way to do it but better than 2D or no broadcast at all: and that is using an external camera and pointing it at the screen. How do I do it with 3D it's pretty easy with the PlayStation 3D glasses I just make some velcro bands and have velcro strapped over sets of cameras that shoot in stereo vision. Of course these are the cheap stereo cameras the ELP ones but the good news is that they are guaranteed is one unit to be 8 cm apart from each other which is approximate interocular eye distance for the average human. You just have to find a way to do it and not alert the hdcp system of the PS3 which is the most aggressive system ever, you have to use a ELP camera that's external and point it at the screen and make a second set of glasses to be worn over it.

Maybe I could figure out this ping Rider and get it working on a TN monitor that does 120 hertz. Think I'm really close to figuring it out. I found out a few things already,

If bad comes to worse I know I can play 3D on a CRT TV using the special 30 Hertz by two eyes mode that's available on the 3D Fury. I think I got away I could get the glasses synced with the 3D signal which would be near instant on a CRT TV and I think I got away to evade the hdcp on the 3D Fury by having only one output to the VGA port that comes with it. I just got to make sure not to split anything or do anything weird like that.

I can produce one of these 3D videos with my equipment currently in about giving about a couple days notice and I could set it up and play the four free games that are given to you by Farsight to introduce the system, but unfortunately that's all I could play but it's enough to show proof of concept that I can broadcast this in 3D.

If farsight doesn't have any official answers and Playstation doesn't have any official answers I wondering if someone in the general web Community does have the answers?

Based on what I gather it is still legal for farsight to set up a back door entrance to the complete series unlock, which I couldn't find anywhere when I was trying to find a series unlock Link in the PlayStation 3 game at any demo or any game. All they have are two table unlocks and season unlocks but no series unlocks. My Playstation 3 still talks to the PlayStation Network for the purposes of validating PS3 licenses. Based on what I understand legally if I purchase the license before far sites can no longer sell Bally and Williams tables, dead legally I'm in the clear for having a legal license to play Bally and Williams tables on PS3, fortunately they out the path to unlock the games.

Which is kind of strange because they leave in places for downloading two tables (including tables that could be unlocked through PlayStation administration but not purchased through the PlayStation Store because of the loss of Bally and Williams titles) or complete seasons but they took out the path of downloading the "complete series" license, and I know the PlayStation Store still has the ability to compare licenses and authorized previous purchases that were made and my PlayStation account is in good standing.

Can the collective internet's body say that there's no physical place you could go to unlock the license within the code of the game even though you could unlock two tables that are now considered illegal to sell a license for if you bought it today but were legal when I legally bought it.

By the way this action caused me to load up on zen pinball on PS3 because I heard that the PS4 doesn't do 3D or they did do 3D until they deleted it and moved it to VR so the only way you could do Zen and Farsight pinball in 3D is to do it through the PS3. I literally bought all the tables I could with about a hundred bucks some of them are Star Wars sales which I got I made sure to get the PS3 versions of the license and then manually updated to PS4 while still retaining the PS3 license. The precious May 4th represented the last time you could buy the Star Wars tables that were made in 3D in a format that's playable in 3D.

I understand I did not I was not in the PlayStation ecosystem big until recently when I discovered how to do 3D right, and the PlayStation 3 was at the tail end of its support so I was supporting as much as I could with stuff I would organically play anyway that were kind of hard to find in 3D. I understand Zen Pinball can't sell me the license to the Fox Animation Domination set because that was a limited time set for the PS3 even though I do own it for the Xbox One which is the more active system until I figured out how to do 3D right.

But I did buy a legit PS3 farsight license when it was legit to buy. I was on tough financial times and I couldn't afford both the 360 and a PS3 version of the license I had to make a choice. Choice was bad short-term let's hope the choice is good long term,

So seriously how do you unlock a 2014 complete series license legitimately bought in 2014 at the time, license in 2026?

reddit.com
u/tripletopper — 19 days ago
▲ 0 r/FGC

Friend soldering signals to commons and grounds to NO: I got a bad feeling about this...

I sent a new joystick off to be soldered and it doesn't have the joystick PCB but it's designed to be neutral until it's plugged into a joystick PCB.

The joystick pcbs I currently use are an Xbox adaptive controller a hori flex a brook Universal USB, and a pad hacked Sega Genesis 6 button. By the way I use Brooke adapters for retro systems from NES supreme USB. For my ColecoVision , I use an Edladdin Super CV PCB. Have a retro game boyz Genesis to Atari 5200 adapter. For my Atari 7800 I have a Edladdin seagull 78. And for the Sega Master System, Atari 2600, Bally astrocade and odyssey 2 I use direct wiring through various connectors. (Still thinking of a solution for intellivision.)

First of all I understand in most cases that's not a big deal or headline if you solder the grounds and signals in the wrong place. And I get that, and I told him that that was the way some people get around soldering those things,

But I know firsthand how to deal in ColecoVision even though I don't know how to solder. I found a way to have a rearrangavole joystick without having to unsolder things in order to get the buttons adjusted.

The secret is to use a db37 connector and have the top row be all the 18 signals and the bottom row be a respective diagonal for each of those 18 signals, which would come out as tip and sleeve on a TRS cable.

I tried telling him before he started that you want to strictly follow signals to normally open and Commons to ground. The reason why that is is because the Colecovision has a dual return system, one of positive voltage one of negative voltage, and in order for any button to work in any function the ground has to be carried with the signal, do not unite the grounds until it comes time at the PCB section, which in my case is either grounded together at the PCB level at with the brook Universal USB or is predesignated all grounded together by internals in the Xbox adaptive controller and the Hori flex.

I don't know what happens in a ColecoVision if you reverse wire the ground and signal but considering the fact it's a dual return system I don't think the results would be good.

My solderer just went rogue and decided to reverse them for no apparent reason and when I told them it's got to be the other order or else the ColecoVision wouldn't work, he just told me off. And he did it in front of my eyes, told me about it and was seeing what would happen if I was trying to correct him,

Did I offend him in some way and he's taking it out on my joystick? Or was he just having a bad day somewhere and my is taking it out on me or did I do something actually wrong to him? It takes just as much work to wire it completely correct as it does completely reversed intentionally, therefore it makes me think it's something personal.

reddit.com
u/tripletopper — 23 days ago
▲ 2 r/FGC

Is Justice League (Gen/SNES) possibly release able today officially?

You would think that now that Midway is a part of Warner Brothers company, and DC is also a Warner Brothers company, that they would have tossed in Justice League in with the Mortal Kombat Legacy Kollection. Maybe sell it as a $5 or $10 add-on download content with Mortal Kombat Legacy Kollection.

I understand why it might not be releasable today because the original home releaser for it was Acclaim not Midway. But again back during the Genesis and SNES era, Midway were releasing their games through Acclaim until the scuffle broke out about NBA Jam, which caused Midway to separate from Acclaim's distribution.

Anyone know any details about why Justice League is in rights purgatory? Is not because of corporate licensing at the root level. It's probably because the code is held by a developer and are not on good terms with the Warner Brothers game company.

reddit.com
u/tripletopper — 26 days ago

Comparing Dish to sister company Sling Internet TV and their competitors.

Hello. I was wondering, because Dish and Sling are under the same corporate umbrella, if it would be fair to say, Sling is equivalent to Dish except Dish is delivered by satellite and Sling is delivered by internet?

When we first moved to our home in 2001, we were begging Time Warner Cable to come mainly for high speed internet. But we needed TV, and all we had for internet was Dial Up. (We chose EarthLink mainly due to Dreamcast compatibility)

We got Dish because our only literal choices were Dish or DirecTV, and Dish had the better deals.

We had high speed internet temporarily through Sprint cellular internet, then the federal government capped it at 500 k in 200 k out and we were stuck until 2014 when we got Frontier DSL at 1.6 Mb in 400 kb out and stuck again until 2020 until Visible Wireless had a "speed-capped hotspot" at 5 Mb in, 2 Mb out, then Verizon dedicated cellular internet device in 2022 with 20 Mb in 10 Mb out, and finally Medina/Lit/Omni Fiberbat 50 Mb im 50 Mb out.

And he had Dish throughout all that.

Dish doesn't seem to talk about Sling as an alternative. Also Sling only compares itself to other web TV packages not to Dish, DirecTV, or Cable.

Dad just likes an "easy TV experience".

I never swam in the in-streaming stream, (though traveled out-streaming services like Twitch, YouTube and Kick,)

A few questions.

Do Sling and other web TV services have 3D video? That would be one issue where I would press hard to switch.

We don't have a 4k TV. Is it worth switching if you don't have a 4K TV?

Also what's the difference between ordering "Premium Studio Apps" (Disney Plus, Peacock, Paramount Plus) a la carte vs a Sling/Roku/YouTube TV Bundles" Can you get studio apps without a basic package?

Dad says it's tough to manage multiple studio apps. I say that's why you're paying over $200/month. You're paying for stuff you don't need and don't use.

By the way, wasn't the original purpose of Dish buying Boost and parts of Sprint was for Dish to be a fourth cellular carrier to be able to facilitate the Sprint T-Mobile merger? And weren't they supposed to offer home Cellular Internet for the exact data deserts they specialize in covering? Instead we're offered high-ping satellite, where you're always shooting at ghosts and ghosts pick you off. How could you buy parts of Sprint and Boost and only offer high-ping satellite internet?

Dish is assuming you're buying because you are stuck in a data desert and are desperate and Sling doesn't seem very welcoming to Dish customers. I'm trying to understand the ecosystem, but they don't walk you through it. As sister companies, shouldn't a Dish to Sling transition be easy?

reddit.com
u/tripletopper — 1 month ago

Disabled Video Gaming industry created out of spite for right handers?!?

Honestly at the time, going down the unique road of someone who wasn't handicapped at the time and is still arguably not handicapped in a physical way, (unless you wanted to define not picking your joystick hand as a handicap, which probably most people wouldn't) except for the fact that my road was tangential with the handicapped gamer's, when I heard that Nintendo made the sip and puff controller with the chin control, I honestly thought, back at the time that that was made to spite Beeshu so Nintendo could deny Beeshu licensing for their ambidextrous joystick.

​

That was a cynical part of me thinking saying Nintendo will sabotage people trying to play video games with a right-handed movement by championing people who have no hands and letting them play video games. At the time I essentially thought "Nintendo's trying to tear down barriers for those who have no hands in order to erect barriers faster for people who prefer either a hand choice depending on the game or the joystick in the right hand for most games."

​

I actually tried the Beeshu Jazz at a local video game rental shop before they had Blockbuster in the neighborhood. And I got my highest scores ever on NES Pacmania, I think I like cycled through it on insane mode three times racking up quite a few points before I eventually died.

​

I mean it's great that gaming is one of the first industries that accepted handicapped people ( in a limited focus to Seattle hospitals.) And that foundational work helped KY Enterprises eventually make my proto-Sinister Stick, the same KY Enterprises who was an early handicap controller maker (and I use their exact same technology of TRS cables for connecting and swapping controls without relying on a menu to have it there, both then and still now.)

​

I agree that everyone should be able to game. Not everyone's going to be the world champion at something but you should have the right to try if you think you could win despite your handicap. I was amazed when I heard how blind people use audio cues in the soundtrack with a headphone and could pretty accurately predict fighting games which normally rely on a lot of visual cues but also a lot of audio cues we normally don't think of.

​

Next month when I get a new influx of money I'm going to buy this one game called A western tale Xbox where everybody is literally blind when they're playing as the protagonist. There is zero visual information among the game outputs telling you what is going on. It's totally audio. Of course you have to use one of those headsets and the preferred surround mode of the game to accurately convey three-dimensionality with sound alone.

​

I guess I can either be miffed that no one makes a mass produced right-handed joystick for major consoles, or I could be the force of change that makes that happen.

​

And if that's the case I'm glad that the people before me, the American gamers who did well with the right handed joystick, were considered a persecuted people ( in the most minor, free-market sense of the word persecution) , that the attempt to keep them down actually brought about changes for people who have more significant barriers placed and more significant advancements than just me choosing my joystick side.

​

There are two ways you could do good. You could either do a lot of good for a very few people but do that good in a very impactful very important way or you can have a broad-based general good that spreads throughout almost in a systemic way.

​

Considering the cost is right handed joystick users bore, which was very close to zero, just the minor inconvenience for most people of not choosing their joystick hand, gave birth to game play equipment that is actually significantly better for the primary demographic, I'm glad to be a target of hatred that ended up doing more good than harm as an industry as a whole.

​

Funny thing is Nintendo also invented the d-pad which made movement and action very symmetrical on the thumbs for an able-bodied person, so that most people either didn't know the difference between a left-handed movements and right hand ones or didn't care about the difference.

​

And let's just say I would be a very vanilla video game player, nothing too special, if it wasn't for this "Right Makes Might" attitude I have. It gave me a reason to talk it gave me a reason to improve, it also let me independently follow the leads to more accurately notice the history of the squelching of the right hand movement by the video game industry after the Atari Crash. And I did all this noticing from the outside. I never got hired by anyone in the video game industry.

​

The fact that the highest ranking American at Hori USA sympathized with me, empathized with me, said my design was a brilliant design and would succeed around the world especially America, but if he advanced the design beyond America to the main office in Japan, he would be fired on the spot and I would know exactly why, the fact that I was told that is kind of a badge of honor. It shows I've been right. By the way he never shared his name and said he's not sharing his name for his protection.

​

I'm glad you guys are the people who benefited very greatly from the fight against people like me.

reddit.com
u/tripletopper — 2 months ago

The does a Smaller, lighter box to merge Left and Right Eye of Consolized Virtual Boy exist natively?

I have a consolized double tapped Virtual Boy that is dual VGA and I thought it would initially be easy to just take the red of the left eye and the green and blue the right eye and merge them together into an anaglyph picture.

​

In order to make that a reality, I had to find a very heavy device that is very bulky known as a 1990s television station video editing box in order to combine the two pictures and have them come out as an anaglyph dual image.

​

Yes I am aware I can make the left eye red and the right ice cyan by pressing the button on the virtual tab but the problem is the merger is a tough problem that was solved by a '90s TV station video editing box but the problem is I can't seem to find a smaller box to do just that thing.

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The 90s TV editing box can do lots of different things but the thing is I don't need it to do a lot of extra things I just need it to merge the two pictures together into one with RGB additive results.

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The problem is the VGA horizontal sinks are not exactly the same. Those their vertical sinks are.

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Implied by the name of the technology it seems like Hi-z from Kramer Electronics seems to be a way to do that but I'm not sure. The name Hi-Z implies z-axis which implies three dimensions.

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I would take it over to the video game festival and let my friends play with it but the problem is that this editing box is very heavy and very bulky and not very easy to carry in two hands with your virtual boy stuff.

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Any way I can lighten my load?

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u/tripletopper — 2 months ago

Praising accessibility feature on stream and then the feature you praise gets removed

This is a response to a different topping header and I didn't want to hijack the other topic without the original posters permission, and since I couldn't find a way to do private messaging I decided to post it as a separate topic in the same subreddit.

Let's set this on the table that my tangential contact with the disabled Community started in the 90s when looking for a custom fight stick and the only way I could see me get one made for the Sega Genesis was through a company called K Y Enterprises.

One time I did a stream called The Sinister Audit, which was looking at the fight games I currently have in my collection and seeing which ones were easy to make a make-shift right-handed joystick without having to use either the OS accessibility options in the Xbox Series S or the very limited OS options in the Switch One.

One game I praised that had availability to remap directions so that you could take a left-handed fight stick and rotate it 180° within the game settings was Them's Fightin' Herds.

And then 24 hours later they took out that feature so that the joystick was no longer remappable. The buttons were still remappable but not the joystick.

BTW I made a fight stick that lets me remap a custom fight stick called The Sinister Stick 180. So I guess the joke is on them.

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u/tripletopper — 3 months ago

What are the best Monochrome anaglyph glasses for consolized double tapped back-in-the-day Virtual Boy?

I noticed most typical red and cyan glasses are "Skin tone mixed" let in a little of the opposite color for Dubois mixed Anaglyph.

On some of these cheaper models when playing Virtual Boy, I see some crosstalk in certain glasses, In one model, the red is a perfect block but the cyan isn't, and in others the cyan is the perfect block but the red isn't.

Does someone make "Monochrome content optimized" anaglyph shades? I know my Virtual tap delivers a perfect black and red, and a perfect black and cyan, yet when I close one eye, I sometimes get double exposure in one eye.

Even American Paper Optics, the glasses based 3d authority, the inventors of Chromadepth 3D, cannot guarantee perfect dual isolation.

Any suggestions?

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u/tripletopper — 3 months ago

Looking for Google Home Controller USB A female-A Male power cutoff dongles.

I am trying Best Buy, Wal Mart, Home Depot, Lowes, Amazon, and eBay. And at none of those places have USB A male to female dongles that control USB lamps.

Most Google home devices work on those AC adapter wall work type I don't know what you call that standard I don't know if you call that Edison or whatever but the wall standard.

The only brand I've seen that uses USB A to USB A is a brand that uses matter and the problem is the matter adapter does not work with my home Wi-Fi to connect to Google home.

Why is it so hard to find a USB A male the USB a female dongle that works strictly with Google home? All my lamps are USB lamps yet they don't work with Google home because they plug into a USB port that plugs into a thunderbolt Port which Powers it. They're not powered in any way connected by the wall warts until you get beyond the thunderbolt 4 adapter

I want to shut off to be only local to the light not to other things connected to it.

I don't know where to go for this. Help.

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u/tripletopper — 3 months ago

I was considering getting an Ultimarc 360fs mainly because I have analog controls that I'd like to work with a hori Flex for Nintendo switch 2 and that's the joystick they recommend but I can't seem to find one.

I understand the theory about how it's supposed to work with digital games like fight games and stuff like that,

My big problem with using fight sticks is that I can't get exact inputs when I will them. With a normal digital fightstick with the left hand (which is my off-hand hence why sometimes I prefer fightsticks with the right hand especially joystick heavy fighters like '90s fighters) I always flub the specials.

I heard there are 81 regions of digital space in a square restrictive space that could be divided any way. So for example, I seem a'to accidentally brush the diagonal when I do a z motion for Dragon Punch. I could make the diagonal less sensitive but more intentional , by literally only actuating when gate writing.

I understand stickies say keep the status the same so that middle zone between neutral and actuation if it's in the middle Zone it'll stay active if it's currently active or it'll stay inactive if it's currently inactive.

I understand it might not be my primary fight stick of choice but that's why I'm going to try it because if it turns out to be well and this was something I was going to buy anyway for analog sticks for certain games might as well try it and then if that doesn't work have a swappable digital joystick.

Two questions. Has anyone tried an Ultimarc 360FS with fight games, I understand it would be the perfect Super Smash Brothers controller because you have analog built in, but other than that, how well does it work for digital fight games? Does it work the way I expect where you could dial a sensitivity where if you accidentally brush your too sensitive diagonal on a z motion you could make it less sensitive so that you have to intentionally make a diagonal to make a diagonal? Is it as good as they say it is as the ultimate programmable digital and analog stick assuming you're willing to make programmable modes that have different sensitivities to different places? And yes I understand you need a PC or Mac and I do have a Mac so I could use it.

Second question I tried Ultimark's website and a couple of other places that say they sell ultimarc stuff and the 360FS is all sold out everywhere I go. Is it just that hard of a stick to find?

That's one of the two brands Nintendo recommends for analog sticks the other brand is Hori but Hori doesn't release a Nintendo USB flight stick at all. So if you're going to buy one anyway, get one that works well for both fight and flight.

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u/tripletopper — 4 months ago

I was stumbling looking for something else and I came across this upon eBay.

Oh look at that a Hori Wing Commander stick and guess what it's for the NES and it's made by Hori.

Not quite. It's not for the NES. It is for the an Japanese only Famicom which uses the Atari 5200 style ports, but is most likely encoded differently. (Actually don't know how the Famicom ports are designed except they look like Atari 5200 ports. Don't know anything about compatibility or anything between them.)

I don't know when this was made (I estimate during the famicom's popularity sometime between 1984 and 1990) but it's an ambidextrous joystick for a Japan-only audience.

Even if I were to import it there's no way I could play it on a US NES without some exotic bespoke retro converter.

Apparently, Nintendo and Hori say it's ambidextrous joysticks for their own countrymen in Japan but apparently the cheater Americans are forbidden from having ambidextrous joysticks when Beeshu tries to present them to US NES audiences.

I'm not sure if that makes the 4J conspiracy actually better or worse.

In one sense it makes it better that even the Japanese, based on actual models they sold, acknowledge that an individual player's choice of hand on the joystick versus button optimizes performance for the home player, and is a marketable feature that is desired.

However in another sense I think it makes it worse. My 2020s ambidextrous modern fight stick design sent to Hori says that design stops in America, even though, as Americans working in a Japanese company, they very much sympathize with it, their orders are from on high up.

By the way how much money is made in the world's arcades today versus the home and mobile markets? There hasn't been serious arcade money in the United States since the Dreamcast died in 2001, and even Japanese arcades died after Covid in 2020. So the excuse of "This is the standard the arcade players play with", even though the arcade owner operators dictated this way at the crash, has become less relevant than when this home model was made.

As I said I don't mind that the whole market doesn't cater to the righty sticks or even most don't and usually the smart money in righty sticks is to make them ambidextrous sticks, but if the market were truly free you think someone would come up with an ambidextrous stick that was licensed for the major consoles.

Literally the only way you could do that and be licensed for your current console is to buy one of those handicap adapters and get a joystick to work with it.

And with the Nintendo/Hori Flex solution, you have to play Mother May I with the local handicap equipment distributor within your region. And you have to pay inflated insurance prices of $250 a unit.

Compare that to the American solution, the Xbox Adaptive Control for $100 and no need to prove your handicap cred. You could get it to any place where Xbox equipment is sold.

Which one of those two companies want to make those more readily available to everyone? And which one is mainly putting out there as a token?

Arguably, the Nintendo NES Hands-Free Controller was made as a giant middle finger to Beeshu. It was a great thing Nintendo did an inventing it, but it seems like it was for literally sinister (in the Latin sense) purposes. Apparently if you don't have hands that work you're welcome to play NES but if you prefer the opposite hand you're less than completely welcome to play the NES until the US government forced Nintendo to recognize those players,

u/tripletopper — 4 months ago
▲ 2 r/Pacman

If you look at the top three arcade games of all time in terms of quarters plunked by the user the top three are Space Invaders, Pac-Man and Street Fighter 2.

The question is how much of that is due to local efforts when Americans were adapting Japanese titles?

One thing I noticed is that Space Invaders had a fixed layout that was used everywhere. Space Invaders is a Taito arcade game released in America by Bally Midway. Even though it hit pretty well in America it wasn't as sensational as it was in Japan where it was considered the Japanese definitive early hit.

The hit in America for the most time was Pac-Man in all its various forms.

There's one thing I noticed about the difference between the Japanese release of Pac-Man and the American release of Pac-Man other than the primary company being Namco and Bally Midway respectively.

The Japanese Namco release had a joystick that was a fixed 50% in between the left Edge and the center of the panel, implying you were supposed to play the game left-handed,

However when Midway released Pac-Man in America they did something very bold and unique, they stuck the joystick dead center so that left-handers and right-handers could access Pac-Man easily.

There were other controversies between Namco and Midway. For example, there's the issue of what was considered the official sequel as Namco and Midway had two totally different ideas for sequels. The Japanese canonical sequel was Super Pac-Man and the American canonical sequel was Ms Pac-Man. I have seen Super Pac-Man games released in America in the '80s but I don't know if the Japanese and other markets had Ms. Pac-Man as an alternate sequel.

Then I noticed there was the silent battle for the home title of the rights to Pac-Man, Bally Midway thought they automatically had the home rights and made an Astrocade version of it, but Atari bought the US home rights directly from Namco, bypassing Midway,

It seemed like Namco and Midway had a three strikes policy strike one was arguing about the sequels. Strike two was who is going to get the home rights to Pac-Man.

Strike 3 came when a lot of Midway ports and later Atari ports of Namco games had an ambidextrous layout for things like Super Pac-Man, Dig Dug and a few other games and a lot of other American Games had ambidextrous layouts and a lot of independent American arcade owners added their own post-market modded mirrored button, as a customer friendly feature. And when Americans were consistently winning titles as well as people from other nations that adopted the American idea of ambidexterity and Japanese game players were losing titles to them, when the American market imploded thanks to Atari making more ET Game cartridges than the war video game consoles that could play it, when Japan rebuilt the American market one thing they did was paved over the one big American innovation that cost Japanese their championships, namely making a right-handed joystick a four-letter word.

I noticed a lot of changes that happened in between the time Atari just imploded and the time that another American company died.

Now the way I'm describing it is for an American point of view and I understand most of these places have international audiences. So you have to clarify that. And I could see the Japanese point of view how the design was betrayed by the Americans at Midway when the Japanese were implying left-handed movement but Americans said there's really no difference so let each individual choose their hand to move Pac-Man,

Then the question becomes "Is it good for the good for everyone if a player monopolizes the machine and lasts for an hour or potentially longer on one credit?" The American answer is yes because that drives a spectacle and encourages people to aspire to a higher level by plunking in quarters of their own, either in the same game they just witnessed the high score or in other machines saying he's got that one so enough let's see if I can find a secret on a different one.

Apparently the Japanese answer that question though is no it's not healthy for a person to be so good at a game that they could monopolize it and be a spectacle at it. One way that was evident was during when they made a coalition known as JAMMA the Japanese American amusement machine association. The Japanese game owners argued and the American arcade owners agreed to make the games with left-handed movements because too many people were monopolizing games with right hand movement.

By the way one of my rules I say is that the Second Golden Rule is he who has the gold makes the rules. Since the money that Namco and other Japanese video game makers make is more directly tied to what the machine owners are willing to put up with, not necessarily what the average quarter plunker is willing to put up with, it was agreed that everything would be a left-handed stick to get people to move on.

And somehow that got included in enforcement in games at home with a Nintendo Entertainment System being the leader.

There was a company who tried to fight this an American company typical of this discussion called Beeshu. They noticed that the right-handed joysticks were being taken away by the industry at large so they decided to fill in the Gap the rest of the industry was unwilling to fill.

That caught lots of heat from Nintendo because even though they were high quality joysticks they were failing quality controls out of some quality control standard that implied right-handed joysticks are forbidden.

Let's just say first Beeshu was trying to appease them. Their original model the Jazz was a right-handed only joystick and that got rejected because it was right-handed. Their second model, the Ultimate Superstick was rejected, despite the fact that it had an ambidextrous layout, because it allowed for right-handedness. That's when Beeshu decided to get the American government involved for saying the Japanese industries using unfair trade practices to stifle innovation by forbidding a right-handed joystick as a consumer model.

There were a couple outliers in the arcade for example Midway had gauntlet which was a four-player game which had enforced right-handed joysticks. Then there was Sega a company who was American before the crash but Japanese after the crash who had the only ambidextrous four player game ever made, Quartet, they used a vertical layout with the buttons behind the joystick so that either hand could grab the joystick and the fire button was always the index finger button. And you noticed both of these outliers were both an American companies and a former American company who is notoriously famous for fighting the Japanese main headquarters with some of their decisions.

Then that brings us to the third arcade hit mentioned and only title that surpassed Pac-Man within America for arcade quarter plunks and that's if only you combine all forms of this game and that's Street Fighter 2,

That's what I realized in the '90s what's been going on because I always thought man I could have always pulled off that Dragon Punch If I had a right handed joystick.

I was the guy who always took E Honda because the athletic right hand lets you do the super slaps easily but an athletic left hand is required for Ryu and Ken which require a Z motion with the joystick.

Off that hunch I wrote to Nintendo and Sega asking where I could find a right-handed joystick to work with their respective systems. Nintendo just wrote a tone deaf letter saying just keep on practicing and you'll eventually get it. Sega actually provided me the address of KY Enterprises company who works with handicap gamers.

And let's just say my successful story of how I was dominant with a right-handed joystick against my Sega Genesis buddies on in 1994 on Street Fighter 2 the new Challengers change forever how I viewed video games. I didn't know at the time but all the fighting games tournaments at the time were strictly on Arcade machines which were strictly left-handed so there was no way I could infiltrate. So I competed on the highest stage I could which was just in front of my friends at the local Sega Genesis at a friend's house.

I went 50 and 0 rotating against five people who challenged me on their pad and me on my fight stick getting 10 wins a piece from each person back to back to back. One of the people said there's no way a right-handed joystick could give anyone that kind of advantage. I considered it there to a chance to be kind and to accepted it as a challenge to see if any random Bozo could do better with a right-handed joystick and these were not exactly bozos, they normally beat me pad to pad. So the big mouth challenge people what essentially became a prison match losing to the other four people 12 times a piece for 48 losses in a row plus the 10 losses against me made him go 0 for 58, and made the joystick go 98 and 0 when in right-handed mode.

And the funny thing is that later Big mouth became the most famous member of our group for playing video games as he won a nationally televised video game tournament and parlay that into even a bigger tournament appearance on wcg Ultimate Gamer Season 1.

I could have been a little overly confident and said it was all me and my skills, but no I said it was the tool. It helps to the right tool for the job and four people who never planned to practice with the right-handed joystick just suddenly got good and totally defeated the guy who said it makes no difference.

If only I would have known that Beeshu was a dying business and was looking for anything to stay afloat. If I were to figure out the economics of why Beeshu failed, which I later figured out was their strategy for ambidextrizing things namely button mirroring would have been economically suicidal to extend to six buttons on each side. Who knows my design might have saved Beeshu and we still might be playing with right-handed joysticks today.,

Which gets me to the point now arcades are most places around the world dead. The clause that made the left-handed joystick mandatory is now obsolete, . Since now 99% of the games are enjoyed at home why not let the consumer be the winner and let them have an ambidextrous joystick? I don't expect every joystick to have a right-handed option but I do know this, that if the video game market was a truly free market not regulated by corporations, someone would fight back with a right handed joystick or more accurately and ambidextrous joystick.

3 years ago I took that up with a USA division of Hori, submitted my joystick design to have printed on my website, and the highest ranking American within Hori said it's a brilliant design, it would sell well throughout the world especially America but if he advanced my design beyond his desk which would be towards his bosses in Japan, he would be fired on the spot and I would know exactly why. In other words he confirmed the history which I thought was mostly just me and my imaginative speculation until he actually verbally confirmed it.

Seriously now that the arcades are considered dead in most places and most people enjoy games at home why not give the consumer the choice of the ambidextrous joystick?

The Americans at Midway did that with Pac-Man in 1980 and look what happened to the American game market. it was booming culturally, it may have boomed financially better under the Japanese but the Americans made video games culturally boom.

Have you noticed the reason why most people associate most American video game champions with 50+-year-olds like Billy Mitchell is because that was the height of the American competitive championship? And I attribute that enough to the ambidextrous joystick where that had to be squelched in society.

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u/tripletopper — 4 months ago