Isn’t this card just OBSCENELY powerful (like, one of, if not *the best* 2 drops ever)? It hadn’t fully sunk in for me until a couple minutes ago just how gross it is

Isn’t this card just OBSCENELY powerful (like, one of, if not *the best* 2 drops ever)? It hadn’t fully sunk in for me until a couple minutes ago just how gross it is

I think this would still be powerful enough to want to use at 3 mana. Turn 2 is NUTS!

Outside of decks that are going for tribal synergies or have very specific game plans (like OTKs), why WOULDN’T you include this card in every Warrior deck until the game’s servers finally shut down

Warrior has been my favorite class historically, and I love armor-themed decks, so I’m very stoked for this card. But its use cases extend so far beyond decks that want to leverage having lots of armor to do powerful stuff. It’s just all around disgusting

u/urgod42069 — 5 days ago

just started playing... legitimately CRUEL game design

maybe I'm wrong but her bio doesn't have her marked as "single"... 😞

u/urgod42069 — 2 months ago

can they change her so she works with the hand cannon weapon? she is a cannoneer too, no?

u/urgod42069 — 2 months ago
▲ 682 r/RimWorld

Can someone make a mod that makes it so straight dudes are attracted to older women (for realism)?

In the base game’s code dudes in their 20s aren’t interested in women in their 40s; romance odds are so low it’s practically impossible. I call BS

It probably would be easy to make right? Just changing some percentage in the code?

Could also make it so it’s a trait that pawns can have, to have a preference for older women

Thanks

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u/urgod42069 — 2 months ago

my cozy gravship rec room! 🥰

(the viewing chair is masterwork quality)

u/urgod42069 — 2 months ago
▲ 105 r/hearthstone+1 crossposts

why is he receiving (death's) head in the artwork 😭💀

who or what is beneath that table???

u/urgod42069 — 2 months ago

I haven't played the original 3 games... do any songs on their soundtracks come close to "Deliverance"?

no joke i get chills when the horns kick in partway through

u/urgod42069 — 2 months ago

Mod idea: what if there was a special kind of raid that could happen after you complete a “legendary” work where pirates try to take it from you?

The “Legendary work” pop-up suggests that the thing is so amazing that tales of it will be heard across the world. Surely that would lead some opportunistic pirates to want to steal it, right?

My idea is a special kind of breach raid (probably only pirate factions) that “prepares for a while” to essentially give you a chance to fork over the legendary item (on the ground if it’s clothing/a weapon etc, minified if it’s furniture, which they’ll steal and leave without touching your base, or if you resist they’ll try to break in to grab it themselves.

I’m picturing it’d be a larger point raid than a normal breach one, with the caveat that they are single-mindedly trying to get the legendary item and leave and only prioritize harming pawns / properly aggro if they’re attacked.

So if it’s furniture, they’re going to try to break in and uninstall it, and if it’s being worn by a pawn they’re going to try to down them and rip it off of them (and then leave).

I thought it would be an interesting way of making the pop-up not just meaningless flavor text, and that there’s potentially a downside to your colonists being too good at making shit.

The game already has that by scaling raid size to wealth, as well as a system where they can just leave after stealing shit, so it wouldn’t be that much of a stretch; in this case it’d just be the gimmick that they don’t care about anything else besides the glory of taking that specific trophy.

Making it a higher point raid would discourage (somewhat) the player from taking a stand and defending the item because it could lead to devastating losses, so it’s a more important choice whether or not you choose to surrender it.

There could even be quests later where you get a tip from some traders / ally that an outpost actually is temporarily holding the item while waiting to move it to a permanent base, and you could get it back if you’re quick (but that puts you at risk of other would-be thieves if you do reclaim it and take it home, and maybe a DIFFERENT pirate faction can ambush you there hoping to also take it..?)

I don’t even remember thinking this idea up but I saw it written down in my notepad and wanted to share it. Maybe someone else will think it’s interesting or want to see it too?

TLDR: mod idea, hyper aggressive, higher raid point breach raid that cares about nothing besides uninstalling + taking legendary furniture or downing + stripping a pawn with it equipped and bailing afterwards, then bailing.

I’m picturing it happening once or twice shortly after its creation, kind of like how pollution retaliation raids work (shortly after they get wastepacks), and then after that they lose interest and stop trying to take that particular one.

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u/urgod42069 — 2 months ago

Neuroquake is insanely broken, right?

I’ve got a late game colony where we have a base on the surface and a hollowed out ancient stockpile that basically functions as a separate, self sufficient second colony. Both groups are like 20-ish colonists large.

The colony is wealthier than any I’ve played to date, so I’m trying to bolster defenses accordingly as raids increase in strength.

I’ve never really played with psycasts, but my colony leader is an Archon and I heard about Neuroquake. Found an Empire base selling it so I got it for like $1k using my shuttle.

Just to see if it was as good as it sounded to me from its description, I tested it out with a max point raid in dev mode. Drafted all of my other colonists and had them go into the stockpile. Then my dude cast it, the raid ate itself alive and he was left out of commission in a coma. But apparently you can just… unnatural healing and the coma ends instantly? That’s insane!!!

While the stockpile helps for getting colonists out of the way because of how many there are in this current group, I think everyone on the surface could’ve fit in the area around him without doing that.

Isn’t this psycast just crazy strong (enough to invalidate most if not all threats), especially with a blind healer to negate the coma downside (and a few drop pods of presents to negate the goodwill downside)?

I’m just kinda stunned by how powerful it seems, is all, to the point where I almost don’t want to use it..?

I have no idea what the community’s sentiment is about this particular psycast, but I’m curious if I’m alone in thinking that this thing is disgustingly OP.

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u/urgod42069 — 2 months ago
▲ 87 r/hearthstone+1 crossposts

the amount of alliteration used in card names for the new season is getting to be a LITTLE silly...

u/urgod42069 — 3 months ago

surely this is the most revealing card art in Hearthstone's history, right?

all I did was LOOK at it and now I'm pregnant 🙄

u/urgod42069 — 3 months ago