r/LeagueUnfiltered

Premade can’t stop flaming people

I like to play with my friends, who are several ranks below me so the matchmaking is a little fucked usually. Regardless, my lowgold jungle main friend just cannot stop flaming team in chat, even if he is the one inting that game he will flame our carry and say they are shit. What is wrong with this moron?? What do I even do… I feel bad for the randoms. I’ve had nice people add me after game and then message they don’t want to queue up because of my friend. They should let premade vote to chatmute people in their group 😹😹😹

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u/FunnyJokes40 — 3 hours ago

You are wrong. Losersq might exist, but it is not holding you back from climbing. You just are not good enough.

https://preview.redd.it/9laai4n9ygbh1.png?width=1293&format=png&auto=webp&s=f564bd49e33fa41d4cb51beacd39567e3ded2a2c

Just finished a game in master elo. You guys complain that losersq exists, bla bla bla. Sure, it might exist, i dont care about that. But whoever says you cant climb because of it is just simply wrong. Put me or anyone high master and above and they will climb out of iron easily. Example: three losing lanes, but still managed to carry. Had last few games bad teammates, lost some won some, but as long as i dont make mistakes i should win most of the time.

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u/DavorLovesRats — 1 day ago

[Weekly] The Sunday Salt Mine: Vent Your Frustrations Here

We know your weekend games were probably a nightmare, so we’re opening up the floor here for the weekly vent session. Whether it’s a 0-10 Yasuo, a client bug that cost you LP, or just the general state of the meta, scream into the void here.

The Rules of the Mine:

  • Vent freely: We aren't going to remove your "low effort" salt here.
  • No Brigading: Keep the frustration in this thread. Don't go hunting down users or mods on other subs.
  • No Witch-Hunting: Feel free to share the screenshot, but let's keep the focus on the game/system, not individual harassment. Also, it should be obvious: no harassment or hate speech.

The floor is yours. What's tilting you this week?

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u/AutoModerator — 18 hours ago

I dug deeper into Riot's matchmaking patent and it's even worse than I thought

I posted a thread a while ago breaking down Riot's matchmaking patent and the UCLA engagement paper. Someone on the ADC mains sub claimed I didn't actually read the patent text so I went back to dig even deeper. I found something completely insane that everyone needs to see.

Riot isn't just looking at your rank or your win rate. They're actively profiling your behavior and assigning you specific personality categories to manipulate team chemistry.

I want to show you the exact text from figure 8 of their patent documentation:

> "At Action Block 3400, turning to FIG. 8, one electronic process 4000 to create player matches for teams and opponents is shown 4000. In this process 4000, the behavior data in database 1110 are filtered in to a number of pre-defined personality categories, e.g., Leaders, Teammates, Mentors, and Verbal Aggressors (Action Block 4100). A score may be generated for each active user at each category, and each category may have a pre-defined threshold. For example, a player with a high “Leader” score will have received over 500 positive commendations (e.g., by players using the interface 1150 in FIG. 4) over the player's lifetime with at least 25% Friendly Commendations, 25% Helpful Commendations, and 25% Team Oriented Commendations. A player with a high “Teammate” score will have received over 500 positive commendations with at least 25% Friendly Commendations and 25% Team Oriented Commendations. A player with a high “Mentor” score will have received over 500 commendations with at least 40% Friendly Commendations and 40% Helpful Commendations. Further, a player with a high “Verbal Aggressor” score may include over 50 negative reports, such as those shown in Mescon Application, with at least 25% of the reports being related to Verbal Abuse and 25% of the reports being related to Offensive Language"

I think it's wild that they're sorting us into literal bins like Leaders or Verbal Aggressors using a mathematical threshold based on our lifetime reports and honors.

I know some people will argue that this patent is over a decade old and that the old honor categories are gone. I want to point out how easy it is for backend engineers to update an algorithm without filing a new public document. They've simply adjusted the machine learning model to look at your total aggregated honors instead of specific categories like friendly or helpful. We just give generic honors now but the underlying math functions exactly the same way. On top of that, the influence of system reports for verbal abuse and offensive language is still entirely live and relevant today. Riot just tallies those metrics to keep sorting our profiles into these exact same behavioral bins.

I also read through the literal claims section at the very end of the patent document because I wanted the ultimate proof of how active and foundational this system is. This is the only part that actually carries legal weight and it shows how deep this shit goes. Claims 8 through 13 outline how the engine uses first, second, and third degree connections between players based entirely on mutual honors after a game. What that means is that the algorithm is actively mapping out a huge invisible social network across the wider player base to link specific people together. I also noticed that claim 14 flat out says that the engine stores your behavioral category scores into a fast memory cache the exact second you log into the game client. That blows up the argument that tracking behavioral profiles for millions of users is too resource heavy to run in real time because they're literally loading your personality data beforehand so it is ready to go. I think the craziest part is claim 16 which sets up the baseline structure of the system and states that teams are formed based primarily on personality categories and behavioral vectors. Skill level isn't even mentioned until claim 17 as a secondary modifier. Legally speaking, the patent treats behavioral profiling as the core foundation of the engine and competitive skill is just an afterthought tacked on at the end.

It gets even worse when you see how they build the teams. They aren't just matching random people with similar MMR. They're engineering the social dynamic of your lobby.

Look at this next quote:

> "In system 1000, the player matching engine 1130 at Action Block 3400 may dynamically match players based on personality scores, such as those described above (Action Block 4200). For example, the player matching engine 1130 may create a 5 player team that includes at least one player with a high Leader score and the remaining 4 players who have high Teammate scores in accordance with the formulas above."

They're literally handcrafting a psychological cocktail for your team to maximize engagement. If you've ever felt like your lobbies are bizarrely manufactured to create a specific team environment, you're not crazy. It's written right there in their official legal filings.

I'm sharing this specific piece because I'm tired of the constant gaslighting. They tell us that match manipulation is just a myth or a coping mechanism for tilt. It's clearly a documented corporate strategy.

Let me know what you think.

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u/AAbattery444 — 1 day ago

Three Rules to Protest the Matchmaking System and Force Fair Games

I'm posting a lot tonight, but I can't stop thinking about how we can actually protest this garbage matchmaking system. If you missed my last breakdown on how these patents operate, I've linked it here.

I believe we can force the algorithm to give us fair matches if we collectively agree to follow three simple rules to poison the data riot uses to rig matchmaking. If the system functions the way the data in riot's patents suggest, these actions will definitively disrupt the metrics Riot uses to manipulate our games.

Here are the three rules we need to test:

  1. Stop using the honor system. Don't honor anyone after a game. The matchmaker tracks positive reinforcement to measure your satisfaction. If we stop giving them that data, we create a blind spot in their engagement tracking.

  2. Don't report players unless it's an extreme case. The algorithm profiles player behavior to construct specific lobbies. Refusing to file reports starves the behavioral model of the data it needs to sort us.

  3. Walk away for 24 to 48 hours the exact moment you lose a game after a win streak. Don't queue up for another match. This is the most critical rule. The entire system is built to manage your churn risk. If you keep playing after a crushing loss, the algorithm learns it can treat you poorly without losing your business. If you log off immediately, you'll trigger a high churn warning. The system will be forced to give you a fair or favorable match next time just to keep you attached to the game.

I know it's a long shot. But we can use our own actions as community to run a real experimental test to prove whether or not this theory is true without anymore guessing. If we all follow these guidelines, we can see if we can successfully poison the data well.

EDIT:

UPDATE: Crucial New Data Found in the Official Patent Claims

I just finished reading through even more of the literal claims section at the very end of the patent document. This is the only part of a patent that apparently actually carries real legal weight and it can help give us answers to the some of the exact questions and pushback we are seeing in the comments.

  • They build an invisible social web. Claims 8 through 13 explicitly outline how the matchmaker maps out first, second, and third degree connections between players based entirely on mutual post game honors. When you stop honoring people, you aren't just hiding your satisfaction. You are actively tearing down the data network the system needs to chain compatible players together. This is massive validation for rule one of our protest strategy.

  • The behavioral system is live and pre loaded on login. Claim 14 explicitly states that the engine stores your behavioral category scores into a high speed memory cache the exact second you log into the game client. Skeptics keep arguing that behavioral profiling is too resource heavy to run in real time for millions of users. The legal text proves they intentionally pre load your personality data so the engine can query it instantly when you queue up.

  • Skill is legally a secondary layer. Claim 16 sets up the baseline structure of the system and states that teams are formed based primarily on personality categories and behavioral vectors. Skill level isn't even mentioned until Claim 17 where it says the matching is based further in part on skill level. Legally speaking, the patent treats behavioral sorting as the primary structure of the engine and skill level is just a secondary modifier tacked on afterward.

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u/AAbattery444 — 1 day ago

Community Meta Poll: Where do we draw the line on discussion rules as we grow?

​

Hey everyone,

I want to pause for a second and check in with all of you because we are rapidly closing in on 600 members. I'm incredibly glad to see this space growing, but hitting this size means we are running into some pretty typical growing pains with how people interact with each uther in the comments.

We founded this subreddit to be an open, unfiltered space where we can challenge things, share data and opinions, and have real discussions without heavy-handed censorship. But lately, I've had to deal with an influx of rude comments that completely ignore the core issues of a post and just resort to personal attacks.

To be completely transparent, I have a few hard limits that are absolutely non-negotiable. We will always remove NSFW content, hate speech, discriminatory language, and totally unproductive, targeted personal attacks. That stuff is fundamentally bad faith and has no place here.

But beyond those obvious baselines, I want to get an understanding of what this community actually wants to tolerate when it comes to standard heated debates. Because Reddit poll options have strict text limits, I'm breaking down the exact meaning of each choice below so you know exactly what you are voting for:

Poll Options Explained:

  • Choice 1: Draw the line strictly at targeted personal attacks.

If you vote for this, you think cursing, heavy swearing, intense tilt, and general rudeness are completely fine as long as a user is talking about the game or a topic. The only thing that gets stepped on beyond our baseline hard limits is when a thread completely derails into targeted, malicious harassment against another member.

  • Choice 2: Draw the line at attacks + pure unconstructive trolling.

If you vote for this, you want us to also remove low-effort comments that add absolutely zero substance to a thread and exist solely to mock, belittle, or troll people in bad faith. You want arguments to stay focused on actual points, even if they get heated.

  • Choice 3: Draw the line at general hostility (Keep tone polite).

If you vote for this, you want a much cleaner environment. This means filtering out heavy cursing, aggressive call-outs, and intense hostility to protect the general vibe and emotional comfort of the space.

I genuinely want your raw feedback on this because I don't want to run this space based entirely on my own subjective feelings. Let me know your thoughts in the comments below if you want to expand on your vote. Thanks for being here and helping build this space.

View Poll

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u/AAbattery444 — 23 hours ago
▲ 22 r/LeagueUnfiltered+1 crossposts

Dantes showed Jynxzi my post explaining how engagement optimized matchmaking works and did a great job explaining it too.

Also, shout out to u/Exciting_Income4766 for letting me know about this because I had no idea until just now.

P.S. Happy 4th of July Summoners! Hope y'all are having a nice time!

youtu.be
u/AAbattery444 — 2 days ago

Winstreak has to end some point, right?

https://preview.redd.it/d7wbo3mwydbh1.png?width=1263&format=png&auto=webp&s=cc2214e3b928ec082db2c102381d0b21c4e31768

Anyone else facing a "feature" that when you have a win streak, there has to come the game when you get teamed up with scum of the earth or bots?

Before game started, I watched Yunara had like 0/40 stats in every game and Sion had trolling record too. This game ended 8 win winstreak.

Maybe taking 2 days off to notify matchmaking Im not putting up with this bs.

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u/JackTheSawman — 1 day ago

I used to believe that losers queue is a myth and can be explained using psychology. Now i’m convinced it’s real

I used to believe that after having a win streak you start losing more because you get games with players who are better at the game than in your previous games, and if your skill isn’t there, you will lose until you get to your actual rank/mmr

Last 2 weeks made me believe it’s all artificial bullshit and the game is made to keep you lower than you can climb UNLESS you’re miles ahead in terms of skill (that’s why high elo players can climb from iron to master so fast with almost 100% wr).

I’m a jg main, currently plat 4, dropped from plat 1. During this drop i’ve won maybe 5 games out of 20. Out of those 15 i’ve lost, in 3-4 i’ve played objectively bad at every stage of the game and it was 100% my fault we didn’t win. In the remaining 11-12 games i either played well, or as good as i could given the circumstances. But in all of those games i had 2-3 losing lanes, my team being 0-4 before my first clear is over, feeding enemy adc/jg/mid on repeat, not warding at all, ignoring objectives, grouping top to push T2 when dragon is spawning in 10 seconds (ignoring my pings, which i used since the 1:30 timer) etc etc. In all of those games my team was way worse than the enemy, in most of them i had people play champions they are not comfortable on against people on their mains, i had supports with 30 vision score @30 minutes, i had a silver top on my team against emerald. I can admit i’m not at the level where i’m able to solo carry every game and that my current skill level is around p1-e3, but why do i get such huge team diffs all the time? There are 9 players other than me in every ranked game, people of the similar skill and rank (or they should be), so why do i get the worst 4 players out of the 9 in the lobby?

It wasn’t that bad back in 2020-2022 when i started playing before quitting for 4 years, so what the hell has changed so much?

Thanks for allowing me to vent here, peace, love you all and good luck in your games

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u/SympathyComplete4226 — 3 days ago
▲ 1 r/LeagueUnfiltered+1 crossposts

I would like to do a PSA about objective syndrome

Objectives really don't matter. Its a sweet treat after dinner. If you kill the enemy team you get the goods. Not before. That's how it is designed. Elder-Baron combo is the only thing you should think "Ok now were in trouble." Plenty of games have been won because the enemy team was feeling cocky about their ocean soul which does nothing for them and then they all die trying to take Baron. People just do not understand respawn timers. Laning and gold are the only thing that matters. If you cant beat your opponent/out last them how will you win a fight? Depend on your jungle to win your lane for you? I like to have these discussions as I see so much objective syndrome is has become an illness. People rely on it to win games instead of playing good. I urge you to read dragon stats. That 5% armor isn't going to save you.

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u/Exciting_Income4766 — 1 day ago

Naafiri is the most original, innovative and best designed champion in any MOBA ever

She's extremely fun and interactive both to play as and against. She has a rewarding skill curve with intelligent use of i-frames on her W requiring a high level of game knowledge to time, anticipate and react to enemy CC or other high-damage abilities, while her passive is good at encouraging smart all-ins with 5 Packmates active; contrarily, all of these abilities allow for engaging counterplay by good opponents, taking advantage of these and other factors in reverse.

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u/SorryStrength5370 — 2 days ago

What am I supposed to do

genuinely don’t know what I was supposed to do in this situation. I was playing Samira in ranked (low elo just iron) and I got a nautilus support. Literally in the first 20 seconds he used his hook and then just stood there and ? pinged me. He typed in the chat mad because he hooked and I didn’t all in. but Samira loses to Draven in the early game every time so I told him I need to farm and then he said “fine. farm then. i’ll watch.” then he did exactly that. he just stood there and didn’t move and watched and waited until I died. then went mid, abandoning our lane and abandoning me to 1v2 so of course i got destroyed and they got fed. everyone yelled at me in chat even though they all saw what happened. like how am i supposed to combat that? i’m in iron for a reason (and, might i add, SO WAS HE). I can’t just 1v2 draven and morgana like it’s nothing.

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u/pimptatochip — 3 days ago

I believe scientists should study junglers brain

How delusional are they ? They are literally the most likely to ruin games and they keep posting shit like this.In my opinion, it's because the jungle role doesn't provide immediate feedback after a bad play or a bad game

u/Primary-Stretch-6589 — 3 days ago

500 Degenerates and Counting: Where We're Heading

Two months ago, I posted a thank you when we hit 260 members. I’m back because we just crossed 500.

I'm writing this for myself and u/AAbattery444. We've been watching the numbers, but more importantly, we've been watching the content. Honestly? The growth in quality has been even better than the growth in headcount.

Remember when this place was supposed to be a "dead sub"? It turns out when you actually let people speak and don't force them through a corporate PR filter, they actually have interesting, authentic things to say. We're seeing less low-effort spam and more actual discussion about the game, the state of the game, and the discussions that matter to us as players and not just E-sports highlights and riot-approved PR bullshit.

We’re staying the course. No corporate shilling, no heavy-handed censorship, just an honest space. The sub is moving in a good direction, and that's entirely on you guys for contributing content that actually engages people.

We don't want to get mushy with this. We're all here because we love to hate this game and we love to play it, but we genuinely appreciate that you're here. We're going to keep the lights on and the moderation fair. We're here for the long haul, and we aren't planning on changing our philosophy anytime soon.

Thanks for not letting this become a ghost town.

Stay critical, keep the discussion real, and see you on the rift. Thanks guys.

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u/Caeiradeus — 3 days ago

not sure what’s going on

I don’t get it, I was 1 win off masters, now i’m emerald 1, i even climbed to diamond 1 with negative gains (+18/-22). I feel like i’ve just gotten so shit all of a sudden, i’ve tried taking breaks but then i come back and im still not playing well, im not even tilted either, its like i lost my skill overnight. I would like to blame my teammates but I know if i was good enough, id be able to carry myself back to diamond 1.

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u/slav_ffs — 2 days ago

Supports are no humans (rant)

Played 2 games today. First game was Locke support who flashed into tower level 1 and died (didnt even get return kill)

The only play we had botlane his ult stole the 2 kills and I played a hyperscaler (Nilah) and got no gold, because Mr for fun supporter stealed all kills and provided no value and no scaling back.

Next game I get a Lux support who dies all the time, uses all her abilities to steal my farm and is just dead at every important fight before the fight even started.

The game is fun. The problem is the people.

I suffer so much from these people picking their selfish for fun supports and ruining everyone elses game instead of just picking Alistar, Soraka, Janna, Milo or hell even Zyra support.

It tilts me so much and makes the game so uninteresting to play.

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u/sir__hennihau — 3 days ago

League feels like it's become a single player game.

Ok, not literally. And bot lane is an exception.

But aside from bot lane, it sometimes feels like you could replace your teammates in every game with random skill level bots and you'd hardly notice a difference.

The game has changed a lot over the years. To the point where it feels like a single player game to me. Top lane versus top lane. Mid lane versus mid lane. Jungle is usually doing its own thing. Bot lane is doing their own thing. Each role doesn't really seem to interact with one another that much until mid game. And even then, it is very rare to actually see any real team work in solo queue.

I've been playing since season 3. I can't quite nail down when I started to feel like this changed. It's been a slow and gradual thing. But league doesn't really feel fully like a team game even though it technically is.

People don't type. Pinging too much gets you muted. When people flame, they get muted. On paper, these are actually good things. But I feel like it basically turned a team game into something that feels like each role/lane (with the exception of bot lane) feels like it's own single player experience.

Like, I have just been thinking "you might as well replace your teammates in any given game with a random assortment of variously skilled bots and you'd probably barely notice a difference".

And honestly, you could probably do the same in higher elos as well.

It just feels weird to me. League is the loneliest multi-player game I've played recently. I wonder if anybody else feels the same.

reddit.com
u/AAbattery444 — 6 days ago

Entire enemy team was AFK or inting in swift play. Why? Are they just bots leveling up accounts?

I tried posting on main sub but it got instantly removed. If these are bots, is Riot trying to hide that the game has a botting problem?

u/Level9CPU — 5 days ago

[Monthly] The Riot Accountability Ledger: Documenting the "Bullshit"

We're big believers in consumer autonomy and transparency. We want to maintain a living record of the stuff Riot likes to sweep under the rug, from client issues to the direction of the game itself.

What we're documenting this month:

  • Client & Systems: Share your frustrations with the client performance or things like Vanguard.
  • Broken Promises: Any features or balance directions that feel like total gaslighting?
  • Support Interactions: Post those copy-paste replies that ignored your actual problem.

Important: We won't tolerate doxxing, brigading, or harassing individual people. Keep the focus on the company, the game, and the results.

reddit.com
u/AutoModerator — 6 days ago