
Diamond elo lobbies
Are there any other players that have played in both emerald lobbies and diamond elo lobbies?
One would assume that, the higher elo you go, the climb should get harder? Games more equal, or even if not that, the games should be harder to climb in.
Well in my personal experience, diamond elo games seem to be vastly easier compared to emerald lobbies. Why?
- In my opinion Emerald, while being a single bracket, has a very high majority of players that do not belong in it. I'm sure many emerald elo players think that many players in either team can end up being vastly outclassed, while both being emerald. i.e one support poking and playing the lane or perhaps even moving for jungler, while the other might be mostly afk and not contributing value, and pulling the adc behind
- In contrast, I feel like the player skill doesn't actually increase that much more (though there might be some slight increase in capability to a certain extent and definitely not for all players in the elo). But, diamond feels like the most (not all) but way less chance of getting someone that is absolutely worse and doesn't necessarily belong there.
What do I mean? An emerald game might have on your team someone that might have gameplay much more similar to gold elo, but might have climbed into emerald. And these players aren't rare. So there can be in a lobby of 10, 4-5 players that are absolutely outclassed. High amounts of players in the lobby end up making it very volatile, even though they are mostly all emeralds currently in the lobby, the game feels much more like a normal game (lobby isn't balanced in player quality)
In emerald getting 2-3 extremely bad players, would be way harder to carry.
But in diamond, having way less chances of getting the terrible players, you usually end up having "more of an edge" as a better player and potentially a smoother climb, more carry potential (as most of your teammates are better)
In short, carrying in emerald feels harder overall in a long amount of game quantity, as you are very likely to get multiple terrible players. One might argue, well then how can't you climb if the lobbies have bad players? The exact problem is if you "roll" the more quantity of bad players in your team, which you are likely in emerald, as there are many truly bad players, it gets harder to carry. Afterall enemy team, if truly deserving of emerald and playing properly, they aren't actually bad. They can cs properly to a very good extent, they can itemize and just follow u.gg sugested builds and so on.
It doesn't mean you won't climb, but what I am trying to explain is, emerald elo feels extremely flippy, and diamond elo, unintuively so, feels easier to carry, as you are way less likely to roll "multiple" terrible players on your team. So you will have less games that are genuinely unwinnable or close to unwinnable.
Some recent games.
I've also known other players share the same sentiment i.e my winrate increases when I finally get into higher elo.