Played using the new rules and points today
Went up against my buddies Emperor's Children, and whereas I lost 68 - 76, it was an incredibly fun game.
I underestimated how far 6 Flawless Blades and Lucius disembarking from a Land Raider, alongside 10 Infractors and a Lord Exultant disembarking from a Rhino could advance and charge turn one, costing me 3× Custodian Solidarity, and a Dreadnought.
But the counter charge on my next turn saw my Callidus Annihilator Grav Tank one shot his Defiler, my second Dreadnought make it into and wipe a unit of Noise Marines, my Shield Captain and 2 Wardens get into and wipe a second unit of Infractors with second Lord Exultant.
A unit of Sisters of Silence even took out several of that first group of Infractors.
So, takeaways.
Gotta have a good system of keeping track of Readied / Katah (some has shown a few times here of a tracker they're making and oh man, they're beautiful and I can't wait). Until then I've got all 6 printed out and then just numbering them 1-6 I was putting a small 6 sided dice next to a unit after activating their Ka'tahs
I've been skeptical about punching back into larger units, but against 10 man Marines and 6 man Elites, they did wonderfully.
AP-1/-2 is still dangerous en masse, but the en masse is decently lower. I'm glad I didn't have to take as many saves with T7.
The Contemptors slap. Hard. M 9" is the movement buff they needed (plus I was running Solar Watch, so +2" move), and the 5+ FnP enhancement from Might of the Moritoi on the sword and board Dread saw him hold his ground and trash a Mauler Fiend.
I did bring a Callidius Assassin, that did next to nothing (didn't draw an secondaries that made her useful) and I'm considering dumping her for another Sisters of Silence unit and second enhancement if it stays that way for the next game or two.
All in all, really excited to keep pushing the limits of our new rules.