
u/A_Hideous_Beast

It me, John Tharsis Reformation Hobgoblin
reddit.comI was replaying the trilogy a few months ago, and I noted this flyer, thought it had some interesting implications.
I never really knew the timeline of events on Tau Volantis, I sort of assumed things went bad real fast, but if had some graphic designers onboard making flyers with clear silhouettes and simple and clear instructions on how to kill Necromorphs, then I would assume it began very slow. Slow enough to allow everyone to get an idea of how to fight back, it must have been manageable for a little while, before really ramping up beyond any hope of control.
Right before Beyond Light I found these two just enjoying the view on Mercury. Probably my favorite screencap. Felt now would be a good time to share it.
No idea who they were, or if they are still playing Destiny. Hope they are well!
How would you go about modeling a spiraling structure like this? arched windows included? I need to sculpt a creature that incorporates this into it, but have no idea how to do this efficiently
"Thistleback"
Dwarf doodle. I imagine him as being a "Bristleback". A set of warriors who take after the Boar. Small, but ferocious. They can form a phalanx of boar-faced shields, and sew the hairs of wild Boar into their headdress. Their brass armor, combined with the their purple cloth signify an elite status.
I would do skin tones and ivory, but I don't have many brush pens, need to change that.
Maya export is off center in Zbrush and Substance. Can't figure out why.
Evening.
Got this model here I've been workin on, I have finished UV unwrapping it, and I'm prepping to bake high poly details into the low poly.
Problem is, that in both Zbrush and Substance the entire mesh is off center.
The Mesh was originally created in Maya, pivots are centered to 0,0,0 and all transforms have been frozen. I did at one point import it into Blender to do part of the UV process, and then reexported it back to Maya.
In Blender it's also centered just fine, all transforms applied, all pivots at world origin.
I'm unsure as to what's going on. Could it be an export setting in Maya?
Thanks!
Advice for someone who doesn't have friends to play with? Made a few silly mistakes.
I actually bought this game forever, ago, I adore the concept, but didn't actually start the game till about 3 days ago.
I admit, I def feel like the New Player experience isn't the best, but I love the atmosphere.
My mistakes as a new player:
- Looking for Bunco all over the damn place to buy stuff for the initial quest. Couldn't ever find him, I had to look on the internet to see that he doesn't actually show up, you have to buy from the menu.
- This one isn't really a mistake, but a bug. The quest that has you buying a small medpack and 5.45 ammo wasn't completing, I bought a bunch of med packs and ammo, and nothing worked. I figured it might be bugged, so I abandoned the quest, activated it again, and then it worked, but this now leads into next mistake...
- I started the quest to traverse Tunnel A. I walked for a bit, and saw the quest was reading as essentially complete, so I was like, so can I just return to the Innards without extracting? Very dumb, I know. Anyway, I did that, and it said ALL my items were gone, including the ton of ammo and medical supplies. So I went back, the game told me I could find my tombstone to retrieve my stuff, but I could never find the tombstone, the tunnel was a new layout.
- First quest to traverse the Ashen Mesa actually went pretty smooth. I darted through ruins to avoid a bunch of drones overhead that were just taking out tons of Cyborgs. While looting I heard footsteps, turned around and got bonked on the head by some soldiers, I lived and killed them all, but was low health. I eventually found a long narrow bridge that was swarmed with Drones that were busy shooting at things I couldn't see. I crossed the bridge and saw a gaggle of Cyborgs. I was low on ammo, and hid behind a pillar. I then remembered I had a grenade! So I tossed it...only to realize, oops, it's a scramble grenade, not an actual frag grenade, so it did nothing to them, and I got swarmed and the all hit me at once, killing me.
Then Slade said "wow! you made it back!" Yeah, in a body bag with nothing to show for it :(
I want to try matching with randoms, what's the proper etiquette when playing with random people? Anything I should know that the game doesn't tell you? What loot is actually worth it vs what's just junk?
How would you go about modeling these little curved bits?
Rest of the model is good to go, but now I'm doing all the trim. Most of it fine, it's just boxed shapes, but these curvy bits are alluding me. I don't want to go too heavy on the topology just for those little squibbles, but I also want to ensure it looks good.
Likewise, the flair on the groin armor, would it best to sculpt these rather than poly model? or should I just poly model and then do a highpoly sculpt for baking?
Using Maya and Zbrush, not Blender.
Most prehistoric creatures are rad. Like, it's a bigger elephant with fur! It makes me sad that Mammoths aren't around anymore, but it also makes me happy that Humans did exist among them for a time.
Bonus points if they have more than one pair of Tusks
1.) couldn't find the artist, but I grabbed it from this news article.
2.) Colombian Mammoth, Page Museam, L.A
3.) Art by Frank Frazzetta
4.) Art by Ken Kelly
5.) Tremortusk from Horizon: Forbidden West
6.) Mammoth from Skyrim.
Hey all.
Working on a mod for a game, so the rig is NOT an original creation of mine, it's from the game itself.
I modeled the new mesh entirely from scratch in Maya, and successfully rigged it to the established skeleton in Maya as well.
For reasons, I need to have this be able to be imported into Blender as well. My Blender knowledge is rusty. I had some issues with orientation, and the rig being broken, but I was able to solve those problems.
However, I can't figure out why the mesh and the rig are scaled differently. The rig DOES work as intended, but I do not know which is out of scale, of it's both.
I've spend a few hours looking around on google, but can't seem to find a definitive anwser. I want to say it may be as simple as an export setting in Maya, but I can't figure it out.
Thanks!
Some other things I tried: Made sure all transforms were frozen in Maya (Everything set to 0,0,0 for rotation location, 1,1,1 for scale) and applied transforms in Blender as well. I do notice that some of the meshes have orientation and scale data in Blender, I'm not sure why when they read all clear in Maya.