Regional Round-Up: Rotterdam & Madrid

Regional Round-Up: Rotterdam & Madrid

Credit to our new writer 'Carbohydrateman' for this article!

Previous round-up: https://digimoncard.io/article/regional-round-up-sydney

Welcome to Regional Round-Up! Here, you'll find a breakdown of decks that topped, and who won, from the latest Digimon TCG Regional. This week we'll be covering two of Europe's Regionals with Rotterdam, Netherlands from August 8-9th, and Madrid, Spain from August 15-16th. I was waiting to see if more decklists would be submitted for discussion, but we'll cover what we assume are the main staples of the decks instead.

First, we'll look at Rotterdam's Regional.

The Top-16 cut included a varied mix as the meta starts to settle following EX-12. Maybe most surprisingly is TS Ceresmon breaking through. The Top-16 is as follows from most seen, to least:

  1. Vulcanusmon - 3
  2. Beelstarmon - 3
  3. Glowing Dawn - 2
  4. Galactimon - 2
  5. Toho Braves - 2
  6. TS Ceresmon - 1
  7. Medusamon - 1
  8. Alter-S Ladder - 1
  9. Millenniummon - 1

 

Quang-Minh [Gere Gaming] took 1st place piloting Glowing Dawn. It's safe to assume the DUAL Monarchlizamon into DUAL Atratusmon was a big reason for the. It's a fast deck that relies on the tucked sources under its tamers to speed things along even more so. Giving this deck even one memory will allow it to combo off and set-up for game. With more support on the horizon expect to see different variations of Glowing Dawn in the future following this same gameplan. 

Next, we have Henny taking 2nd place with TS Ceresmon. It's the first we've seen Ceresmon top this high since its introduction. It's a mega-zoo type deck with a focus on Sirenmon protecting the Olympus XII, and then proccing their effects twice over with Homeros. Four Dan & Kanan's coupled with four Central Town: Throne Room look to make use of Minervamon for extra security checks. Two Chaosmon: Valdur Arms are also tech'd in perfectly to finish games off without trouble, and it just so happens Bacchusmon, Ceresmon, Marsmon, Minveramon, and Venusmon work as DNA components that can be partitioned out just in case things turn south. 

In 3rd place we have Patrick Fenister piloting Galactimon. The deck continues to see consistent topping results thanks to all the recent EX-11 and promo support. It fits nicely into the meta with lots of protections and a style that can slow things down, and speed things up when it wants. With Glowing Dawn being a mainstay I don't see this deck going anywhere as it gives them plenty of trouble via imminuties and the tamer-hate Destromon.

On to Madrid's Regional!

We see a few of the familiar culprits from Rotterdam returning, but a lot of new decks found their way into the Top-16 cut:

  1. Glowing Dawn - 3
  2. Toho Braves -3
  3. TS Angels -2
  4. Alter-S Ladder - 2
  5. Galactimon -2 
  6. Metal Empire -1
  7. Beelstarmon - 1
  8. Millienniummon - 1
  9. Red Hybrid Toolbox - 1

In 1st place we had Ridah Digital Warriors topping with TS Angels, and in a tie for 3rd place was also TS Angels piloted by Jki [Digital Warriors]. Angels came out with a great showing in Madrid and should be thanking that Nyaromon Digi-Egg to enable its gameplan of playing Digimon from security. BT-14 Patamon helps this further with the memory gain when adding to their security stack. Junomon is a great top-end for the deck that can pur things away, but truthfully, the deck runs just finding ending on Shakkoumon to gain memory and play extra bodies when DNA digivolving. With even more support in BT-26 I can see this deck continuing to be a problem at regionals even if the Nyaromon ends up as part of the immenent banlist announcement on August 21st. 

In 2nd, and tied for 3rd place, we have Toho Braves piloted by Porttero and Frituramon [Digicosas] respectively. Yes, everyone's favorite deck out of EX-11 is proving it has staying power.  This deck loves deleting itself and putting pieces in the trash for Susanoomon to take advantage of. Everyone is teching for it, and with BT-26 is giving it more tools to play, Tamers will have to continue adapting to keep up. Just with Kunlun you'll be able to play Sammyojin Arrival for free, allowing for a trash 2, draw 4 in total for the turn, and Onibimon's Execute gets off an attack at end of turn. In return, your board of the end of the turn could go wide, and big, in a hurry. 

Congratulations to Quang-Minh [Gere Gaming] and Ridah Digital Warriors for the victories at their respected Regionals! We have the first two European Regionals of Season 2 done, and with that we only have three more chances for Europeans to punch their ticket to Nationals. Their next Regional will be September 12th in Bologna, Italy. Until next time Tamers!

digimoncard.io
u/AlanOC91 — 1 day ago

Regional Round-Up: Sydney

Credit to our new writer 'Carbohydrateman' for this article!

Previous round-up: https://digimoncard.io/article/regional-round-up-rotherham

Welcome to Regional Round-Up! Here, you'll find a breakdown of decks that topped, and who won, from the latest Digimon TCG Regional. This will be covering the Oceania Regional out of Sydney, Australia on August 8th.

The Top-8 cut included a varied mix as the meta starts to settle following EX-12. Maybe most surprisingly is Beelstarmon not making the cut. The Top-8 is as follows from most seen, to least:

  1. Galactimon - 2
  2. Jupitermon - 2
  3. Metal Empire - 1
  4. Toho Braves- 1
  5. TS Angels- 1
  6. Alter-S Ladder- 1

8Infinity8 took 1st place piloting Metal Empire while Jesse Tjandra took 2nd place with Galactimon. 

This is Metal Empire's first Regional win since it's EX-12 release. The archetype contains a lot of great pieces right out of the box, but 8Infinity8 kept their deck choices simple to capitalize on it's strengths. They opt'd for the Machinedramon/Chaosdramon top-end most likely for the added protections that the Omnimon isn't able to provide against the current meta.

They chose to go with 10 Lvl 3s as they provide so much draw/trash power to accelerate Megadramon, MetalGreymon, and MetalGarurumon's assembly. The MetalGarurumon choice over WarGreymon is a conscience pick to strip sources against Toho Braves and to stun their on-plays. If TB wasn't seeing such a wide amount a play we may see WarGreymon played as a more aggressive choice to OTK via DNA Digivolutions between the Level 5s, 6s, and 7s.

Machinedramon may be the best ACE introduced into the game as it's difficult to take off the board to gain the overflow memory. It has incredible staying power on the board and attempts to remove it allow it to go wide via decode from MetalGreymon. Since DP reduction is not prevalent in this format, and it can play smart around Susanoomon, it's mostly safe from it's one real weakness unless it matches into Cendrillmon puppets. The Lvl 7 Chaosdramon has fragment protections, but not the same de-digivolve immunity that Machinedramon has, so it's primary use is to end games with it's 2-security checks and engage.  

Next, we continue to see Galacticmon usage rise in tournament play, and for good reason. The ability to create an almost infinite amount of protections has been invaluable against the hyper-aggressive playstyle of over decks. Allowing it digivolve over itself, gaining resources, accessing trash, and waiting to see Ragnarok Cannon makes it the format's premier stall deck if it's not finding it's win-condition fast enough. The promo Destromon providing tamer deletion also aides against the Time Stranger/Glowing Dawn/Hybrid decks that need them to speed up. Then, we have the promo Unique Emblem: Ragnarok Attainer to quicken the pace when a Vemmon is tucked. BT-15 Apocalymon is sneakily tech'd into Jesse Tjandra's deck to yet again activate the on-plays of EX-11 Galactimons for protections and end-game security checks if Ragnarok Cannon isn't available.

Congratulations to 8Inifinity8 for taking the first Oceania Regional of season 2, and to all the Tamers looking to punch their ticket to Nationals. Oceania Tamers will have another chance on August 29th in Auckland, New Zealand. Until next time Tamers!

digimoncard.io
u/AlanOC91 — 6 days ago
▲ 14 r/yugioh

Ranking Every Pot Spell in Yu-Gi-Oh

Credit to Crunch$G for the article.

Spell Cards have provided Yu-Gi-Oh with some of the most powerful cards in the game's history. From generic cards that remain Forbidden to this day, like Graceful Charity and Painful Choice, to archetypal cards like Sky Striker Mobilize - Engage! and Infernity Launcher, to the board breakers and utility cards that see play to this day to a degree like Harpie's Feather DusterRaigekiTriple Tactics TalentForbidden Droplet, and many more. However, no group of cards has provided some of the most iconic and powerful Spells in this game's history like the Pots. Starting with the first Pot in Legend of Blue-Eyes White Dragon back in 2002, and the many other Pots that have been released in the years since, including in the year 2026 when this is being written, these cards have given players a major consistency boost to their Decks, as a majority of these Spells either let you draw cards or add cards from your Deck to your hand. The Pots have barely missed in terms of card quality, at the very least upon release, as many Pots stand the test of time better than others. They've mostly had an impact on the meta to some degree, so I'm going to give my subjective take on how each Pot rates compared to each other, taking a combination of both legacy and modern power into account, with modern power weighing more in this ranking. Note: I'm only ranking the Spells, so Pot of The Forbidden will not be part of this.  Now, let's answer the question of which Pots are the worst of the worst and the best of the best.

Spoiler list:

>!12. Pot of Generosity!<

>!11. Pot of Benevolence!<

>!10. Pot of Riches!<

>!9. Pot of Dichotomy!<

>!8. Pot of Acquisitiveness!<

>!7. Pot of Avarice!<

>!6. Pot of Duality!<

>!5. Pot of Extravagance!<

>!4. Pot of Sloth!<

>!3. Pot of Desires!<

>!2. Pot of Prosperity!<

>!1. Pot of Greed!<

ygoprodeck.com
u/AlanOC91 — 22 days ago

Regional Round-Up: Rotherham

Credit to our new writer 'Carbohydrateman' for this article!

Welcome to Regional Round-Up! Here, you'll find a breakdown of decks that topped, and who won, from the latest Digimon TCG Regional. This will be covering the European Regional out of Rotherham, UK from July 25-26.

The top 16 cut included a healthy mix with many newer decks seeing viability and a surprise winner that matched up well into the competition. They are as follows from most seen, to least, for the Top 16 cut:

  1. Toho Braves (TB) - 3
  2. Vulcanusmon - 3
  3. TS Angels - 3 
  4. Beelstarmon (3M) - 2
  5. Xros Heart -1
  6. Red Hybrid - 1
  7. Medusamon - 1
  8. Olympus XII - 1 
  9. Glowing Dawn - 1

So, which deck walked away as the winner? Xros Heart, with Robin Thompson as the pilot, topped after winning 2-1 against Toho Braves, with Fizz Moore as the pilot. 3rd place was shared by Shane Waite on Red Hybrid and Jacob Sellars on Medusamon.

How did Xros Heart come away with the victory? AD-01 gave the deck some much needed support to which Robin effectively utilized in their matchups in Shoutmon X7 and Ziegreymon, but the deck's competitiveness in the current format looks to be because of the meta's lack of tamer removal. Xros Heart's strength lies in tamer set-up and deep DigiXros reductions. TS and TB don't interact with tamers much, if at all, outside of a Karakurumon stun. Unless Xros Heart has Digimon on the board, TS and TB won't be doing much unless they're checking security and even that would be a risk in speeding up Xros Heart if they're checking tamers, a stray Fire Rocket, or one of the 11 high DP Digimon lying in wait. Xros Heart is effectively made as an effective match-up into today's format. 

TB walks out of EX-12 as the premier deck to give TS decks a reality check. The deck is sticky and can go wide in a hurry by way of decode, deletion effects propped up by the Onibimon egg granting Execute, and Susanoomon's assembly taking advantage of a full trash thanks to your opponent, or your own doing thanks to the puppet inherits. What made Fizz's deck different? A Kimeramon tech for the free DNA digivolution to help things along and an extra color if Susanoomon can digivolve on top of it to boost its boardwide DP minus to -18,000. Unfortuntely, we didn't see it happen in the final, but the tech can be lethal. The deck's ability to have level 6's spit out level 5s on deletion and then have Sanmyojin Arrival play any of their level 6s if they're deleted as well is still a brutal strategy. TB looks to be around for a while, so expect to see this deck topping again in the future. 

Red Hybrid refuses to go away with AD-01's support and remains a threat with a smart pilot leading the way. The deck has taken advantage of its non-archetype support as well with Nezhamon tech'd in alongside Medusamon as their top end to finish off games after aggressive Aldamon checks. Atomic Inferno is a must into TB while the new Kaguyamon exists. The opponent risks an unblocked 2-3 checks on security and/or +2 memory, or they block for +3 memory and the ability to let them play out their full combo for game. Crimson Blaze is also critical to keep TB and TS decks at bay with their multiple ways of getting extra bodies out by effects. Delay them for one turn and Red Hybrid will make you pay on the follow-up.

Medusamon is the Liberator deck that won't be tossed aside. The Lamiamon and Gigimon pairing are the engine that pushes this deck to keep up with the faster decks in the format. Let Medusamon set up shop, and then Styracomon plants it feet to finish the opponent off. This deck does its one thing better than others and we should be seeing it top for the foreseeable future until things change. 

Congratulations to Robin for taking the last European regional of season 1, and to all the competitors that came out throughout the season looking to show their mettle. Tamers will have another chance at punching their ticket to nationals on August 8th and 9th in Rotterdam, Netherland with the start of Season 2 Regional Championships. Until next time Tamers!

digimoncard.io
u/AlanOC91 — 23 days ago

DigimonCard - Seeking Article Writers

Hi All,

Alan here from digimoncard.io. I'm currently seeking out people interested in writing content articles based on the Digimon TCG.

I'm looking for people interested in a variety of topics, including but not limited to:

  • Meta Reports
  • Fun deck ideas
  • Deck Tech ideas
  • Card Analysis
  • Deck Analysis
  • Product reveal/analysis
  • Tournament Reports
  • Any other ideas you may have

I strictly do not want people who are only interested in writing a prompt into ChatGPT and trying to submit that. I'm ok with people using the likes of Grammarly but if you are applying I want your own thoughts and writing please.

Writers will be paid for their contributions. Although the rate will be low for what I can afford right now. Our offering would be $15 per published article with the hopeful intention of raising this should this take off. There are 0 timelines or pressure; it's very much you can write when you feel like you have something to write about.

Apply here/more information:

https://digimoncard.io/write-for-digimoncard-io

If you are also interested in these TCGs I'm looking for writers there too:

- One Piece TCG

- Sorcery: Contested Realm

- Pokémon TCG

u/AlanOC91 — 27 days ago

SorceryCard Updates - Deck Render, Deck Brew, Cube Creation + more!

Hey folks!

Alan here from https://sorcerycard.io/

I've been pushing out a ton of updates lately and I'd just like to highlight some of them here. Thanks to everyone who has continued using the site (even though the official curiosa exists!). It's very much appreciated!

Deck Render Update

I added a new deck image renderer to the site. This can be found on deck pages and/or the deck builder. The old system (which is still available to change to in account settings) was done server-side which was rather CPU intensive. Users would need to wait for it to generate and the file size was rather large.

Here is an example of the new render:

https://preview.redd.it/rjejbevbkseh1.jpg?width=1400&format=pjpg&auto=webp&s=028b7834c63f087b3915c8b71ffae7a7c12cbfa9

Deck Brew Overhaul

My Deck Brew feature is premium only so I'll only do a quick synopsis. This will check your current collection and check it against uploaded decks to see what you are close to building. It offers a variety of tools and filters and will let you see the breakdown and progress towards building a certain uploaded deck.

I have a write-up of it here: https://sorcerycard.io/article/deck-brew-update

https://preview.redd.it/j3u0xi3mkseh1.png?width=1210&format=png&auto=webp&s=53d7881467d22dccb0d84097ee961da7bffcee3e

Cube Creation Overhaul

I've overhauled how you create/edit cubes on the site. This is now completely integrated into the deck builder. There was no point in trying to have a really good deck builder and then a subpar cube creator so they are now one and all!

https://preview.redd.it/sbggtubykseh1.png?width=1229&format=png&auto=webp&s=8aa19424cc188205b1179ce1607bbcc6167f5142

Pack Sim Updates - Share URLs and more

The Pack Sim has also gone under an update. You can now share pack open links directly with users based on your pack setup.

For example this is for 1 Gothic Pack, 3 Promotional, 2 Dragonlord, 1 Beta and 4 Alpha packs:

https://sorcerycard.io/pack-sim?packs=eyJ2IjoxLCJtIjoicGFjayIsInAiOltbIkdvdGhpYyIsIjE1IiwiR290aGljIiwxLCIyMDI1LTEyLTA1IixudWxsLCJub3JtYWwiLDM2XSxbIkRyYWdvbmxvcmQiLCIxNSIsIkRyYWdvbmxvcmQiLDIsIjIwMjUtMDgtMDEiLG51bGwsIm5vcm1hbCIsMzZdLFsiUHJvbW90aW9uYWwiLCIxNSIsIlByb21vdGlvbmFsIiwzLCIyMDI1LTExLTIwIixudWxsLCJub3JtYWwiLDM2XSxbIkJldGEiLCIxNSIsIkJldGEiLDEsIjIwMjMtMTEtMTAiLG51bGwsIm5vcm1hbCIsMzZdLFsiQWxwaGEiLCIxNSIsIkFscGhhIiw0LCIyMDIzLTA0LTE5IixudWxsLCJub3JtYWwiLDM5XV19

You can also now directly share your pulls:

https://sorcerycard.io/pack-sim/share/01KY544F47C72N207EM0N6GYQ6

https://preview.redd.it/xy7qalxrlseh1.png?width=1232&format=png&auto=webp&s=df734331f430e22c873be4578b6e93c766a7d89e

Along with that there is a ton of other misc updates including homepage optimizations which really helped speed up loading of the homepage.

Thanks for everyone who has continued to support the site!

reddit.com
u/AlanOC91 — 29 days ago

Booted up my childhood GameCube and all my save files still worked!

I had multiple memory cards so had to go through them all. Smash Melee is by far my most played game on the GC.

Amazing memories. My cousins along with my brother and I would always play 4 player Smash or one of the bond games in multiplayer!

u/AlanOC91 — 30 days ago

Digimon Monthly Meta Report - June 2026

Hello everyone!

The new DigimonCard.io Meta Report is now out!

The May Report can be found here: https://digimoncard.io/article/digimon-monthly-meta-report-may-2026

The April Report can be found here: https://digimoncard.io/article/digimon-monthly-meta-report-april-2026

Our Meta Archetype report for June:

RANK ARCHETYPE USAGE %
1 Beelstarmon 13.95
2 Monarchlizamon 12.05
3 Apocalymon 10.78
4 Minervamon 9.09
5 Jupitermon 6.77
6 Rebootmon 5.50
7 Shinegreymon 4.86
8 DigiXros 4.86
9 Rapidmon 4.23
10 Marsmon 4.02

Top Five Cards

Card Deck Count Copies AVG
Asuna Shiroki (BT24-088) 22 3.18
ShineGreymon: Ruin Mode (EX4-074) 18 1.44
Monarchlizamon (BT25-057) 15 3
Sprint Dash Training (LM-055) 15 1.40
Tomoro Tenma & Kyo Sawashiro (ST23-13) 13 4
digimoncard.io
u/AlanOC91 — 2 months ago

OnePieceDB.io - Pack Simulator + More!

Hey folks. Alan here from OnePieceDB.

I've been working hard on OnePieceDB over the last few months and I would like to share my current Pack Simulator with you all!

https://onepiecedb.io/pack-sim

God Packs

https://reddit.com/link/1ug8zvj/video/iws6erz01n9h1/player

More Packs!

I've expanded it to include Extra Boosters and Premium Boosters!

https://preview.redd.it/dx3ykr2c1n9h1.png?width=1184&format=png&auto=webp&s=d71689e38427bb10bc87fec9eadd7054a405a47b

Further Mobile Refinement

The mobile experience has been further refined with better haptic feedback, UI controls and some nice holographic CSS for higher rarity cards!

https://reddit.com/link/1ug8zvj/video/73i0qk8s1n9h1/player

End Draft Manually

You must now end your draft manually. No more missing what the last pack contained!

Rule Service

I implemented a Pack Rule service for the simulator based on the sparse info I can find online. If you have any feedback on the pack weightings/setup, then please let me know!

Share Pack Simulator Setup

You can now share a pack simulator setup directly with a link. This allows you to easily just give another user a link, and they will open the same pack configuration you have configured.

For example, this config would be:

  • The Time of Battle x3
  • The Best Vol.2 x2
  • Two Legends x 3
  • Royal Blood x2

https://onepiecedb.io/pack-sim?packs=eyJ2IjoxLCJtIjoicGFjayIsInAiOltbIlRoZSBUaW1lIE9mIEJhdHRsZSIsIjEyIiwiVGhlIFRpbWUgT2YgQmF0dGxlIiwzLCIyMDI2LTA2LTEyIixudWxsLCJub3JtYWwiLDI0XSxbIlRoZSBCZXN0IFZvbC4yIiwiMTAiLCJUaGUgQmVzdCBWb2wuMiIsMiwiMjAyNS0xMC0wMyIsbnVsbCwibm9ybWFsIiwyNF0sWyJUd28gTGVnZW5kcyIsIjEyIiwiVHdvIExlZ2VuZHMiLDMsIjIwMjQtMDktMTMiLG51bGwsIm5vcm1hbCIsMjRdLFsiUm95YWwgQmxvb2QiLCIxMiIsIlJveWFsIEJsb29kIiwyLCIyMDI1LTAzLTIxIixudWxsLCJub3JtYWwiLDI0XV19

Open Packs Directly from Set Pages

Not a huge change but when view a card set page, you can open a pack directly from here.

Share Results

You can now share your results with a handy url to give to others.

Example: https://onepiecedb.io/pack-sim/share/01KW26GNKV3REGM3QWXD9RT699

https://preview.redd.it/ysjyljja4n9h1.png?width=1230&format=png&auto=webp&s=faa2932daea5912a7cd8910e8712ff04c68f7988

That's all for now, folks!

Thanks to everyone who has been using the website. I very much appreciate it! Time for me to go and enjoy a bit of the weekend now.

reddit.com
u/AlanOC91 — 2 months ago
▲ 349 r/yugioh

Celebrating 10 Years of YGOPRODeck

Hi All!

Can you believe it has been 10 years? It's crazy.

I can still find some of the old reddit threads:

https://www.reddit.com/r/yugioh/comments/793na3/ygoprodeck_massive_upgrades_new_features/

https://www.reddit.com/r/yugioh/comments/56xb5m/ygoprodeck_deck_builder/

It's really humbling that we managed to keep this going for 10 years. There are times when I really cannot believe it. Reddit and r/yugioh was a big big part of the success of the site and I've always been super grateful to you all.

Thank you all and thank you to the amazing mods here. You have kept my passion and interest in programming continue to grow for 10 years now. I have no idea where I would be today if I hadn't started YGOPRODeck all those years ago.

ygoprodeck.com
u/AlanOC91 — 2 months ago

[Digimon World: Next Order] Been working on this since 2017! In honor of the amazing PS1 game

Phew... This one took a while. I started this in 2017. I remember beating the story and got to tamer level 42 then put the game down. Life and so on.

&#x200B;

Then I think circa 2021/2022 I picked it up again, started a new game and completed it. The first thing I did was max prosperity. Then I got two long lived Digimon (age 33 Imperialdramon PM and age 29 Imperialdramon FM) and stockpiled millions of gil and pretty much grinded the dimensions for what felt like two years of sparse play. During that time I started also trying to collect all the cards and jesus christ that took the longest. Complete RNG.

&#x200B;

This year I was determined to finally beat it so over the last two weeks I did nothing but grind the cards and finally got Card Master the other day. The only things left were the Arena and raise 200 Digimon. I knew I had to kill off my Digimon because the next Arena battle required rookies. It was hard though, they were both with me for years. Alas it has to be done. I finished off the Arena and then it was time to grind 200 Digimon. At this stage I had.....34 raised. I needed 200...

&#x200B;

Thankfully those years of grinding naturally built up a ton of Digi evolution cores. I spent my money on Devil Chips (still didn't have enough in the end btw. I think I used about 400-500 of them) and then it was just a three day grind of kill digimon, get all rookies and then use cores to mega. Rinse and repeat.

&#x200B;

Finally done. Horrible grind but Digimon World on the PS1 is one of my favorite games of all time and I really really liked this one too. I pray one day they'll make a new one.

&#x200B;

My total playtime according to PS5 is ~150 hours but I think it was actually closer to 200 hours over my two playthroughs.

&#x200B;

&#x200B;

u/AlanOC91 — 2 months ago
▲ 25 r/PleX

Remote Connection Issues?

Is Plex having issues at the moment? My parents are seeing an offline server. Everything is fine on my end and a test on mobile data works. I checked everything on my end and it all looking normal.

The only thing I can see to signify and issue is this:

https://downdetector.com/status/plex/

Doesn't really give me any info though.

reddit.com
u/AlanOC91 — 2 months ago

[Ape Escape P] Plat #29. Enjoyable and easy!

I had already completed and platinumed Ape Escape on PS1 last year but I wanted to enjoy some more Ape Escape again so I did the same thing for the PSP remake.

Incredibly easy and much easier to platinum than the already easy PS1 version.

Camera control are god damn awful though and you'll grapple with it at parts. Not being able to swing the net with the right analogue stick also sucks and is way less fun.

Great game though!

1/10 difficulty if you've beat Ape Escape on the PS1 and 2/10 otherwise.

u/AlanOC91 — 3 months ago

[Final Fantasy Tactics The Ivalice Chronicles] A fantastic platinum but grinding all jobs was very tedious

A really enjoyable platinum and a fantastic gameol overall. The platinum wasn't difficult but was a bit tedious for mastering all jobs on one character. The grind for rare poaches was also tedious!

u/AlanOC91 — 3 months ago

OnePiece TCG Cube Draft Improvements - OnePieceDB.io

Hi All!

Alan here from OnePieceDB.io. I recently received some excellent feedback on our cube draft system for One Piece. As such, I was hard at work recently pushing out some new updates for our cube tools.

For those who don't know, cube draft is a common format mostly played in MTG but also played in Yu-Gi-Oh!, Digimon and more. You can check out a description from this MTG website if you want to know more about cube drafting: https://magic.wizards.com/en/news/feature/building-your-first-cube-2016-05-19

Our cube system allows you to either draft against bots or draft against other online players!

Refined Cube Draft Experience

I've updated the cube draft experience with bot players, smoother animations, a ton of bug fixes (mainly with picking cards and accidental double pack creation) and more tools to utilize while drafting.

Cube Dradfting Screen

Draft Leader Options

Added some cube drafting options to exclude leader cards or only draft leader cards at the end of the cube.

Draft Options

Refined Cube Page View

Example of a cube page: https://onepiecedb.io/cubes/4

We've refined our cube page to now host a ton of extra information:

On the cube show page you can now:

  • Filter cards by name with a search input 
  • Sort cards
  • Event and Stage cards are now integrated under their respective card color
  • Added analytical stats above the cube output 
  • Added an add to collection button that will allow you to add the cube to your collection (and/or choose a specific box to add them to)

Thanks to everyone who checked out the site recently! I've been continuing to push out updates to it since posting it to reddit recently!

reddit.com
u/AlanOC91 — 3 months ago

Hey All!

Alan here. I recently launched OnePieceDB.io over the last few weeks. This site was initially supposed to come out in *checks notes* 2022, but alas, life has been busy, and my time was extremely occupied by YGOPRODeck around that time.

What was to be

For those who would like a background on me, I launched YGOPRODeck in 2016 (a Yu-Gi-Oh! website) before expanding in Pokemon, Digimon and more! I just really enjoy making TCG based websites and want to keep expanding into more card games.

So here we are with OnePieceDB. Here is a brief look at some but not all of the features the site has:

My plan going forward is to ramp up tournament submissions to further flesh out that part of the site.

I hope you all enjoy the site and if you have any bugs then please feel free to report them in our bug report forum and I'll try get to it as soon as I can.

Deck Page

Card Page

Pack Simulator

reddit.com
u/AlanOC91 — 4 months ago

A really fun plat for those who also enjoyed Vampire Crawlers.

My personal difficulty would be maybe 2/10. I feel like I flew through 95% of the game pressure square to auto play. Only really had to focus for the last boss with generating massive combos (the auto play doesn't really do combos well)

u/AlanOC91 — 4 months ago