
A (not perfect) reference to the first game I played.
I tried.

I tried.
Despite everything, I actually liked it; I had a really good experience last time. For me, the performance was better than in WW2 (which is funny), it looked better, and so on. I guess it was just luck or something, but ultimately, I’m excited to play tomorrow.
Can it be obtained, at least?
1.0.4
I'm itching to fly around the world in a WWII bomber. I want to feel what people felt when they set themselves those ridiculous challenges back in the day. And I wondered, using VATSIM would be cool, but maybe I'd be annoying?
Everything is up to date—the BIOS, the Nvidia drivers, absolutely everything. Whether I'm gaming or listening to music, I hear a pulsing sound, or the issue shown in the video.
help!!
I'm wondering how they work, what the objectives are, how teams works, etc.
Normally everything works very well until a battle starts between my platoon and 4 enemy platoons, and the game drops from 144 to 30 fps. That was a year ago.
I'm just getting started, and I want to create an ecosystem like everyone else 😄. But I'm wondering, is there a way to avoid using feeders? I understand that insectivores need it, and carnivores obviously hunt other animals, but I'm confused about herbivores.
Do they absolutely need feeders?
Ever since JWE1, I’ve really enjoyed building or trying to recreate ecosystems. That improved a little bit in JWE2, but nothing compares to what I’m seeing here, so I couldn't resist and bought the game.
The thing is, since I have no prior knowledge, I don't know how certain things work, and I’d like to ask you guys a few questions.
Note: (I know the game isn’t exactly made for ecosystems)
How do breeding, egg-laying, and all of that work? It’s a system that seems super curious and incredibly interesting to me, because it practically makes ecosystems possible.
The thing is, how effective is it? Can offspring actually survive on their own? For example, if a group of 5 is born, can 2 or so survive without my help?
Can predators survive on their own? For example, in JWE, they would starve to death because they weren't capable of hunting, and if you didn't spawn goats, they would just die on their own.
What things should I keep in mind, and what systems should I look out for, considering I don't know how this game's mechanics work? except for the new combat system
What things absolutely require my help?
What can be automated and what can't?
I know they specified the game isn't made for this, but honestly, I don't care—JWE was 10,000 times worse, haha.
Thanks for the help!
The idea is to be able to shoot at the specific angle I want; the problem is that when I move it in either of the two ways, it turns into a separate entity.
I also want to build a control cabin with various components attached to it—I wanted to handle that using wireless connections—but generally, nothing seems to work.
Yet, I see ships and flying objects that remain interactive even though they are entities. So, how do I go about it?
Normally, I am a very good driver. I usually win races in Assetto Corsa (AC) leagues with 30 drivers per race, making podiums, and I've run 24-hour endurance races, etc.
The thing is, in Automobilista 2 (AMS2), I play with the AI at a level where it's well-balanced against me in qualifying, and in the dry, I usually have a great, great, great time.
The problem is when the rain comes; sometimes the AI is simply a damn supersonic missile. I know I can just lower their difficulty, and I actually had to drop them down to 82% in the rain, which is very, very low.
But now, I don't want to focus on the AI anymore, I want to focus on myself. How do you take corners and all that here in the rain? What is the technique and the fundamental laws here? Because what I know and apply isn't working for me.
What happens to me a lot is that I manage to enter the corner very well, but when it's time to point toward the apex—and especially when exiting the corner—the car loses all front grip and understeers straight ahead. This causes the AI to catch up to me right there and beat me on the straight like I'm the slowest thing in the world.
Furthermore, when I try to be slower and more careful, nothing improves. The AI is still a super missile and catches me. I already know I have to lower their difficulty, but I think I am also driving incorrectly, I don't know.
I am currently racing the Ginetta Junior at the Daytona Road Course. Another important detail is that, for example, at Watkins Glen this didn't happen to me. I mean, they were faster, buuuut it was much more fightable compared to this absolute madness they are doing to me at Daytona.
I would appreciate any help.
I have this one, but for some reason it doesn't appear in the game.
I'd like to know if that's possible. For example, could I take a GT3 model from an Assetto Corsa mod, port it to AMS2, and then use or copy the physics from an existing car in AMS2?
I actually wanted to start doing VFR flights around my country in the ATR, just like they do them in real life. Unfortunately, MSFS 2024 doesn't have its charts, but I realized that Jeppesen does. Buuuut unfortunately, the app I wanted to use, JeppViewer, disappeared and I don't know why, so now I'm completely screwed. Does anyone know where I can get Jeppesen charts?
I started recently and I can't figure out what I'm doing wrong. When I edit something (like in image 1) and press enter ''to confirm the change'', everything seems fine. But when I go back to the home screen to run it, some of the changes I made haven't been saved.
Turns out that a while ago I was playing with a friend, and I used to turn on the default MSFS 2024 traffic instead of using FSLTL because he didn’t have it. I was on a normal flight when suddenly I saw a plane with a real livery taxiing, and then another and another. I realized that apparently MSFS 2024 uses the FSLTL models when you use the default sim traffic.
Yesterday I installed the traffic and noticed there were no planes taxiing, so I remembered what happened with my friend. I tried it and it actually worked; I have traffic again with planes arriving and departing using FSLTL models.
Or well, I’m not sure if it's the full models, but at least it has the liveries and some pretty cool-looking models.