u/Arkontas
We made a new rule for gen AI and similar content.
Hey there, we added a new rule to the sub reddit for you folks.
It is: "No poorly received and low effort content:
Content that is very poorly received by the community and/or very low effort is something we'd like to avoid. This is not a one strike and you're done kind of rule, but if you are consistently failing to read the room we reserve the right to intervene. While not an exhaustive list, things that may fall into this category are very low effort and obvious Gen-AI, forced or dead memes, and very off-topic content. While not always, they would also do very poorly karma wise."
We'll try it out, if it doesn't work for us or harms the sub we'll roll it back.
Thanks!
How did the Imperium and the space marines escape Kadaku's solar system
This post got deleted on the other sub for some reason, idk why. Hopefully it's okay here.
The Tyranid create an anomaly called the shadow in the warp. It's interference caused by the way their hive mind communicates that harms and kills psykers and it has a range of multiple light years.
It makes communication and travel basically impossible as the Imperium uses the warp to communicate long distance (there was a mission about this with the astropath), and any ships in the warp are pulled out into real space when they're near the Tyranid hive ships generating that effect as they have a mutant psyker navigating the ship for them.
I understand they killed one of the hive ships, and they also killed a hive tyrant. The ship is the biggest satellite for their signal, and then the hive tyrant is the 2nd biggest that acts as the embodiment of their collective.
Was that the only hive ship and tyrant the Tyranid had there? If that's the case it doesn't really explain the continued invasion. I don't understand how they escaped. Like I get that I'm supposed to just shutup and enjoy the game and that they magically escaped, and it's what I've been doing over the years, but if there's an actual lore accurate reason it would be nice to know and not just mentally write off this massive plot hole.
e/ sheesh, sorry gang i misunderstood the chain of events. titus and friends reach the astropath just after the hive tyrant dies, sorry I forgot the chain of events, and they did actually go feral according to the page I was looking at. I gotta replay the campaign jesus. I thought the hive tyrant died way before that.
interested in learning warhammer
hi
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i like painting models but none of my friends play warhammer so i never was able to get into it
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i decided to try and get into it again, i bought a ravener box
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if you feel like it and have the time, what would you tell someone who was pretty good at painting but had a very low understanding of the game? i have a wide range of paint and different models from other factions, but as far as gameplay goes i dont actually even have the rule book tbh. i thought the app was enough i am realizing its probably not.
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i like kill teams more than the normal game btw. it reminds me more of crpgs/dnd and that is important to me
tips for assassin and people that want to play fighter in DDDA
hi, i noticed a lot of people said there was a sale so i thought i'd leave some tips
this is for people playing assassin as well as folks that want to play fighter. these are kind of synonymous tbh.
the other reality is is that if people want to min max generally they are looking at playing assassin for 90 levels.
the first thing right out the gate, if you are playing hybrid classes you should carry every weapon they can use in your inventory and swap them as needed. for an assassin, this means you have a sword, shield, dagger, and bow.
what makes the assassin the better "fighter" and offer that playstyle people are after is something that might not be obvious immediately, but you will want to use daggers and shield. it looks weird but whatever.
its important to use your kicks with the dagger for bludgeoning when it's needed (this is basic attack, delay, basic attacks- you have to buy the base skill)
you want to use instant reset and master this as it's what let's you be very aggressive and mobile, as well as salvage terrible situations. get the max ranked one to stop hit recovery and falling animations and follow up into parries, dodges, or attacks.
you can roll and then cut the end of the roll short with the moving fortress skill to dash again, and you can also instant reset the end animation of that to attack out of it.
you can break shielding enemies guard with the shield strike skill, this goes well with daggers.
the other skills are preference, but i would suggest using the shield parry to get onto larger enemies, as well as scarlet kisses for general brawling and climbing, and i use the gap closer as i prefer that.
the other thing that assassin brings to the table is the ability to use bows and swords. this also might sound bizarre, but a great pairing is a bow and a sword.
the problem with swords that is while they do good damage, they leave you very vulnerable to being locked in hit recovery animations and dont offer the double jump and roll that daggers do which is conducive to surviving close quarters combat
there is a sword perk where you place an explosive in the ground, you should be using this to explode mimics in BBI when u open the chest (just plant it and run far away then back, detonate it, and open the chest. u have to practice the distance), but besides that it is an amazing skill to set up before hand when you are using your bow, as u can trigger it once enemies have closed the gap.
this is where the sword will shine, as u can either explode them, or you can use tusk toss to launch them, then use compass slash on their fallen bodies to hit them repeatedly and punish any enemies that close the gap to you.
as for what skills to use on the bow it is mostly preference but id suggest five fold shot and full bend. you can use a rusted bow and inflict torpor but they dont have the same power as a strider with cloudburst and fracture.
hope that helps! and this advice about using every weapon applies to every hybrid. you should carry them with u and swap them in combat as needed. just make sure you're in a neutral animation or they wont swap (you can force that with instant reset btw)
cya
Idk how common this might be, but I'm one of those gamers that has over the years found games that they just click with and will always go back to, like diablo 2, cyberpunk, mgsv, dragon's dogma DA, etc.
I know there are more people like me, because I was active here before there was any DD2 news and remember interacting and seeing content often.
The performance issues of 2 made it so that I couldn't play through the game, but I feel like this sub reddit in many ways departed from that pre-DD2 era. That's fine, it's how things go and I'm not angry or demanding change.
But I just wonder, how many people like me are still around on here and remember that? Do you still play DD1 (I do!). What are your thoughts on 2, do you play that as well still? I'm hopeful one day the performance will be a lot better and am patient but who knows.
And then I guess another question, have you found a community that kind of captured that pre-DD2 era vibe? This sub reddit feels like it has kind of departed and is now about DD2, it would be nice to just see the daily feed of DDDA.
Thanks!
every time ive checked into the ways to find people to play with its always like "im a guy, i want to play with a girl, 18+" and its like bro what?
is this game tinder to some people? why is this so prevalent? if it was like the one time- alright. whatever- but its like looking at a craigs list personals board or something!
am i just using the wrong servers? i must be. are you guys running onto this? where are good places to find people to PLAY THE GAME with?
I think if the game made it so you would never get the same colour energy more than 2 times in a row in a multi energy deck, that would make so many cards and decks viable over night.
Since it's an online only game, it's totally possible for them to do- like how they guarantee you start with a basic every hand.
do you feel this would break the game? i feel like if a deck doesnt have some kind of a win condition set up by turn 3 the chance that it will win plummets off the side of a cliff.