
u/Chance_Tomorrow_4279

The Rainmaker as a playable character
Inspired by Rainmaker, Playable Character (Rep/AB+) by SuddenlySquid
The first custom extra damage curse! Also with a more persistent version
The Siren as a playable character
Inspired by Siren, Playable Character (Rep/AB+) by SuddenlySquid
Updated some of the cards in my Bbli$zard Island Mini-Pack cuz there's finally more dynamic renders of these guys
Full pack avalable on:
- PrintFour: https://printfoursouls.com/booster/bbliszard-island-mini-pack
- Tabletop Simulator: https://steamcommunity.com/sharedfiles/filedetails/?id=3802058937
- Google Drive: https://drive.google.com/drive/folders/1CO1ShXvbN0oco-bnw_0iXOXDCzBtK9iz
Of course, if there's any thoughts or improvments you'd like to suggest, feel free to write them down
I ported Detonate by Lost Boy Entertainment into Tabletop Simulator
Dead Lander Ω from Bug Fables as a room card
Inspired from the Bug Fables cards by Queen of Glitch
BreaKey!
Now available on Tabletop Simulator! https://steamcommunity.com/sharedfiles/filedetails/?id=3800020157
Based on a mod by Yazawa AkiOS, art taken from there too: https://steamcommunity.com/workshop/filedetails/?id=3439894809
Tsukumo Sana on a site for custom The Binding of Isaac Four Souls cards
Reworked Damocles to upgrade the price of its cool bonus from "dis gos aweh wen yuo duy :(" to "I am every moment in dread lest something may cause me to lose my life."
Planning to release a buff for my Jacob & Esau rework on PrintFourSouls to give the player more reason to flip between characters beyond stats and item sets. Any thoughts, like better ways to word it and such?
The option for an extra attack is meant to represent each character having a chance to attack.
Right now the pictures in the gallery are saved as unpublished draft changes, and I wanted to make sure they were any good before releasing them.
My original Jacob & Esau rework for reference: https://www.reddit.com/r/FourSouls/comments/1w64yxl/my_jacob_esau_rework_implementing_the_gimmick_of/
Reworked Tainted Jacob & Dark Esau to make them feel closer to the original game while changing as little of the present stuff as possible
Reworked Tainted Magdelene to encourage a more dauntless playstyle
Custom item which acts as an overcomplicated take on Wooden Nickel
Attached picture no longer relevant, newest version here: https://printfoursouls.com/user/maxrinstripe/cards/ddf9954d-15de-4530-8695-572a57b4d988
Now available on Tabletop Simulator! https://steamcommunity.com/sharedfiles/filedetails/?id=3797271296
I learned from my previous attampts to "rEwOrK" Wooden Nickel that you can't improve on a perfectly good design, so instead I decided to make my other ideas for it into a whole new item.
The idea was to play with the amount of money earned from the die roll while keeping the earnings average, and thus the quality of the item, the same.
And I also feel like the item is pretty flexible; like, if you have 3 items you could go the boring route and make it a 50/50 for 3-4 cents, or you turn the 1 and 6 into -2 and 9 for that gambling rush!
Made an alt. version for my Soul of Mt. Celeste, now looking less like a basic soul heart
I've ported all the reworks I've posted here to Tabletop Simulator
Not on PrintFourSouls, sadly, as the pack was too small to be approved
https://steamcommunity.com/sharedfiles/filedetails/?id=3795006192