Updated some of the cards in my Bbli$zard Island Mini-Pack cuz there's finally more dynamic renders of these guys

Full pack avalable on:

Of course, if there's any thoughts or improvments you'd like to suggest, feel free to write them down

u/Chance_Tomorrow_4279 — 29 days ago

Planning to release a buff for my Jacob & Esau rework on PrintFourSouls to give the player more reason to flip between characters beyond stats and item sets. Any thoughts, like better ways to word it and such?

The option for an extra attack is meant to represent each character having a chance to attack.

Right now the pictures in the gallery are saved as unpublished draft changes, and I wanted to make sure they were any good before releasing them.

My original Jacob & Esau rework for reference: https://www.reddit.com/r/FourSouls/comments/1w64yxl/my_jacob_esau_rework_implementing_the_gimmick_of/

u/Chance_Tomorrow_4279 — 1 month ago

Reworked Tainted Jacob & Dark Esau to make them feel closer to the original game while changing as little of the present stuff as possible

u/Chance_Tomorrow_4279 — 1 month ago

Custom item which acts as an overcomplicated take on Wooden Nickel

Attached picture no longer relevant, newest version here: https://printfoursouls.com/user/maxrinstripe/cards/ddf9954d-15de-4530-8695-572a57b4d988

Now available on Tabletop Simulator! https://steamcommunity.com/sharedfiles/filedetails/?id=3797271296

I learned from my previous attampts to "rEwOrK" Wooden Nickel that you can't improve on a perfectly good design, so instead I decided to make my other ideas for it into a whole new item.

The idea was to play with the amount of money earned from the die roll while keeping the earnings average, and thus the quality of the item, the same.

And I also feel like the item is pretty flexible; like, if you have 3 items you could go the boring route and make it a 50/50 for 3-4 cents, or you turn the 1 and 6 into -2 and 9 for that gambling rush!

u/Chance_Tomorrow_4279 — 1 month ago