Anybody else feel like they've just been chasing thatgunzerker high in every game since BL2?
God, there will just never be an action skill as dangerously addictive as that ever again, will there?
Like a never ending feed of dopamine.
God, there will just never be an action skill as dangerously addictive as that ever again, will there?
Like a never ending feed of dopamine.
Was sizing up Thea: The Awakening on sale and thought I would get a vibe check of what my fellow CRPG enjoyers might of thought of this.
Seems to be a blend of a couple of different genres. Would someone who enjoyed Vagrus: Riven Realms enjoy this?
Going through the whole series now, on Shadow Dragon atm after finishing Awakening and the two GBA games on NSO, I got to be honest with you guys, people seem to swear by the pegasus knights being amazing but I always have the hardest getting them to survive long term.
Their mobility is incredible but their damage output and fragility feels like a real problem I'm having a hard time dealing with. Any tips for how to best ultilize them?
Theres got to be a chance, right?
He could use a few more bumper stickers for his collection.
Please tell me his brother (Kurn) gets to meet them at some point. XD
Been using the IWD NPCs mod by Kolyok and after work, I loaded up the game and noticed their names have changed and conversations are giving invalid messages. Tried reinstalling, uninstalling and then installing again but no luck. Never changed the language or anything like that.
The bard is now "Destiny is Elusive" for example.
Was thinking of trying some out after I'm done with Mask of the Betrayer and was curious.
I know some have difficulty running on this version of the game but I really love the controller support for my crappy arthritic hands so I thought I would give em a shot.
Would suck to get halfway through a good one and then get stuck because of version issues so thought I would ask from people that might have done more testing over the last year than me.
While many do prefer NWN1 (my preference aswell) understandably, I was plesantly suprised at how many full sized player campaigns are still available for the sequel.
Thought this would be relevant for those who, like me, want to start a new playthrough because of augments but need a better idea of whats available before picking their archetype and origin. 👍
Had this fun idea for a Hellbreakers PC barb goblin that fashions himself an anarchist revolutionary that throws molotov cocktails and the like at enemies.
Is there any way to make this build possible with archetypes or multiclassing? Or is kind of a ranged weapon thrower with fire weapons as far as I could get?
My mind immediately goes to barb/alchemist but I have doubts about them meshing together.
Been thinking about taking it for a spin for the first time while trying Aielund Saga.
With the base game classes and races, feel like I've already played all the combos I was actually interested in and am now looking for abit more variety and this looks like exactly it, I just won't to turn modules into an imbalanced mess because of it but you can't have everything perfect, right?