▲ 183 r/Unity3D

Then and Now. Almost a year of progress.

One funny thing about being full-time developers on Coffee Raccoons is that you rarely notice the progress as it happens. Looking back at the old footage really puts things into perspective, and we found ourselves surprised by how much we've actually accomplished.

u/CoffeeCoonGame — 12 days ago

[SELF] Contrapposto plaster cast

This is a plaster cast of a sculpture I made a while back.

While it was still in clay, it fell off the easel and landed on its side, destroying much of the form. It took me another month to restore and refine it (I only sculpt once a week), plus one more month to make the plaster cast.

It was a frustrating process at the time, but now it's one of my favorite pieces and a treasured decoration in my apartment.

u/CoffeeCoonGame — 18 days ago

From prototype to something we're finally proud of (Before vs Now)

Hey everyone!

My boyfriend and I have been working on our game, Coffee Raccoons, for the past 10 months. I have to admit, development has gone much slower than we expected. Even so, we're really proud of how far the game has come.

When we started, we thought we'd finish it within a year. Since this isn't our first game, we figured we had a pretty good grasp of scope and timelines. Looking back now, that estimate feels completely ridiculous, we clearly had no idea what we were getting ourselves into! Game development is hard, and making your first commercial game is even harder. Every feature takes longer than expected, and there's always a mountain of marketing tasks pulling you away from development. 🥲

This video shows some of the progress we've made so far, and we'd love to hear what you think!

Have you made the same mistake? Did you underestimate how long your project would take when you first started? 😅

u/CoffeeCoonGame — 18 days ago

How would you recreate these painterly clouds in a 3D Unity scene?

Hey everyone! This is the direction I'd like to take with the art style, compared to how the game looks now. I'm still fairly new to translating my paintings into Unity scenes, so I'd love some advice.

My main question is about the fluffy clouds. I'd like to place them both around and on top of the hills, and I want players to be able to walk through them. If you have experience creating this kind of effect, or know of any tutorials, resources, or techniques that might help, I'd really appreciate your suggestions. Thanks!

u/CoffeeCoonGame — 25 days ago

🦝 We're making a co-op game about raccoons running a chaotic space café 🦝

Hey chefs! 🦝☕

My name is Lilith, and together with my partner I'm making a silly co-op game called Coffee Raccoons.

Since many of us here enjoy the chaos of working together under pressure, I thought you might find it interesting! In Coffee Raccoons, you can play solo or in local co-op as raccoons running an intergalactic café.

During the day, you work together to keep the café running, experiment with strange coffee recipes, and serve alien customers. During the night, you explore alien planets using scrappy scavenging gear to gather bizarre ingredients for your drinks. Some coffee beans can teleport you, others can warp time, and some ingredients can make your coffee produce soothing melodies. Have you ever wondered what cloudy foam might taste like in a Milky Way latte?✨

One of our favorite mechanics is that raccoons are naturally anxious creatures. As orders pile up and things get hectic, they become stressed, so sometimes the most important task is taking a break and hiding inside a trash can. 🗑️🦝

We recently announced our Steam page and trailer, and we're currently working on a demo. We'd love to hear what Overcooked fans think! What are your favorite co-op mechanics, and what makes a co-op game fun for you?

Steam page:
https://store.steampowered.com/app/4448200/Coffee_Raccoons/

Thanks for reading, and have a lovely day! ^^

u/CoffeeCoonGame — 26 days ago

2,134 Impressions → 270 Visits → 7 Wishlists. What Are We Missing?

Hi everyone!

My girlfriend and I opened our Steam page about 2 months ago. Since then, we've spent a lot of time improving our trailer, polishing our screenshots and capsule, and localizing the page into 7 languages besides English.

One thing we've noticed is that whenever we slow down our marketing, our wishlist growth almost drops to zero. 😬

What confuses us is that our analytics seem decent. For example, yesterday we had 2,134 impressions and 270 visits, but only 7 wishlists.

Do you think there's something wrong with our Steam page? Are we attracting the wrong audience? Is the trailer not converting well? Or could it be something else?

We'd really appreciate any feedback. A fresh set of eyes and an outside perspective could help us understand what we're missing.

u/CoffeeCoonGame — 30 days ago
▲ 13 r/Games

Coffee Raccoons - Team Anoxic - Manage an Intergalactic Café and Gather Ingredients Across the Galaxy

Steam page | Gameplay Trailer Hey fellow gamers! My name is Lilith, I’m an artist, and together with my partner I’m making this silly game that you can play solo or in local co-op.

During the day, you manage your café as a little raccoon barista, experiment with strange coffee recipes, and brew beans that can teleport you or warp time. At night, you explore alien planets using scrappy scavenging gear to gather bizarre ingredients for your drinks. Have you ever wondered what cloudy foam might taste like in your Milky Way latte? Or have you ever drunk coffee that produces soothing melodies?

One of our favorite mechanics is that raccoons are naturally anxious creatures, and they get stressed from all the work, so to reduce stress you need to relax in a trash can.

We just announced our Steam page and gameplay trailer, and we are currently preparing a demo! We can’t wait to implement all the quirky ideas we have!

Thank you for reading, and have a lovely day! ^^

u/CoffeeCoonGame — 1 month ago
▲ 299 r/SerbiaGaming+1 crossposts

Coffee Raccoons - Run an Intergalactic Coffee Business With a Partner or a Friend

Hi everyone! 🦝

My name is Lilith, I’m an artist, and together with my partner I’m making this silly game that you can play in local co-op mode.

During the day, you manage your cafe as a little raccoon barista, experiment with strange coffee recipes, and brew beans that can teleport you or warp time. At night, you explore alien planets using scrappy scavenging gear to gather bizarre ingredients for your drinks. Have you ever wondered what cloudy foam might taste like in your Milky Way latte? Or have you ever drunk coffee that produces soothing melodies?

One of our favorite mechanics is that raccoons are naturally anxious creatures, so they get stressed from all the work. To recover, you’ll need to relax inside a trash can and rely on your partner to keep the cafe running until you’re ready to jump back in.

We announced our Steam page and official trailer, and we are currently preparing a demo! We can’t wait to implement all the quirky ideas we have!

Steam page: https://store.steampowered.com/app/4448200/Coffee_Raccoons/

Thank you for reading and have a lovely day! ^^

u/CoffeeCoonGame — 12 days ago
▲ 58 r/spacegames+4 crossposts

Coffee Raccoons - Manage an Intergalactic Cafe and Gather Ingredients Across the Galaxy

Hey there! 🦝

My name is Lilith, I’m an artist, and together with my partner I’m making this silly game that you can play solo or in local co-op.

During the day, you manage your cafe as a little raccoon barista, experiment with strange coffee recipes, and brew beans that can teleport you or warp time. At night, you explore alien planets using scrappy scavenging gear to gather bizarre ingredients for your drinks. Have you ever wondered what cloudy foam might taste like in your Milky Way latte? Or have you ever drunk coffee that produces soothing melodies?

One of our favorite mechanics is that raccoons are naturally anxious creatures, and they get stressed from all the work, so to reduce stress you need to relax in a trash can.

We announced our Steam page and official trailer, and we are currently preparing a demo! We can’t wait to implement all the quirky ideas we have!

Steam: https://store.steampowered.com/app/4448200/Coffee_Raccoons/

Thank you for reading, and have a lovely day! ^^

youtu.be
u/CoffeeCoonGame — 1 month ago

[Self] Clay sculpt of a mask

This is the mask of my favorite band. The original was made of wood, and I tried to replicate it to the best of my abilities.

u/CoffeeCoonGame — 2 months ago

Has anyone here played the co-op mode? What were your impressions?

My girlfriend and I recently played the co-op mode together, and we were curious what other people thought about it.

We both really love the game and already played a lot of it solo, but in co-op we noticed a few things that felt a little awkward.

First, in the camp, it sometimes didn’t feel like we were truly playing together because one player often had to wait for the other to finish something before they could do their own thing. The camera transitions also took control away from the other player pretty often, which made the flow feel a bit clunky.

Another issue we had was during dungeon runs. The second player (the goat character) was sometimes really hard to keep track of during fights. When a lot was happening on screen, the color palette and effects made it difficult to quickly see where that character was.

We still had a lot of fun overall and definitely enjoyed the game together, but I wanted to hear other people’s thoughts and experiences with the co-op mode. Did anyone else have similar issues, or was your experience different?

reddit.com
u/CoffeeCoonGame — 2 months ago
▲ 289 r/space

If NASA’s Artemis program succeeds long-term, what do you think the first real lunar industry will be?

I often try to imagine what the future will look like now that we’re close to building a permanent base on the Moon, something that could realistically happen within our lifetime. But what comes next after that? For a sustained human presence, there must be viable business models that make lunar activity economically worthwhile in the long term. What kind of industry could emerge first to support that?
I can see tourism being one possibility, as well as mining, but what else?
I’d love to hear some creative ideas!

reddit.com
u/CoffeeCoonGame — 2 months ago

Honestly, I can’t fully express how I felt while playing the DLC. At times, it felt like some kind of inception. I was playing a game that exists on another layer of reality, and that layer had its own abstraction on top of it.

don’t even know how to describe it properly, but it was beautiful. I’m so glad a game like this exists.

It gave me a feeling I’ve been chasing since childhood, the chance to step into the boots of an astronaut explorer and explore the universe.

reddit.com
u/CoffeeCoonGame — 2 months ago
▲ 47 r/witcher

Hey guys! I’m currently reading "Tower of the Swallow", and so far I LOVE Ciri’s character. I started really loving her back when she was in Kaer Morhen and had a dead rat as decoration in her bedroom. I also love how CD Project Red portrayed her in the games, especially in the trailer for The Witcher 4.

That said, I didn’t like Ciri’s character in the TV series. To be honest, I only watched the first season, but there was something really off-putting about her portrayal. Since I watched the series before reading the books, I was so surprised to realize that I actually love her and find her adorable!

Am I the only one? Did you perceive her differently too?

reddit.com
u/CoffeeCoonGame — 2 months ago