u/DEV_ivan
Suggestion: Explosions should amputate
There'll be sawblades in this game!
Yea, I digged through Casualties Unknown's ripped assets and found `Saw.ogg` and `SawIdle.ogg`. And I got interested.
Them sawians won't go eat, so I've been sent to take their stupid tablets away.
Why tf are y'all going crazy over "Dirty Frag", don't act like Windows doesn't have over 80 UAC bypasses too
Plans.
To be exact, I decided to write my own mod for C:U, with BepInEx 5.4.23.5, dnSpyEx 6.5.1 and .NET SDK 10.0.203. The mod does nothing but make a custom command testcmd printing Works! into the console. I'm simply introducing myself to Unity modding.
Now, the plans? Hmm... I can try RshLib (or not?) to make...Impact Dynamite (Dynamite but detonates on impact).
Just decided to share my personal progress, nothing important.
(I got Dune from Player Sprite Replacer _Numpad_)
ORSONIKS WTF IS THIS?????
I thought the spike stabber wouldn't pierce 30cm (12inch) steel, a thickness of steel that would stop even an anti-tank round! Now I had to use up my Makeshift L.R.D., my ripped dressing, 2 plants for another ripped dressing, IV Saline from medical crate nearby and intoxicate myself with water from geyser! This is BS!! >:(
Invincible Expie
No watermark and blue background. Have fun!
Realistically, amiodarone overdose should cause bradycardia->heart block, hypotension->cardiogenic shock, nausea->vomiting->hepatitis, and pulmonary toxicity (chronic use). Here, in Casualties Unknown (latest version), there's no overdose.
Just thought it'll be nice to share this feature I found.
I'm just curious, I haven't been checking the situation for long, as I got way comfortable with Tiny10 LTSC.