▲ 11 r/bfme

BFME Patch 2.22 balance issues

I did the good campaign on hard difficulty a little bit ago and now I'm doing the evil campaign and holy hell why does the evil campaign feel like such a difficulty spike? In the good campaign I was able to take units I got from the beginning of the campaign all the way to the end of the campaign pretty easily, but in the evil campaign I just lose everything in every assault I make.

I was thinking in the good campaign that I probably had an easy time because there's like 8 more extra heroes that have a leadership bonus so you just tear through everything, but in the evil campaign whatever leadership bonuses you get seem to just be things like combat experience or gain resources. I can appreciate the resources, but the combat experience is useless because it's the campaign so your battalions only level up once per level.

So I had a rough time playing Isengard but I figured whatever, once I get to be Mordor the difficulty will probably lighten. The only units to give me trouble in the good campaign were Mumakil but as long as I had archers it was manageable. Nope. My archers were a sign of foreshadowing because much like in my good campaign experience archers countered them. I knew I'd have trouble but I felt like I'd be able to brute force it like I tend to do in RTS games. Which might work were it not for the fact that Mumakil are EXPENSIVE. Whatever that's not an option, fine I'll just use units that counter archers. Except in the evil campaign I noticed that archers tend to counter... everything? Mordor has a lot of units to choose from but there's only TWO units that counter archers: The orc warriors and the drummer trolls. Okay so a choice between THE WEAKEST battalion in the game, and a single unit that falls apart just as fast going into archers. How do they have so many options to choose from, but none of them viable against a unit the ai seems to LOVE using? And it's not like I can just use those units and hope for the best because the actual counters for those units are still a problem. I noticed this while playing Isengard too, their only counter for archers are ALSO their basic unit (that for some reason is 40 command points despite falling apart when not using the shield formation). Any other unit pretty much falls apart on arrival.

I know the balance in the original game was quality vs quantity units, but it just feels so rough when the quality side far outweighs the benefit of the quantity units. Is there at least any advice anyone could give for the evil campaign? Because I feel like I'm going to tear my hair out by the end of it if I don't find a less stressful way to manage it.

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u/Darklight645 — 11 days ago
▲ 470 r/Deltarune

Hey Jack, how many more days until chapter 5 comes out?

Don't mind the background noise it's normal.

u/Darklight645 — 16 days ago

System Sounds has reset to 100 at least 15 times since the recent update

As the title says, since the most recent windows update at least half of my application's sounds have reset to 100, annoying but manageable, I can just set it back to what it was. All fine except for the System Sounds which seems to reset to 100 just about every time I close a game or whatever I'm doing, no matter what. I have to constantly change it over and over so that I don't damage my hearing through my headphones.

  • AMD Ryzen 5 3400G with Radeon Vega Graphics (3.70 GHz)
  • RTX 3060
  • Windows 11 Home
  • Version 25H2
  • OS Build 26200.8655
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u/Darklight645 — 23 days ago

I was wrong

It had been too long we said. Capcom had no interest in it we said. It wasn't possible we said.

We were wrong, and I apologize.

u/Darklight645 — 29 days ago

What if there's the possibility of a third route?

I was doing some theory crafting and was wondering about how at the present moment, it seems that the way to get the TwistedSwd at the present moment is by abandoning the weird route in chapter 2 so that the ThornRing remains in our inventory. Of course this probably won't be the case, but if it was it could open up the possibility of there being another route.

At the present moment there are two, maybe three routes already. The Pacifist Route, the Weird Route, and possibly a route where nothing specific is done, basically the Deltarune equivalent of Undertale's neutral route. But there could be a third route that involves getting the TwistedSwd specifically. Currently as it stands in the Weird Route we use the ThornRing to corrupt Noelle, it'd feel weird to me if we were able to just take it off of her during the route to craft the TwistedSwd once we get the PureCrystal. Maybe there will be an event in the Weird Route that involves sacrificing Noelle along with the Shadow Crystals to get the PureCrystal and get the ThornRing back to make the sword, or we could get the ThornRing back by other various means. Those are different theories than what I'm trying to convey today.

So in this hypothetical route, we get the ThornRing and the PureCrystal at some point during the future chapters, woohoo! What do we do with it though? Is it just a weapon that acts similar to ThornRing in battle or does it serve a different purpose? I propose the latter option. There are many folk here who wish to see our vessel in game. What if this was the purpose of the TwistedSwd? Not just as a weapon, but a way to gain control of our vessel. It seems unlikely that Kris would just let us body hop willingly, but what if the TwistedSwd didn't give him that choice? What if that was the key to getting our vessel? I can't think of what would happen after we got our vessel though aside from the fact that Susie and Ralsei would NOT be happy about that. Maybe with our vessel we would cause The Roaring, or perhaps our vessel is what we need to stop The Roaring in the first place. A necessary evil to stop the world's destruction.

The upsides: More content, yay! I want to play more of this game and another route would mean more game!

The downsides: The routing would probably be a little complicated. Intentionally abandoning a different route to gain access to another route would certainly be a choice from a game designing perspective. It also definitely wouldn't be intended for your first playthrough (though that could mean more game! Yay!). Another downside would be that there's only 3 save slots at the moment. I don't know about everyone else but I'm currently using all of my save slots for the two current respective routes plus going back to fight the Secret Bosses whenever I feel like. Another route would force me to sacrifice one of my save slots so that I could experience it.

Anyway, I had a decent time writing this theory, I hope you guys like reading it. :)

u/Darklight645 — 1 month ago

Good lord the body horror in this log disturbs me

These things already looked creepy to me, knowing what they do makes me more nervous for the fact that I willingly swam next to like 10 of them at the same time

u/Darklight645 — 1 month ago

I HATE HATE

I HATE HATE! I hate the fact that I hate! I hate that other people hate! Why must we lower ourselves to such harmful emotions, why must we insist on hating everything! Why must we hate! I want to stop hating! Hatred just makes me angry and being angry makes me angry! I just hate that I have to hate! I hate hate!

u/Darklight645 — 2 months ago

Can't remember the last time I had a dps or support game, I'm just destined to forever be a tank.

u/Darklight645 — 2 months ago

Shout out to my goats the clothing red button and the blue button jellyfish for being stand-ins replacing the other two

u/Darklight645 — 2 months ago

It didn't feel good when it was first added to it, and it really doesn't feel good now. It feels like such a waste of a helpful refresh when half of the other ones are leagues better. Who knows maybe bad "helpful" refreshes help balance it out but two of these in a row really sucks for a spell that already costs 4 gold.

u/Darklight645 — 2 months ago
▲ 347 r/Terraria

I really wish I was lying this made me angry it took me HOURS to find it while trying to last time

u/Darklight645 — 2 months ago