u/Dragolitron

Image 1 — Favorite character that can cry and still be a badass?
Image 2 — Favorite character that can cry and still be a badass?

Favorite character that can cry and still be a badass?

Zabuza from Naruto

Thragg from Invincible

Spoilers, but they both cried right before taking someones life. No not after, before.

u/Dragolitron — 14 hours ago
▲ 29 r/EdgarGangBS+1 crossposts

We need a banner and I am open to suggestions

I'm not sure what kind of banner would be appropriate for the subreddit. Feel free to make posts of your own banner idea until then. I'll give credit of course.

I think I will give this event a week, if you need more time please request. After that time I will nitpick a select few arts and from there everyone gets to vote which banner for the subreddit.

u/Dragolitron — 3 days ago

Why didn't these players use health gear on Rosa if they're not using the plant life star power?

When you use Rosa one thing is for certain, you're gonna use speed gear and thats always essential on Rosa since you're only gonna use her on bushy maps.

For her second gear, its dependent on what star power you use on Rosa. The damage gear is an unnecessary overkill if you're already gonna get the damage from her super using Thorny Gloves star power.

The damage gear is better when you're using the Plant Life star power. Rosa is already gonna get free healing so the damage gear synergizes better than the health gear.

Both Sergeant and Sitetampo used Thorny Gloves damage gear but I dont think that was the move since Rosa needs to recover faster. I'm not sure they would've won just by changing gears alone.

u/Dragolitron — 3 days ago

Byron conquers the title of Anti - Support - Support! Who is our Anti Support - Artillery?

Anti support support honorable mention - Kit?

This wasn't even close and kind of expected. Byron is good into those healer tank comps while being a healer himself. His super does punish players for grouping up like Doug or Gene. Byrons attack is quite annoying and stingy with DOT.

Kit counters supports in a different way. Hes good against squishy targets like an assassin but doesn't have the damage or any significant anti clump tools against a support tank comp or some other synergy.

Ziggy, Willow, and Berry are on the table as they were all playable during the thrower only day during the randomBS event. Now lets discuss which artillery counters support brawlers.

u/Dragolitron — 1 day ago

Isn't the Griff bug patch a bit too drastic? Wouldn't that affect his place too much before a big event?

Brawl Stars refuses to do any serious balance changes before an esports event to avoid disrupting the competitive scene. If we do get balance changes its under specific conditions

  • Bug fixes that weren't supposed to be there in the first place
  • Nerfing OP brawlers on release that are too new for esports anyways
  • Rarely small nerfs to top brawler(s) that receive small nerfs (only small impact in comp)

Griff only got a bug fix so he didn't technically get nerfed yet. But Griff had this bug for YEARS. Griff effectively got reworked before the brawl cup so likely his placed in the meta changed entirely before a big event. I'm not the biggest fan of shotgunner Griff but I think this change was too heavy before the brawl cup even though its technically a bug fix.

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u/Dragolitron — 8 days ago

Crow reduces healing to be the Anti Support - Assassin! Who is our Anti Support - Controller?

Anti support assassin honorable mention - Fang

This wasn't really close. Most assassins are good into most supports but Crow is amazing into supports in a 3v3 reducing their healing. Crow is also a Max counter and the hardest counter to Jae Yong. His only weakness from the support class is Ruffs since Crow hates spawners and Ruffs spams sandbags.

Fang is really good at punishing players for grouping up and makes for a weird PDT counter. He can deal a lot of damage into a healer tank comp, so can Mortis with the hypercharge chain. In general assassins counters supports but you do have few exceptions like Doug.

You can use unofficial classes. For example you can suggest Lumi as anti support controller but you have to explain why. "Lumi could be a good candidate for anti support controller since she pierces, deals great damage into low mobility and her super + unlockables do a good job at control" thats just an example, you can use in theory any brawler. Doesn't mean others will agree though.

u/Dragolitron — 4 hours ago

Buffies couldn't save Bo long term, what about the rest?

Bo has been needing a star power rework. Its been 6 or 7 years since Snare A Bear was added to his kit and they've done nothing to it. Namsu did a good job explaining Bo's problem. For Bo to not get a star power rework to either of his star powers when he got buffies is tragic and Bo could forever be stuck in his noob stomper state like he has been for years.

Grom, Mandy and Mr P have a similar problem. They're all really good against bad players and are considered mythic/legendary shredders while not really serving a purpose in competitive. Mandy and Grom do have star power issues and recently Grom in particular has become more dependent on the damage star power since his damage nerf.

Mr P is now a worse Sirius, not just stats but design wise. Sirius feels less sufferable than Mr P and isn't as oppressive against bad players while still being problematic in competitive. Mr P is different since he doesn't lose his porters when he dies but it kind of makes him more toxic.

When Bo got his buffies, he naturally fell off again. With no rework to his star powers his mines are a testament to how good you are at the game. Technically Bo counters low mobility comps but there are way more competent controllers that do the same. Even with the nasty hyper buffie and the cheesy totem Bo has fallen off in comp but remains overtuned in the mid rank.

Will the other brawlers see a similar pattern? Mr P was actually a viable/balanced pick in comp for a decent amount of time after his hypercharge got reworked but he was killed again as he was hella dominant in rank where everyone overfeeds. As far as I can tell Mandy and Grom have been good against bad players since forever and doesn't serve any purpose in competitive outside of last pick in the case of Grom. Grom does have a 100% winrate in the brawl cup and LCQ last year so I think hes a tad better than Mandy, until he got nerfed.

What even happens when they get buffies? Will they follow Bo and fall off in comp again? Become too toxic all around and get heavy nerfs? Is there a way to fix/rework Mandy, Mr P and Grom?

u/Dragolitron — 9 days ago

Nita spawns Bruce the bear as our Anti Support - Damage Dealer! Who is our Anti Support - Assassin?

Anti support damage dealer honorable mentions - Spike, Lumi, and Tara

Nita is a short - medium range piercing tank like damage dealer. As long as Nita has home field advantage shes good into every support brawler ever. Once she gets that bear shes very overwhelming and while Nita does lack range you dont play her on open maps anyways. When she gets that bear, it can completely overwhelm a lot of support brawlers like Gray, Poco, Max, Jae Yong etc. Nita doesn't have a problem charging her super in places where shes already good, she has good bulk so she can take a hit until that super is charged.

Spike has decent anti clump properties especially with fertilizer. But against fast support brawlers like Jae Yong and Max, Spike can struggle. Spikes ok into support tank comps.

Lumi has good pierce damage and alright range. She kinda just tears everything apart in her sweet spot almost like Emz. Lumi has to be carful against assassin-support brawlers like Kit and Gray but shes amazing into healer tank comps and most mid range supports like Poco or Pam.

Tara has a lot of anti clump tools and shes good into aggro support like Kit and Gray but against range supports like Jae Yong or Byron she can't do much as she is squishy and can only poke from a distance.

Assassins come in a huge variety and we even have non official assassins that play like assassins such as Darryl and Mina. It wont be hard to find the one assassin that counters supports.

u/Dragolitron — 3 days ago

Favorite character thats sexist?

Charlotte from Black Clover - She hates men.

Akito Soma from Fruits Basket - SHE hate women and actually grows up acting/disguised like a man for most of her life.

Johnny Kreese from Cobra Kai/Karate Kid - He thinks women can't join the army for fight. He changes his mind later.

Edit - I forgot to include Misaki from Maid Sama. She hates men and grows up with only her mom and sister. She doesn't actually dress like a man like Akito but she does act tough for her family as a 'man' of the house.

u/Dragolitron — 12 days ago

I'm not sure if anyone suggested this before, but does anyone else feel like Damians super size is just too big?

Damian is obviously broken and it speaks volumes how oppressive he is in a meta that hates tanks. That being said I don't think they should over nerf him in the balance changes, whenever they'll arrive.

I've heard others suggest to nerf the amount of brawlers Damian can trap his super to one. While his super is quite deadly Damian isn't this shut down brawler like Otis or Cord. Damian is a tank. He should be able to trap multiple enemies but it should be harder.

Take Buzz for example, technically he's able to trap and stun lock up to 3 brawlers in his super but no one complains about it since the overall super range to do this is miniscule. The enemy team has to make some type of mistake for Buzz to trap all 3 of them.

Damian has a pretty large super, its actually bigger than a Lou super. Theres a good chance this isn't the only nerf he needs, I think its a good start to nerf the super size by 10%.

u/Dragolitron — 12 days ago

Barley served as our Anti Controller - Artillery! Who is our Anti Support - Tank?

Anti controller artillery honorable mentions - Sprout, Juju and all throwers tbh

This one was kinda easy. Artilleries are pretty annoying if you dont have a wall breaker and an aggro. The controller class has little to no wall break or aggro brawlers. They often get countered by other artilleries.

What makes Barley different is thats his whole specialty. He has his own control tools as an artillery. Barley is a very good counterpick to Sirius so he has some relevance in the current meta. Barley will flourish once more when he gets his buffies but until then hes a strong last pick into controller comps.

Generally tanks overwhelm support brawlers. I'm curious who the community will call the anti support tank. Unofficial classes are allowed as long as you can provide a reason why they belong there.

u/Dragolitron — 5 days ago

Most of the low tier brawlers are...

- Hard to use

- Need team coordination

- Actually are that weak

- Deep down the starr road (R-T for example has low playrates since no ones unlocked him yet)

High tier brawlers are...

- Easy to use

- Thrive in chaos

- Actually are that broken

- Noobstomper

- Easy to obtain (Shelly for example is free for everyone)

u/Dragolitron — 13 days ago

The biggest super batteries...

I think its between these 3.

Frank pre rework was definitely the biggest super farm but now he can do something and feed less. Once Frank has that first super ready he can make plays and cycle it. He still has to be low health to get that burst damage which means feeding.

Doug arguably feeds more comparing his pre and post rework state. He has to heal to build up super which means his teammates have to feed instead. If Doug wants to cycle his super, unlike Frank Doug is gonna feed a lot since he has to 'die' to get value from his super or if he uses it on a teammate they have to do the same thing.

Rosa has short range and no real approach tool like Doug but Doug is at least a support brawler. Similar to Doug, Rosa has to soak up a lot of damage, difference is Rosa doesn't have to die and instead absorbs a lot more damage in that super to cycle it since its one massive shield.

u/Dragolitron — 14 days ago

The Controversy with Hyper Buffies

A lot of competitive players are actually distasteful of hyper buffies from what I've read. Its considered the glorified stat buff all over again, the only reason (some say) HCs lost their stat buffs was because it would be overwhelming combined with the stat boosts. Imagine Bo with a 25% damage boost and a 4th projectile, thats 6400 damage per ammo... one way or the other these HC stat boosts were going to go away whether it was to try to balance the game or to not go overkill these specific buffies.

Out of the 3 buffies, hyper buffies seem to add the least depth. In their current state they're kind of just glorified stat boosts. Bo and Spike are the biggest offenders. While Bibi has a broken hyper buffie I wouldn't call it a broken stat buff outright, it instead removes Bibi's weakness her attack was balanced around, its not exactly deep but not a simple stat buff either. Nita is a little more creative and original in her hyper buffie but its not exactly good game design, her hyper buffie gives her a lot of range with no draw backs and it seems Nita is dependent on her hypercharge to be meta just like last time as her other buffies are on the weaker side but that might be for the better.

My Reasoning with Poco and why his Hyper Buffie is Different

I was quite overkill on my first attempt but I think I nailed it down with Poco's hyper buffie. Poco has always lacked a real defense tool against aggression. His screeching solo star power is about as close as it gets. Solo is a very good star power, combined with the SCR buff Poco can feed off of aggression to an extent but it doesn't truly defend himself. The star power gives Poco a bit of 1v1 potential and a kill confirm tool since Pocos super has a lot of range and area.

The hyper buffie is meant to be Poco's defense tool against aggro and I consider it somewhat skillful even. Damage isn't often a balance way to give support brawlers defense tools such as Jae Yong and Doug but here it works because the range is very limited. Poco has a wide base attack but the closer you get the smaller that spread becomes.

Giving Poco a secondary attack (like Sirius) that deals the same damage as his first attack seems comparable to Bo or Spike but theres actually a small window for Poco to actually deal that damage. Poco will still deal the same damage in most of his matchups as a mid range brawler, he doesn't have much mobility so even if he could he has no reason to get close to anyone to deal damage.

Only against aggro will Poco be able to deal 3k damage but he can't do it in a full 360. Multiple enemies that are close to Poco only feel 1520 while enemies at a mid range only feel 1520. As long as Poco isn't aiming at something else, he has a 'sweet spot' thats considerably small but gives him that counterplay against aggression.

u/Dragolitron — 18 days ago
▲ 3 r/FemaleBrawlersSimps+1 crossposts

Kaze! Her face and body look like Mandy, the ugliest brawler ever.

Kaze has a weird bald spot and her face paint looks alien like. Kaze uses that weird shade of green thats really gross. Her little smirk is so disgusting. Those weird red spots on her cheeks aren't even placed correctly, she has paint in her eyes. Her eyebrows are so chopped, why are they shaped like that? The way she stands there with her arms crossed looks like one of those villagers from minecraft, its so weird.

u/Dragolitron — 21 days ago