Question about how the time scale works more in-depthly

First off I will say I know how the generation works and the evolution works I'm not asking about that mechanic itself on the basic level

I'm asking that if you choose to only have babies, where some of them die, then you have more, repeat the process, even if you have to like brute force it with console commands or mods, if you skip the 15 years will the babies grow into adults, the same with if you get the generational thing but just by normal time passage, because this is normally something you wouldn't do in normal gameplay at all, I'm wondering if the game is smart enough to recognize it at all

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u/Drakaina- — 13 days ago

Is there a interactive guide of the skill tree anywhere

I'm wondering if there's an interactive guide of the skill tree anywhere that someone has made where you can just click on the skills in the skill tree and it will say exactly what you need to do for each thing

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u/Drakaina- — 16 days ago

I hope at some point the cut content gets restored

Dont attempt doing these, cut content maps and doing quests in them because they can glitch out quest progression, only do it when you're in the last zone, I cannot confirm how badly it will break your quest script, have at least one camp available in the last zone before attempting, if you have no campfire and you make the walker move in the last zone you won't be able to get back as far as I know

As someone that has 100% the game, I wish the cut content in the game could be restored, there is a lot of it, as of the last time I played you could officially get back and re-enter three cut content maps, two of them being in the start in region after the ancient civilizations zone, and one of them being before the Great tree zone.

I may or may not know of other cut content, but because you cant get there officially as far as I know I wont talk about them

From my pure observations alone, all of this is observation guesswork and hypothetical, dont take it as fact, the game was meant to be dramatically different to the version we have now, a few things I have observed.

- In the First Cut content map after the ancient civilization zone, you are meant to activate bridges to allow the walker to get further on, this gives me the assumption that early in development the walker was meant to move in the actual map itself, and not just stay in one place in that map zone, but we actually change places in that zone depending on progression

- Within the exact same map there is a village of corrupted Golem, one of which being referred to as a white and Golem, I dont remember this anywhere else, this village had artifacts and sort of its own pseudo culture to the murals and beast of reincarnation, maybe earlier on the co-opted golims were meant to have a bit more of a presence then just being lost, the only in-game example would be the map we have to ring the bell

- In the second cut content map after the first there is another colony, that's not much really out of the ordinary here, what lies slightly beyond, with two zones that don't really have a name at all which I have just dubbed The abandoned highway and the collapsed City because of how they look, because of how long it is and there is signs of it being built early on but not finished, I guess at some point you were meant to even take control of the walker completely or it being on rails, this assumption comes from the fact that we have got a third person view of the walker of it actually walking when we are inside of it, it's already got the camera work and the animations for it, plus at the end at the far far end there's a single platform without anything out around it, it's also has triggers that if you step too close to it if you're approach it from the front but it would teleport you away and back to the next safe place of stable ground that you were standing on

- the map just before the Great tree has two of the birds, I don't know what the original plan was for this zone, maybe there were meant to be four birds, maybe this was the zone where you were meant to fight the original two birds or one bird in each zone, the awesome remnant cutscenes but mostly broken, maybe the Great tree was meant to have something else I don't know, but if you go into this zone it is weird because of the orientation direction that you would approach it from

- With the Map that takes you underground in The Wasteland zone, there is a long abandoned stretch of road, which makes me think that you were meant to control the walker here as well, because of how it's designed the same with the other one I assume it was meant to collapse and you were meant to get away

That is all that I've been able to find by myself completely legitimately, although I did not discover how to get into the zone before the Great tree though identifying how to get into the First Cut two cut contact maps

I wonder if anyone else has had any other discoveries

This is how it gain access to all the zones when I last played I don't know if they still work

how to get out of ancient civilization zone

You can head left to get to the prologue zone or head right to get to the First Cut content map

how to get inside of abandoned mining zone This is after you have got inside of the abandoned mining zone by following my guide on how to get out of the ancient civilization zone

How to access the interior map of Sagami abandoned mine Follow my first guide, you can either go right or left to gain access to it, but it's much easier from what I have tested to go left it is a long track though

how to get out of the crater Follow the video in this link it is far by the most simple if it hasn't been patched This glitch works on the teleporters last XYZ coordinates so feel free to experiment, the teleporters inside The Wasteland zone map itself will not work it has to be teleporters outside of the map, you could be pushed really far out really high up or below the map I don't know where all of them spawn

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u/Drakaina- — 24 days ago

Because I heard PSO3 is coming I wanted to start a discussion of what you would like to see in the next game

I want to start a discussion on what people would like to see in the next title, as we all have our own ideas of what we want or what we dont want, in no particular order I'm gonna list some stuff I want to see in PSO3, I would also be giving reasons why I would want to see it

- (1) A long and detailed planned out story from the very start of its conception stage, be it called episodes or chapters, with more emotional depth, will it be able to go to some darker places if needed

(The reason why I want there to be a longer and detailed story is because then people would start to care about the universe itself, if there is content for them to latch onto, the reason why I want It be more emotion is so people can connect with characters, be that through happiness, sadness, anger, etc, this is so the story has more emotional depth and not every character is just happy all the time)

- (2) The return of flavor text lore for pretty much everything

(The reason why I would want this back and for everything even if it's just nonsense of a if it is something that can be built upon later doesnt matter, it's having the info there so people can see the world and build upon information that is available, even if it was something as simple as "Photon sword, this standard grade weapon is given to all new Arks recruits that have joined the organization" or "Photon ration, the standard meal pack is given to Arks members that are on deployment, it doesnt taste very good but it does have the nutrients that they need" although small pieces like this itself won't build upon much but if there is a lot of it it starts to create a living breathing universe)

- (3) More diverse and complex characters, having more unique eccentric personalities so they stand out a lot more, like the psychopathic CAST Risa from base game, some characters that are meant to be annoying like the Deuman Pietro, a NGS example would be Glen from Chapter 4, where he is brutish and angry

(The reason why I would like this and the reason why I want them to be more eccentric is so they stand out a bit more, for them to play a trope, it would also be good if characters would actively clash and buttheads so they don't get along with one another, not everyone is under the same mindset making a more believable and livable world)

- (4) I would like to see the return of semi open world/open field, with random instances, as there is a benefit to having them and not just counting the home hub base

(I believe if done right the game could successfully incorporate open world / open field with random map generation if done correctly, not necessary but I would also like it if in the lore and universe they could explain why stuff is random every time you enter it, the most easiest example would be the floating continent from base game, because it is just a bunch of floating rock islands that sit above the planet of Ambuskia, it would make sense that each time you go in there will be in a random place because they're just floating around in the air, again not necessary for it to be a thing that I would like it if there was information)

- (5) More basic features for weapon customisation for free, be that the weapons color itself, the Photon color, where the weapon is placed

(The reason why that I want this as in base game in some instances you could actually change the Photon color of the weapon itself, its called Photon colour but unlike NGS as far as I'm aware it only change the color of the visible weapon, not the PA color itself, as far as Im aware, in and yes we can't really select the color of the photons that we want, even with color variations, sometimes if we're lucky a weapon series would have different colors for some weapons so you could technically give a weapon a color it wouldnt meant to have if you multi weaponed it, that's the only exception I know of, but in the next game I would like for there to be a complete freedom on what colors you want your weapon to be what color you want your Photon arts to be and where the weapon is placed giving people a dramatic increase in customisation, I was thinking all of that would be completely cosmetically free off of the back, but in exchange weapons that you find could have a random visual effect like leaf in the autumnies, those would be the ones that have a actual random color or colors are signed to it, and you got to find them to collect them then you can remove it and assign it to a weapon making those that huntable things)

- (6) The return of actual specific species attributes and differences, as this is what makes playing at the different species fun is them having a unique attribute being it a benefit of a detriment

(The reason why I wanna see this return is because it's what makes the species unique itself, it was announced in the opening cutscene of Base Game by Regius, that they do have differences and each one of them makes up for the others shortcomings, that flavour exists it in the lore, but marginally in the game although there were some statistic differences depending on what species and gender you picked, in NGS this is absent, and I would like to see it return in the next game a bit more dramatically, given every species it's own unique visible flavor, beat it just before we have now, for adding back the original beast race, maybe something new, but I would like to see some differences)

(7) For every class that currently exists both in base game / NGS as well as it's predecessors for them to be fully active and available upon the launch of the new game

(The reason why I want this is, so that no one really feels excluded, that they can hop into the game as soon as it launches and have their class that they like to play already available, instead of needing to wait a long time for their class to be implemented into the game it's already here when it's launched)

(8) Whenever they decide to get around to it adding more classes into the game with more weapons

(The reason why I would like this is so that even more people could come in and find a class that they can enjoy along with a weapon that they can enjoy, be something like an actual whip, a maze or a scythe, adding more variety into the game for people with nice)

(9) Extensive class and weapon customisation, with dramatically expanded skill trees along with more PAs TAs and TACs from the start of the game, so people could find something that they like

(The reason why I would want this is because I like having customization, I like options being available to me and other people, even if they were always be the Meta, it's still gives people the freedom to customize the class how they want, it doesn't need to be the best maybe it doesn't even need to be optimized, but they have the freedom to customise and change their class and their weapon for something that they like the feeling of, and for people that love to mid-max and meta build it would also give them the freedom to customize and change how stuff works depending on the situation, adding a bit more customization, to how they want to approach the situation at hand)

(9) Returning to space and being able to explore other planets maybe even different dimensions

(I think this would be nice because then it gives the developers more freedom to customize unique Wolds that look dramatically different from one another, and if we take the slight law from NGS what the reason why we can do some stuff that we do is because the planet is saturated with photons, this adds in the ability although it may or may not be the same universe anymore, to add different effects and abilities for every planet, this intern may open up more than one way to play in the open world open field or instances, adding unique flavour to every planet)

(10) The optional choice both for keyboard and controller to remove the sub palette completely and to be able to activate stuff by combo buttons

(This should be a good step in the right direction as its not completely removing the choice for people who like the pre-existing system, its giving people the option to choose to add something so they can feel more comfortable with it, I would like it so that people could assign anything to anything even if it doesnt make any sensual motely, the reason why I would like it like this is just in case there is that someone that would like it like it even if it was something like A+B+LT+RT+LS to open the map, if they wanted to assign that particular button combination to be press and held or pressed in that order to open the map it does so, giving people the absolute freedom to customize their button configuration to how they want it)

(11) A bit of species and class hatred, has this would make the universe feel more believable for everyone not to get along

(I would like this as in like any sci-fi or fantasy not everyone gets along or understands on another, they may eventually come to terms and reconcile or they just may never, but having this be present in the universe would be world building, already existed in some shape of form in base game already, between the two characters Oza and Marlu, with the missions a force can be dangerous, Hunters are exhausting partners, how to fight from now on, how to fight from here on out, both started out saying how the other classes sucked and how they did not like them, but then eventually reconciled with one another, this is a good example of character building and walled building and should be more present in the next game)

(12) Discarding ships entirely and just making one massive big combined joint server, all at least giving people the freedom to move back and forth between servers absolutely without losing anything

(The reason why are we want this is just simply player numbers, the more people that there are together in one place the more people you can find and play with, if people are sectioned and quandard off into completely separate servers I can only link up on some occasions that looks sort of bad to me, so everyone having the ability to play with everyone is a positive outlook)

(13) Creative space being available from the start with updated features and mechanics

(I would like to see the return of creative space and it to be available to us from the start, with a lot more mechanics than what we can do now, a simple one would be to be able to set a decoy on a predetermined path for them to be able to walk between places that you have set, another one would be to assign them different interactions depending on who is interacting with them, be it the owner a friend a guest a alliance member a returning player to the space)

- (14) more unique enemy customization instead of reskins

(I would like this because it adds more variety into the game, I understand from the development point of view it's more easier to get a pre-existing model and put a top hat on it per se and then just say as a new enemy then to create a entirely new enemy, but that is where stuff gets stale if everything is the same it would be nice if we got new stuff and more varieties and variations of enemies)

- (15) different enemy factions fighting one another, in NGS this is non-existent the enemies don't fight or attack one another, button base game the rival factions actually used to fight one another without you being present you could watch them and this was fun and you need and should return

(I want to see this return as I found it to be a unique mechanic it also developed the world to a point to show what factions agree with one another be if they are sentient enough to understand or if they are just doing it because it's instinctual, but it's a nice turn to see that not everything is against us and hates us, sometimes they attack us because they actually do hate us, sometimes they attack us because it's just instinctual, sometimes they won't engage with us until we engage with them first or back them into our corner, it would be nice to see a difference of these variation of enemies in the next franchise)

(16) A true update to the multi weapon system, to add more uniqueness and engagement into the game

(I would like to see this although I don't really know what else to call it apart from a multi weapon, what you could merge two weapons maybe more depending on what it is into one another and this would fundamentally change how it works depending on what you used, maybe adding a positive or a detriment alongside it as well as adding new moves, depending on what you did you may have made a combine weapon or a new weapon, letting you switch back and forth between both weapons if it allows it, along with adding some new abilities because of it being combined together)

(17) More support for other people's native language text and audio

(This should be a good one all round because then it gives more people that don't speak Japanese or English a chance to play the franchise as a whole as it opens a new window to them, as I know there are some people that play this game but don't understand English and have a hard time playing it but if there was more native compatibility support it should help them out a lot)

I know what I have said is a lot and this is all I can really think of right now and what I would like to see incorporated into the next game, I'm also wondering what other people would want to incorporate into the next game and the reason why they would want that in the first place

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u/Drakaina- — 1 month ago
▲ 25 r/PSO2NGS

Random pictures when the screen went black

The screen went black so I took these pictures, if you didn't know sometimes when the screen goes black there's only a few things that would produce any sort of light source at all and these two emotes are one of them

- Shiva pose 2

- Hagith femt

u/Drakaina- — 1 month ago

What are some things you want to see in the second game

A simple as it says what are some things you want to see in the second game

Something I would like to see later on or just as a DLC is where you can become a mega megalodon, have it set out in like the deep Ocean and at the end you can start to swallow ships or something

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u/Drakaina- — 1 month ago

Completed the game 100% level 200 waiting for DLC updates

Completely finished the game, nothing else to do until they update it completely.

I've managed to find ways out the map of the kanto map zone, by the ancient civilization, wasteland map zone, by the crater zone, I don't think I'll be returning until there's new updates, or entail people have found ways out of the other map zones

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u/Drakaina- — 2 months ago

Original entrance to TGWT hypothesis

As of current patch for consoles version 1.0.9.0 this is still possible

Within the map of Sagami Abandoned Mine Zone, the original fourth map, far beyond its normal reachable boundary as far as I know, there is a lone elevator, it does nothing it is solid it has no interactables, on the way up to it it has triggers that will move away like you have fallen into water, or if you fall from a high place or try to climb to a place you are not meant to be like an ancient civilization around the raging river campfire.

With the four pictures of above the first yhree being in the Sagami Abandoned Mine, and the fourth being from the third map we have access to, there are similarities, there are two zones past the Sagami Abandoned Mine, which I have named the Abandoned Highway and Collapsed City.

Because of the absolutely massive disconnect in the game as of patch 1.0.9.0, between the ancient civilizations zone and the great wall, I believe that this was the original attended path that we were meant to take, but it just ended up being cut content, Im on console, so I can only articulate with the stuff I have access to, but with how you can see the collapsed City from, Sagami Abandoned Mine, and the great wall there's a strong possibility that this was meant to be the original path

I've also hypothesized because of the cut content that is in the kanto region, as well as in The Wasteland zone, I believe you were meant to have some control over the walker, be on rails and just controlling the left and right and some other gimmick, to complete control of it going to the objective point

With all of the ways I've found out of the map so far this is probably the uniqueist discovery that I found because not only is there the elevator platform the thing that teleports you away that is quite long and covers a massive earlier, there's also invisible walls out here, every other section of the Map that I have encountered so far that is not in the playable space doesn't have any invisible walls anywhere, as long as it's not near it, but this is so far out of bounds that it must have been cut earlier on, all removed from the game because they were short on time

u/Drakaina- — 2 months ago

Unused cut quest items

Here are some cut quest items that you can get if you manage to get your way into the abandoned mine.

This is 100% legitimately possible to do on console as of current patch, no mods, no save editor, no third party software, it is completely legitimately possible to do on console

u/Drakaina- — 2 months ago

How to wrong warp in the crater zone

The video is just to show that it works you don't need to do this method anymore that's presented

If you want to wrong warp in the crater zone follow the steps, load into any other zone that you want that's not part of the crater zone, any teleporter can work for this but there's a high chance it will drop you so far out the map that you'll just drop to your death, Emma will not be impacted by the full kill timer during the respawn animation, she won't be killed immediately after also, I believe it starts once the animation has finished, you can use any teleporter I believe it works off its X Y Z coordinates I recommend using the frontier teleporter the approach pipes teleporter, that is close to the original waypoint, this will put you just above the map safely, I have tested it multiple times, and the teleporters do in fact have a set spawn wrong warp location every time

u/Drakaina- — 2 months ago

Guide on how to access the interior map of Sagami abandoned mine

How to get up the map

I am on console, no mods, no third party software, no save editor, no teleport software was used, this is 100% possible on current patch

Important note, this may break quest progression, I highly recommend you do this at the end of the game or make a save file prior, complete quests in this zone at your own risk

Like with all my previous post with pictures and videos, I'm going to show you how to gain access to Sagami abandoned mine and not just the outskirts, follow the video guide provided you can choose to go right or left feel free to explore to your hearts content, I recommend going left though you all have to go all the way around the buffer zone, which will lead you into the zone you gain access to in the past and go all the way around that as well to get to Sagami abandoned mine and then just follow my video, sadly I do not have the software to record such a long video to show you the pathway there

u/Drakaina- — 2 months ago

I have games legitimate access to Sagami abandoned mine

I will say this here like I do in every post, I am on console, I am not using mods, I'm not using third party tools, I'm not using save edits, location teleports, nothing like that this is 100% legitimately possible in the normal game as of comment patch.

If you want to gain access to this zone as well follow this video but go left instead of right, going left would also get you to The zone in the past, Ogouchi Colony, there are quite some strong and heavy barriers all around this zone in the normal playable accessible area, when you get to the zone looking at the map itself follow the outer perimeter of the map and then head North East, it might take you a while to get your bearings on the location, but that's the best I can do for now

How to gain legitimate access to the zone until I make a video showing you how, you only really be able to access the front and the backside of the sagami abandoned mine and not the Colony or the actual zone you managing stuff in, this is the method how to do it From the front entrance go all the way to the door and then go left you are able to run and jump to the outer perimeter and run around halfway you should see a destroyed pillar sticking out the ground climb up it to the top you then we'll see a beam going to the right walk across it steadily until you are about to fall off jump back up and then use your hair to branch across to get to the other side

u/Drakaina- — 2 months ago

I have found maybe two new cut zones

Whatever these places were they were cut very early on you can find them in the Sagami abandoned mind zone, it may not be a new cut zone at all it may still be related to Sagami abandoned mine, but for the sake of convenience, abandoned highway and destroyed City, is what I'm going to be calling them, at the ferry end of the highway lead you to the destroyed city and just beyond that there's an elevator it does nothing

u/Drakaina- — 2 months ago

How to gain access to the abandoned mining zone

For any developers If you see this video please do not patch this method please leave it in the game as intended as it's such a obscure method to having to get into the zone that is might as well be left in there's no way someone can do this unintentionally, I highly request you to leave this in the game or at least put the removed story content back in the game with the story progression so we can play officially

(Update) I managed to find how to get back in to the map itself and it is in the cave section to the left hand side when you drop down into next to the bridge there should be a bunch of vines and you can slide through it

Important note first

Dont do this if you're still playing through the story, I don't have the means to test it fully, but there's a high possibility that it will break your story progression, if you do or interact with certain things, I highly recommend you make a save before doing this

The video is sped up Reddit size limitation, in the video when you see me drop below the map for the first time and then branch across to the other side with the hair you will see the boss arena has been loaded it shouldn't be loaded normally, all you need to do is branch to the other side of where You see me drop down and get the boss arena to load, from there just follow me as normal, I will have to apologise I don't have the clip showing me how to get inside inside the abandoned mining zone as it was just by chance I managed to slip through one of the barriers and I don't remember where it was, the only thing I can say is I think I did it near the cave section when you drop down into that new zone, if you follow the walls on the outside all the way around to the end of the boss you'll be able to get into the fourth cut zone

u/Drakaina- — 2 months ago

I have gained access to a second cut zone

This was an absolute pain to get to, but you can legitimately access this zone as of right now with no mods no third-party tools but 100% legitimate in the game

u/Drakaina- — 2 months ago

More of my out-of-bounds progression in ancient and civilization

I have managed to get a bit further on the right and the left side in the ancient civilization under the map here are some of the pictures, I'm getting further and further every time I attempt it and soon maybe I'll be able to get into the zone that is attached to ancient civilization and post it officially, I haven't set a foot in there, geosta if I do manage to get in the officially it's free game

u/Drakaina- — 2 months ago

Under the map in ancient civilization zone

This is how to get under the map in the ancient civilization zone, unfortunately as a right now I do not know of a pathway to get to the cut third zone, there are so many invisible walls up top so many of them, below there is a straight pathway but I've not been able to find any footholds, you can't really go back around because there's no footholds and the one spot that may have some progression the map unloads

u/Drakaina- — 2 months ago

Out of bounds in the Drown region purified Wetlands

After seeing a video I've been trying to get out of bounds of the purified wetland zone, normally the zone is an accessible by normal means, but can be easily got to just by climbing over a few obstacles from the giant tree zone, it is a completely cut map, the overworld map itself doesn't have any textures to it and this is as far and as high up as I'm able to get, there are invisible values preventing me even climbing the cliffs as far as I can tell but I'll keep trying to get out to you see what is up here

This is cut content, however I will note this has not a mod this is not a save edit or teleport, but 100% accessible on console, I'm also trying to get out of bound with every other zone to see if I can explore zones that were cut

u/Drakaina- — 2 months ago