

Maybe a dumb question but what is genetic damage
Just came back to the game so there's new stuff and I'm wondering what is genetic damage and I don't know that archetype
Can the riddles accept multiple answers
I'm wondering if the riddles are capable of accepting multiple answers, if it is capable of understanding things have more than one name?
I haven't been on the game for a bit but what improvements and features where you want to see
I've not been on the game for like a month so I don't know if anything has been added but this is the stuff I would like to see
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- a third movement control type for controller, where when you hold the left stick in a direction the vehicle will turn and point in that direction and stop in the direction it's being held, so if it's looking at 11 o'clock it will stop there and no longer rotate, and you use the left trigger to reverse and the right trigger to go forward, the control scheme similar to this I have seen it does that but it just constantly rotates the vehicle and doesn't stop in the direction you're holding
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- some upgrades like what you can do in vampire survivor, so you can just keep on getting stronger, I know every character has their own perks but I want more
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- the ability to get a unique character after collecting all the corrupted parts
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- the ability to actually customize a bit more what your vehicle looks like before starting off by unlocking more upgrades so you can just start with some stuff on it
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- a creative mode just For fun so that you can just mess around with what you want
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- the ability to favorite a archetype of weapon which will guarantee you to get it more
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- add the ability to fuse some components and weapons together like in vampire survivor to upgrade it into a more powerful ability
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Those are just some things I can think of off the top of my head what would you want
Qinghe 100%?
I have just finished this map off, I think 100% completion.
Everything in the journal is registered as completed.
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But when I look on the map some name locations are not 100% like witherwilds that is that 99% and mercyheart town that's also at 99% am I missing anything at all
Tell everybody I'm on my way
Tell everybody Im on my way
And Im loving every step I take
With the sun beating down
Yes, Im on my way
And I cant keep this smile off my face
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What does the research do
I can see there is the ability to do friendly neutral and enemy, but I'm wondering if that's just like a map chart or something like in crime investigations, would it have an impact if I did anything as I haven't touched up on it yet
What do I do with antiques
I've tried to look up some guides and I'm a bit lost what do I do with them
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So far I think I have 20 items of them, just spoken to the monk we covered them and got clues as well but what do I do
I wish the music game was a better design
Trying to complete galloping horses right now, I don't know if there's more than one, but it's such a pain on controller, the speed at which it falls even on the lowest setting is a pain compared to how much is going on on the screen the buttons are spread too far apart so it's a pain to keep track of it, slowing it down doing the spam method doesn't even help because sometimes the controller just doesn't respond, and there's also no like real comfortable way to hold the control of what was doing this minigame
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Anyone got any advice
Statistics on weapon question
When it comes to the weapons with their statistics whatever they may be, my question is do those affects only apply when you are currently holding the weapon, or does it apply universally even when the other weapon it's unequipped.
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So if my attack is just 20 and weapon A and weapon B both have + 10 attack, would I have 40 attack, when holding weapon A even though weapon B is on the back
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Or would I only have 30 attack because weapon B is on the back and not a new
Can someone explain Madiao cards
I've looked up guides I've watched videos found stuff on reddit but none of it is helpful to me, the game to me doesn't seem to do a good enough explanation on explaining it, the one thing I'm confused about as well is this when it comes to the declare, I just might be a bit dumb like this but is that what those cards add up to in the brownish box.
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I was expecting it to be low but not that low
I'm quite surprised that only 7 people including myself have all the titles, and looks like I was correct with tame trapper being the most painful title because only 49 people have it
Base or NGS class kit?
Im curious here, if you were given the opportunity to play with your base game kit, or NGS kit in NGS, what one are you choosing, with stuff being balanced and adjusted accordingly of course.
And if you can I would be curious about your reasoning for one over the other
If I had the choice I will be going with Base Kit, as I like the way the Katana behaves, in base, over NGS, being able to ascend vertically with nocturnal blossom, and being able to descend vertically with lunar flourishing, being able to move really fast with morning mistreaver, which has animation cancel, so you can engage it repeatedly, visually an audibly impressive moves like flash of the Lotus, some moves that you got to charge to use to the full effect like, eviscerating bloom, which changes based off your directional input, which can also be finished early, moves like soaring Camilla, which I call boomerang Katana, because its funny, AoE such as, thriving bellflower, which it's radius changes depending on your timing along with how many hits it does to the enemy, unspoken barbarity, a fast activating area effect dome that can stun enemies, having 11 different pas to choose from, there's a lot more that I could say from the Katana, and I haven't even included the bow.
I prefer base game over NGS just because of how many options I have, I've got a lot more freedom that just isnt present NGS at least to me, I like having 11 different pas that I can use that any given time even if it's not viable even if it's not suitable, I like the fact that they are there and if I get tired of one move I have at least maybe three to four others that I can pick at any given time given the situation, if you don't like a pa in NGS well it's kind of tough because there is no other option for the weapons, I know all would be letting go of the only two things I really like in NGS braver which is silver leaf storm and counter plus, but I would make that sacrifice to be able to use base kit
Skipping Chapter 6 Elder boss is still possible
I was informed a while ago that the old method of skipping Elder has now been patched, I've looked around and couldnt see any other shortcuts, there is a way to get to chapter 8 from Chapter 6 if it didn't lag, and disable your inputs, but for now skipping elder by not fighting him is possible
To skip them crash them near to where is shown in the video get on top of them get on top of the wheel and then just jump and sword slash over the barrier
As far as I know Chapter 6 boss is no longer skippable
One of my previous videos of me showing how to skip the Chapter 6 boss it no longer works they have moved the barrier in extended it all around and have extended it out, as far as I know there's no way to skip this boss now
Has anyone else found any bosses that have been made unskippable, I haven't checked the others yet at all but I'm just wondering if anyone else has found stuff that has no longer been skippable
Headline predictions?
What are your headline predictions
What features would you like to see added into the game
I'm curious what features and or mechanics would you want to see added into the game
It's been a while since I've asked this, so I wonder if people was opinions have changed or what they were like to see, but I'm just going to do a list of stuff I would like in no particular order
- Alphabetical order for emotes and music
A really simple feature that just puts them into alphabetical order
- Customisation folder options for emotes, emotes, music.
A example of this would be for the emotes where you are sitting down and or eating, I dont mean the sit emote in name, but emotes where you are just sitting so like picnic anywhere, weapon display pose 9, Matoi pose 3.
Stuff where you are eating, picnic anywhere, eat ice cream 2, sweet potato.
So you can put them in customizable folders so you can find them more easier and they will hold the emote that is selected
The same premise goes from music such as planets, boss, battles instrumental, vocal, anything that you want to think of you can organize and find them quicker
- Preset customizable loadouts for different things
so when you select a class and or weapon instead of having to manually change everything in the setting everything all time you could just have a preset, using Xbox controllers here, so if I'm using something like Hunter the normal attack button would be on X, but if I'm using rifle that normal attack would be on RT, and these settings if on would switch back and forth depending on your class you've got activated, and all the primary weapon itself, this will go for other systems as well for like the hoverboard mars and even the creative space
- Weapon color, Photon color, ang bonus visual effect.
I think it would be nice to see an update to this system so that if you wanted your actual weapon to be one color it can be, which can be separate from the Photon color, then if you wanted a more of a visual effect on top of it you can add that to like leaf in the autumn breeze
- Bestiary/ Companion
I would like to see one of these added to the game where upon finding them for the first time gathering the information for some way or defeating them a bunch of times or collecting them a bunch of times that unlocks more information, telling you where it can be found
- More photo room freedom.
When it comes to the photo room I would like the ability to use any weather effect anywhere, even if it doesn't make sense even if it doesn't make stuff look good, I would still like that as an option, as well as the option to have multiple on at once.
- Update to the face eye and light commands.
As of right now I know that our command codes that already do this, but it's either a type in a command to make them move or a command to track the camera, I would like an option where you can just use the analog stick or the mouse to move them constantly from one focal point position so you don't need a constantly change the camera so you can move it and see how stuff looks in real time, the same premise with the lighting where the camera just stays exactly where it is and you move the lights around changing the color and intensity
- A update to the repositioning emote
If you have this emote and activate it, it work normally as intended, but if you've got an emote active it will continue doing the emote but with the grid so move the emote around in real time to get it better adjusted instead of leaving to reset it every time
- More stamp categories, as well as custom
Right now here are the default ones I think there should be, no text, text, no animation, animation, no sound, sounds, characters, collaborations, then you can have your own customisable folder just so you can put stuff where you want it
- Weapon camo storage
A simple new additional storage added to the game that can hold one of every camo variation, along with herring unique category so you can search it by weapon camo type
- Creative space item organization
Similar to the stamps and emotes they will be categorized and catalog into more defining categories, like nature, foliage, wood, stone, metal, I know they are semi-organized right now and you can find some of them by just typing it in, but I would like to see a more in-depth organization
- Detailed friend list organization
I'm aware there is group color, I would like some folder organization that you can name, so you can have like farming, fashion, endgame, whatever you want to name, and you can put them in multiple folders, for help for better organisation if you have a lot of friends so it will help you and people to better remember what they are for
- Resources on world map and minimap
Once a resource has been discovered and picked up it shall appear and be marked on the world map and the minimap respectively, which you can turn on and off respectively from the world map and the minimap separately, this is so you can easily see what you have collected from the daily and what needs to be collected
- Retry and vote retry for some content.
Not all content lets you instantly retry, so you have to start it again, so it would be nice if you were alone and you had an option to retry content, and if you were in a group you had an option to vote to retry, which just skip stuff like if you fail doing MDFL your party can just vote to retry, instead of loading out and back in you can just go back into it away
That's all the stuff I can think of for now I'm wandering what you think of what I've said and what you think the game you have
I like the Tenegrazirosa
One of my more favourite outfits that they've added, I do hope we get a few more styles like this in the future
I consider myself slightly knowledgeable with the game feel free to ask me stuff
I will say right now is I do not know everything, I've just played it for a while and I know bits and pieces, from here to try to help the best I can again I don't know everything but I'll try to assist
Hypothetical no Ascension piller break
I have found out that if you are in chapter 3 you can completely skip Chapter 4 and 5 and get to the lower levels of chapter 6 checkpoint 2 this doesn't trigger the ending part of Chapter 4 which breaks the Ascension pillar
I wonder if it is possible to get all the way to the end and not be able to get to ascend because the pillar is not broken
This is quite asinine to do because if you fail once you have to reload, it's a pain because we have to climb up sometimes p doesn't respond because the game likes because it's trying to load and de-load a bunch of stuff so you lose control of her, I found out how to get into checkpoint 2, but I messed up and died shortly after, because it's such a pain to get all the way up here from chapter 3 checkpoint 2, completely skipping Chapter 4 and chapter 5, it is tedious so tedious