InViNode
▲ 0 r/RenPy

InViNode

(This might be deleted, due to 'excessive self-promotion', but I don't agree it is, as all the previous have been deleted, this is only the second, while I have been pretty busy on this channel without referring to the tool)

We have rebranded our tool to InViNode with our Version 2 release.

Our new logo

We think this tool will help a lot in creating Ren'Py games. You don't need to go through the Ren'Py Launcher anymore, btw. We created the option to create a new project FROM InViNode and also be played from it.

Different line types

We are still extending the edit functionality to the Options and GUI settings. NVL is not included yet (you could build it by using custom Python code blocks) nor is Screen edition (again, you could do it with python blocks, but that means you could do without our tool).

Collapsable label nodes

Check it out if you think it might help you build. It does for me and Rick.

https://drawfleshgames.itch.io/invinode

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u/Draw-Flesh-Games — 19 hours ago
▲ 1 r/RenPy

The end....or...

Today I published the 1.11.2 release for Renpy Visual Editor.

https://preview.redd.it/1k3sljabtyah1.png?width=2558&format=png&auto=webp&s=76a6d5f8d2a75024913fa01e6d636bfddc399a8f

This will be the last release (as it was already tested and only needed a couple of bugfixes to be RTM.

From the 4th of July the application will get a rebrand. Basically Version 2 is nearing completion and Rick has already done some stuff which he doesn't want to let me in on. Even the git commits don't show anything currently.

So, from tomorrow on...Renpy Visual Editor will be no more, it will be ....some other name. The functionality will be extended (heavily). It will NOT be a 'new application'. It will still be RVE and all those that have bought it, will simply see an update.

Because Rick won't let me in on it until atmy youngest one's birthday, I am in suspense!

reddit.com
u/Draw-Flesh-Games — 3 days ago

Converting Twine to something else

What do most of you use to convert your Twine flow to a publishable game?

I have tried to simply build it, but the HTML isn't even really usable on Itch.

Do you convert it? Or do you rebuild it in another tool?

reddit.com
u/Draw-Flesh-Games — 5 days ago
▲ 46 r/itchio

I created a tool instead of a game and suddenly it sells

I have been creating visual novels for some time now. Of course I use RenPy, but for some reason none of the games I created got much traction. But, I had been building a tool to create Visual Novels through a Graphical Interface (built in React Canvas) and it suddenly got loads of views and even sales!

https://drawfleshgames.itch.io/renpy-visual-editor

https://preview.redd.it/75aqyunhrfah1.png?width=879&format=png&auto=webp&s=5eb773515f81258b23b2293f199b124826d5d321

reddit.com
u/Draw-Flesh-Games — 6 days ago
▲ 12 r/Daz3D

Some time ago, I created this and now put it on the market

https://preview.redd.it/8p9e477mxa8h1.png?width=1563&format=png&auto=webp&s=9040cfef696124673d009eba571731113c1e71ca

Like many, I have been working with DAZ3D and it's ...great *cough*.. content library or smart content tab.
Especially when you use products from different stores, it tend to get clumsy to find stuff.

So, I created a library. Initially it was pretty simple: List of all the stuff I had. But over the course of a year, I was able to add more stuff, like syncing from shops like DAZ Store, Renderotica and Renderosity. Renderhub was also there, but recently there has been a modification to the captcha and my scraping doesn't work anymore.

The steps are pretty simple and depend on your installation. You create a login to the app, you sync with DAZ store. You then have to have entered the license key (which you get with buying the application, see link at the end) and you can enrich the data from store and local cms (if you have that installed), after that, the final step is categorization, where it will go through the keywords and categorize the products. You can add the stuff you bought on Renderotica and Renderosity and now you got everyting in one place.

Library view:

https://preview.redd.it/nbu30rve498h1.png?width=2536&format=png&auto=webp&s=6319f6086f3e6b93cae47413785e1817274baa1b

Detail view:

https://preview.redd.it/1zahh5hn498h1.png?width=896&format=png&auto=webp&s=7a131925c2202bbe51230fc9c5d4fc0ecdaaa80d

The required products is live updated.
The buttons depend on the activated integration under settings.

The detail view was what took me the longest time :D The library was a simple grid (okay okay, the possibility to have 3 to 10 item rows did take some time).

You can get DAZ Library at https://drawfleshgames.itch.io/dazlibrary

reddit.com
u/Draw-Flesh-Games — 17 days ago
▲ 2 r/RenPy

Against the advice of one of my testers, here it is: RVE version 1.5.0!

Ren'Py Visual Editor 1.5.0 has one major improvement (next to the search button being visible and therefore usable):

IMPORTING!

It was great that you could create graphs from scratch, but now you can actually import scripts.

What formats?

- Ren'Py (if it is not too complex, as it basically uses the reverse logic of what I built for creating flows)

- Mermaid Graphs (if correctly formatted and tagged)

- Twine 2 graphs (if not too complex with nesting in the nodes).

https://preview.redd.it/fy1dghu3538h1.png?width=220&format=png&auto=webp&s=1e5dafa9423eb6a2272f434d2095d8b9193c8349

Search:

https://preview.redd.it/cgp64ygc538h1.png?width=1388&format=png&auto=webp&s=bf3168c73a41f0da46fb59d567a4370e0629243c

Get it at https://drawfleshgames.itch.io/renpy-visual-editor

reddit.com
u/Draw-Flesh-Games — 18 days ago
▲ 0 r/RenPy

Pretty funny when things are so simple (RVE)

So, a tester for my Ren'Py Visual Editor complained: I can't select multiple nodes!

Me: Eh, yes you can (I tested this, as it is easily configurable in React canvas setup).

Her: No, I tried...

Me: Let me check....

(oops)

What happened was that I used the default setup for drag-select, but as I implemented the configurable shortcut keys for nodes, I actually overwrote the modifier key (don't ask). Now I have fixed it and the tester is super happy (likely until tomorrow :D but that is why she is one of my testers).

Want to know what it is about?

https://preview.redd.it/ks0ayhvto28h1.png?width=1020&format=png&auto=webp&s=75f96f45f502bcd2f73f5e5486c189f00e55c384

Check my Ren'Py Visual Editor out on https://drawfleshgames.itch.io/renpy-visual-editor

Next update will be 1.5.0 and will contain import functionality. 1.7.0 will have selective export and 2.0.0 will also make coffee theming and likely editing the option files of your Ren'Py project. 3.0.0 will have screen creation and modification (but that is a long way, I check out how, but currently it isn't something I feel is worth the time. If I made enough sales, I might go the stretch.

reddit.com
u/Draw-Flesh-Games — 18 days ago
▲ 32 r/twinegames+1 crossposts

It took me over 1.5 years, several retries, but I made it!

As an intermediate to veteran Ren'Py creator, I have been through all the hoops of learning how stuff worked (and still get annoyed sometimes). Why my code didn't work...or did work, but not the way I wanted it.

I was used to Unity3D, so I eventually tried to create something in Unity that would help me create Ren'Py code from a visual input. It got there halfway with xNode, but I felt it took me too long (scriptableobjects, filesystem access...etc). Then I started working with other frameworks and came across an easier way (still needed quite some learning, but...here it is).

I created Ren'Py Visual Editor which is aimed at beginners and people that like to work visually.

The banner for the Itch page, showing the most basic flow, with a wink.

It is not a free tool, but I think it is well worth the money (10 dollars, feel free to pay more if you think it partially saved your life).

You can get it here: https://drawfleshgames.itch.io/renpy-visual-editor

Feel free to ask me, scorn me, advise me.

Currently I am working on some items that I got feedback about, like search functionality and some cosmetic changes (especially on the exporting to Ren'Py code), which will be in the 1.x.x version (unknown currently)

A little sample of what it does currently.

Upcoming features:
- Import Mermaid flowcharts

- Import Ren'Py code (of course)

- Import Twine graph

- Search nodes

reddit.com
u/Draw-Flesh-Games — 22 days ago