u/Due-Application3276

I’m building games inspired by binocular vision and depth perception

Game Title: EyeAlign Quest

Playable Link: https://apps.apple.com/us/app/eyealign-quest/id1644601065

Platform: iOS

Description:
EyeAlign Quest is a mobile game project inspired by binocular vision, depth perception, and eye coordination mechanics. Instead of creating traditional eye exercises, the goal is to turn vision-training concepts into fun arcade-style gameplay. The game includes mechanics where players interact differently using the left eye, right eye, or both eyes together, creating unique visual challenges and depth-based gameplay experiences.

Some game modes focus on tracking moving objects, avoiding obstacles, depth perception challenges, reaction timing, and stereoscopic effects such as red/cyan anaglyph visuals. I’m also experimenting with 3D gameplay concepts inspired by classic arcade games like Pong, but redesigned around binocular interaction and visual coordination.

The project is designed to feel like an actual game first, while being inspired by concepts commonly used in vision-training activities. I’d love feedback on the gameplay concept, accessibility, visual comfort, and overall idea.

Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid

Involvement:
Solo developer — I designed and programmed the gameplay systems, visual mechanics, and eye-interaction concepts myself using Unity.

u/Due-Application3276 — 3 days ago

[FREE] Teotris – a block duel where you drop from top, AI rises from bottom. Fight !!!

Game Title: Teotris: Block Duel

Playable Link: https://apps.apple.com/us/app/taotris-block-duel/id6766850936

Platform: iOS (mobile)

Description: Teotris is a minimalist puzzle game where you and the computer fight for control of a shared 20x10 board – but with opposite gravity. You start at the top, dropping blocks downward like a classic falling-block game. The computer starts at the bottom, sending pieces upward. The narrow middle section (rows 9–12) is the "bottle neck" – only 6 columns wide. You must clear lines to send pressure to the opponent’s side, use the HOLD piece strategically, and survive as the AI gets faster every level. The game features simple one-handed swipe/tap controls, black-and-white visuals, and Japanese-inspired sound design. It’s easy to learn but has deep strategy: you can block the computer’s rising pieces, or accidentally open space for a counterattack. The AI adapts to your play style. No ads, no IAP – just pure duel puzzling. I built this because I wanted a fresh twist on competitive block games. Feedback is very welcome – too easy? too hard? anything confusing?

Free to Play Status: [X] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer – I designed, coded, and published the entire game myself, including the custom physics-free logic for dual gravity and bottle neck collision.

u/Due-Application3276 — 3 days ago
▲ 0 r/Tetris

I’m testing a puzzle where the computer pushes into your half of the screen—does this feel fair?

I’m working on a mobile puzzle game where you and the computer      share one screen (top vs bottom).

Instead of separate boards, the idea is that both sides are fighting for space, and if it reaches your side—you lose.

I’m trying to figure out if this feels readable or just chaotic.

Does this make sense visually or is it confusing?

Still early, but I’m calling it Taotris for now

https://preview.redd.it/f12v9cpxti1h1.jpg?width=886&format=pjpg&auto=webp&s=a3d0e98b91191b5088b1c9b5655399041e8e5452

reddit.com
u/Due-Application3276 — 6 days ago