
I stoped iQOS and Cigarettes for 35 days, but I smoke pipe tobacco from time to time, like 2-3 times a week.
I enjoy the pipe it's not take all my energy like iQOS/Cigarettes and also I "think" I am not addictive I can go weeks without it.

I enjoy the pipe it's not take all my energy like iQOS/Cigarettes and also I "think" I am not addictive I can go weeks without it.
33 days I am smoke free, I stop right away going cold turkey. Don't have craving but I have situation where I am bored and my wife is smoking next to me. Reading like everyday why should I stop smoking and not start but it's hard.
Been thinking how much location affects cravings. Seeing smoking logs on a map with triggers like coffee, routine, and work breaks. But most of the time I smoke at home as routine need to do something else and stop this routine. It's like don't want to smoke but it's my routine and boredom.
Most difficult for me is in the morning, as I am use to smoking in the morning I mean first thing in the morning. But somehow manage to stop that first bad habit in the morning.
I have used IQOS for some time. I was not a very heavy user, but it became part of coffee, stress, food, and normal daily routines. Now I keep tracking what is the trigger for me, so I can stop, because I feel that I will go to one pack per day, once I start buying :)
EyeEasy: Blink, Focus, Relief for screen-heavy days.
It uses iPhone eye/face tracking for guided eye-break exercises, blink detection, focus timer breaks, and Screen Time reminders.
One useful part: you can enable Screen Time or Shared Screen Time, choose apps/categories, and get eye-break notifications after selected screen-use time across Apple devices.
No diagnosis, no medical claims. Goal is gentle screen-break habits.
Would love feedback: does this Screen Time + eye-tracking idea feel useful or too much?
I built EyeEasy: Blink, Focus, Relief for screen-heavy days.
It uses iPhone eye/face tracking for guided eye-break exercises, blink detection, focus timer breaks, and Screen Time reminders.
One useful part: you can enable Screen Time or Shared Screen Time, choose apps/categories, and get eye-break notifications after selected screen-use time across Apple devices.
No diagnosis, no medical claims. Goal is gentle screen-break habits.
Would love feedback: does this Screen Time + eye-tracking idea feel useful or too much?
I’ve been working on this app for over a year. It uses the iPhone’s TrueDepth camera to track your eye movements in real time. No tapping, no hands.
I have a slight eye misalignment, and standard “follow the dot” videos never gave me feedback. I wanted something that felt like a gentle break, not a chore. It now includes a Comfort Mode for people like me, monocular options, and science‑backed Gabor patch training.
Key features:
Try a free 3‑minute eye break https://apps.apple.com/us/app/eyealign-quest/id1644601065
I often hear that eye strain and screen time can contribute to headaches. Have any of you tried eye exercises or vision therapy, and did it help?
I'm developing an eye-training app and would love to hear about your experiences and feedback.
It's for iOS only for now:
https://apps.apple.com/us/app/eyealign-quest/id1644601065
I shared my app Gaze Break here a little while ago – it uses the TrueDepth camera to guide hands‑free eye breaks. One of the features that people seem to enjoy most is the Saccade Trainer, so I wanted to explain it properly.
How it works:
It's FREE, hope help someone.
The Saccade Trainer is part of the free Recharge section of Gaze Break. If you have an iPhone with Face ID, you can try it right now. I’d love to know if it helps anyone else the way it’s helped me.
App Store link: https://apps.apple.com/us/app/eyealign-quest/id1644601065
Hey everyone. I’ve lurked here for a while, quietly using your tips. I’m a solo dev with a slight eye misalignment, and screen time leaves my eyes tired and blurry. So I built Gaze Break – an iPhone app that uses the TrueDepth camera to track your eyes. No tapping. You just follow the dot.
In a nutshell:
It’s free to download, and the core exercises are free. I’m not a big company – just someone who wanted a break for their own eyes. If you have an iPhone with Face ID, give it a try. I’d love to know if it helps.
The app is called Gaze Break, Eye Tracker & Rest – here’s the link: https://apps.apple.com/us/app/eyealign-quest/id1644601065
I’ll be around to answer questions. AMA, and thanks for all the tips I’ve quietly borrowed.
iOS app called EyeAlign Quest for the past several months. I wanted to share my journey and answer any questions you have about the process—the tech, the design decisions, or what it’s like building a health‑adjacent app in Apple’s ecosystem.
When my eyes start feeling heavy after hours of coding, I run a quick 2‑minute Flex Break (you can set it to remind you every 60‑90 minutes). There’s also a beautiful Eye Canvas still experimenting where you can draw constellations just by looking at stars. It’s incredibly calming and actually feels like a meditation.
I’m not here to sell you anything. The app is free to download. I just know how lonely and frustrating it can be when your eyes don’t work perfectly, and I wanted to share something that finally made a difference for me.
The app is called EyeAlign Quest. If you have an iPhone with Face ID, you can try it right now. I’d genuinely love to hear if it helps anyone the way it’s helped me.
Try the full experience in: https://apps.apple.com/us/app/eyealign-quest/id1644601065
I’ll be here to answer any questions or just chat about eye strain. Ask me anything—about the app, my misalignment, what worked for me, or anything else.
Game Title: EyeAlign Quest
Playable Link: https://apps.apple.com/us/app/eyealign-quest/id1644601065
Platform: iOS
Description:
EyeAlign Quest is a mobile game project inspired by binocular vision, depth perception, and eye coordination mechanics. Instead of creating traditional eye exercises, the goal is to turn vision-training concepts into fun arcade-style gameplay. The game includes mechanics where players interact differently using the left eye, right eye, or both eyes together, creating unique visual challenges and depth-based gameplay experiences.
Some game modes focus on tracking moving objects, avoiding obstacles, depth perception challenges, reaction timing, and stereoscopic effects such as red/cyan anaglyph visuals. I’m also experimenting with 3D gameplay concepts inspired by classic arcade games like Pong, but redesigned around binocular interaction and visual coordination.
The project is designed to feel like an actual game first, while being inspired by concepts commonly used in vision-training activities. I’d love feedback on the gameplay concept, accessibility, visual comfort, and overall idea.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement:
Solo developer — I designed and programmed the gameplay systems, visual mechanics, and eye-interaction concepts myself using Unity.
Game Title: Teotris: Block Duel
Playable Link: https://apps.apple.com/us/app/taotris-block-duel/id6766850936
Platform: iOS (mobile)
Description: Teotris is a minimalist puzzle game where you and the computer fight for control of a shared 20x10 board – but with opposite gravity. You start at the top, dropping blocks downward like a classic falling-block game. The computer starts at the bottom, sending pieces upward. The narrow middle section (rows 9–12) is the "bottle neck" – only 6 columns wide. You must clear lines to send pressure to the opponent’s side, use the HOLD piece strategically, and survive as the AI gets faster every level. The game features simple one-handed swipe/tap controls, black-and-white visuals, and Japanese-inspired sound design. It’s easy to learn but has deep strategy: you can block the computer’s rising pieces, or accidentally open space for a counterattack. The AI adapts to your play style. No ads, no IAP – just pure duel puzzling. I built this because I wanted a fresh twist on competitive block games. Feedback is very welcome – too easy? too hard? anything confusing?
Free to Play Status: [X] Free to play [ ] Demo/Key available [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Solo developer – I designed, coded, and published the entire game myself, including the custom physics-free logic for dual gravity and bottle neck collision.
I’m working on a mobile puzzle game where you and the computer share one screen (top vs bottom).
Instead of separate boards, the idea is that both sides are fighting for space, and if it reaches your side—you lose.
I’m trying to figure out if this feels readable or just chaotic.
Does this make sense visually or is it confusing?
Still early, but I’m calling it Taotris for now