Can someone explain to me what is the fun in adding like 20 enchants to a weapon and one shotting some boss more than once and posting it on here?

Those posts pop up once in a while. "Hey look i have 20 bleeds on my composite sword by XMLing my file using the method I literally found here, I attack emay and she dies instantly".

What's interesting is they are often highly upvoted meaning there are genuinely people on here who find it fun/interesting.

Maybe it's cool if I did it once to check it out but there is litearlly 0 replayability in smth like that or posting it online. Maybe I was interested in videos of those on youtube when I was 11 but that's about it. PPL who do it, why?

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u/Early-Campaign474 — 10 days ago

Anyone know what the scattered pages reward is for collecting them all? how many pages are there total even? (Moon event sf2 normal)

I'm at 6 pages rn and I thought there would be 6 max but apparently there's more. Tmr is last day u can get keys normally before time runs out, and there seems to be a cap of 2 pages per day.

Anyone know what the reward is for collecting all the notes if there is one at all? It was hinted to be a 'sword' so I was hoping against hope for it to be hero's will or smth similar but if it's just a crappy katana reskin (or nothing at all/a few charges/potions etc) i'm not gonna bother.

How many pages are there even? cause I don't see a none paying player to be able to obtain more than like 8.

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u/Early-Campaign474 — 15 days ago
▲ 0 r/YIMO

Hows my yi top match up tier list? From my personal experience otping yi top in plat. Share your thoughts.

Straight up unplayable/100% loss rate applies to champs who I lose to even if I manage to build up an advantage against in early game. If I go 2/0 pre 6 against garen, he will still kill me. Tier list applies to when both champs are not played at a medicore level with similar skill level.

Explanations for a few of the picks:

Quinn: Should be easy in theory like all ranged matchups but idk she's one of the few people with enough tools to disengage my q I feel like without losing too much hp. I can usually beat her and she has to play better than me to beat me tbf but she's by no means free.

Swain: Another ranged matchup that's easy in theory but his poke is extremely good and I feel like he just out stat checks you. I've had alot of trouble against him.

Mundo: Listed as hard matchup but I've never had trouble against him, usually most mundos will try and contest wave, just walk up to auto him and if he throws cleaver animation starts just q behind him to take his hp. One of the easiest champs to poke under tower then q out of minions since he has no cc. In your R you ignore his cleaver slow so he can't even space you. IDK how mundo wins. Watchout when he ults under tower if you dive him, usually fine.

Mordekaiser: Q his q, small trade and back off, unless you mess up and get pulled back by e he has no counter play. Very very easy to dive under tower since no hard cc. When you have prio he can't build up w at all. You have prio in lane up to 6. At level 6 without minions he will win in his R but its pretty easy to get advantage early unless you mess up. You outscale him hard though if he gets a small advantage he can also bully you very hard in turn since when he has prio he will have w.

Tham kench: Tham kench favoured skill matchup imo level 1-6 but playable if you space well. After 6 becomes straight up unplayable.

Nasus: Usually viewed as free/easy which is true until level 6, however he is hard to dive due to wither greatly reducing your regular combo under tower which I'm not used to, and even if you do, I can't for the life of me gather enough of a lead early to match him after 6 + sheen + full armor. Just play darius into him.

Jax: I put this in playable if enemy unfamiliar with yi top but if both players are same skill it's extremely unplayable. So far my experience is: I first pick yi top, they have last pick, pick jax as counter pick then throw if I play perfectly since they e too late or don't reactivate it early enough.

Sett: Unplayable technically but you counter his regular gameplan (most setts hold their w for full grit bar) so alot of sett players will lose to you out of habit. If you can q out of minions after smoll trade, you win if he can't reach you with e to reengage.

Fiddle sticks: I had a single game against a fiddle sticks top. you can't intereupt his w, he stat checks you in melee range, infinite sustain, unplayable.

Kled: I've won every single early game against kled but he's surprisingly very hard to kill even late game, if he knows how to remount it's incredibly hard to kill him even when ahead.

Singed: let's you scale for free but you can't really fight him since he just walks away from you when you try to trade. Your ult does counter his throw into puddle though, play for late game and ignore him in fights usually works.

Darius: A competent darius destorys yi top (I was a darius main before I switched to yi top), in plat some darius will still let you get small trades but if he takes ghost he can absolutely run you down from level 1. Monster SSS perma bans him in high elo vids. However I have a 100% win rate against him rn due to combination of good jg ganking, stalling him, etc since you can q his q and outscale really hard once he panics.

Warwick: nearly unplayable if enemy unfamilar with yi top tier since he has very high sustain against small trades, but from personal experience I've managed to out space most of them and if you get a lead you can kill him.

u/Early-Campaign474 — 2 months ago

10 Chests in a row with no drops really freaked me out, got Requiem on last day, could not be happier.

IOS f2p player (technically i bought 1 dollar starter pack for no ads) who restarted playing (lost old account i had when i was a kid) less than a year ago so no XML.

Grinded the chests everyday but nothing dropped the first few days which freaked me out since I really wanted this magic, today was the last day and it by some miracle it dropped as the second item I got from the event. OP af and effect looks super cool too.

Finished my E may farming set so I get even easier access to red orbs! (with just sentinel it was tricky since she can still one shot you if you aren't careful and if she lands a free hit before you stack your effect or block breaks you, you can't kill her). with this set I have near a 100% win rate with each round lasting on avg sub 20 seconds. Can do one full body guard to titan run roughly every 12 min, so roughly one medium enchant every 24 minutes with energy reset.

u/Early-Campaign474 — 2 months ago
▲ 12 r/YIMO

Plat after picking up yi top!

https://op.gg/lol/summoners/na/warcraftisg00d-NA1?queue_type=SOLORANKED

Big Monster SSS fan.

I feel like I'm not horrible at spacing/laning and my weakness on other champs have always just been playing team fights late game. Yi completely solves this cause of how hard he scales.

Even with all the nerfs to HOB this champ is still super good for climbing imo, it's like a ticking time bomb champ with NONE of the usual weaknesses in lane. Laning into certain matchups is free especially since most opponents don't know how to deal with yi top while they know how to zone a kayle.

Hardest matchups for me so far are early game bruisers with point click unmissable/very hard to miss dmg spells or cc/ways to nullify ur autos, hardest I've found been Renekton/Volibear/Illaoi/Shen/Jax/Trundle/Darius. Though folks in lower ranks are so awful at ending that you'll always get time to scale and if ur losing lane, you can just roam and try to pick up kills in river.

u/Early-Campaign474 — 2 months ago

How does Morde deal with yi top?

in high gold to low plat feels like morde can't do anything.

level 1: If you both hold q he can go for small trades and q out. If you q wave he can q ur q for garanteed win trade. Same thing for 2-5, morde can't q the wave at all without taking a bad trade. He can easily freeze and just deny cs.

post level 6: if u're down +2 deaths he will repeatedly kill you under your tower, morde can't really do anything. If you aren't, u can stat check him if even in R but he's gonna be up gold due to freeze so you lose anyways. If even and u R him, he has w and R to run away from u (his R counter rylais )And at some point even if you are ahead he just stat checks you anyways and kills u in 2 seconds long as he saves his q for your q.

Is there anything morde can realistically do in this matchup?

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u/Early-Campaign474 — 2 months ago

Raids would be so much better if heavy weapons did more dmg (and i guess others too)

knuckles are probably the most BORING weapon in the game while alot of two handed weapons would be way cooler if they get the thruster treatment. imo weapons should all be rebalanced so that they have the same overall dps when used at peak efficiency, would make weapon variety way better.

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u/Early-Campaign474 — 2 months ago

My 1.7.10 weapons mod is now finished/live and I wanted to share! (Warcraftisgood's Awesome Weapons)

https://www.curseforge.com/minecraft/mc-mods/warcraftisgoods-awesome-weapons

Finally finished my 1.7.10 weapon mod and wanted to share, started making this mod nearly 2 months ago as I noticed there weren't many simple but unique weapon mods for 1.7.10 rn when I was playing challenge games with my friends. This mod is designed with the 'explosive' feels of old 1.7.10 in mind such as orespawn from the 2015 era. Highly inspired by popularmmos (fav minecraft youtuber)

Warcraftisgood's Awesome Weapons adds in 75+ detailed weapons with unique mechanic/abilities, most of which are from games I play such as WOW/LOL/Expedition 33 to name a few, and were originally designed to be used for mini games like challenge games/hunger games. The mod mainly focus on aesthetics and character fantasies, most weapons were designed to try and capture the character fantasies of the original character they were inspired by.

The weapons in the mod that deals some type of ability dmg has built in scaling for weapon dmg meaning weapon abilities do more dmg the higher base dmg the weapon has, and infinite scaling is introduced through an item that can be used to infinitely increase an item's sharpness (can be crafted or drop off high hp mobs). Mod focuses on weapons themselves and not on acquisition so most weapons are gotten from just pure RNG by fighting mobs/crafting caches. The mod itself is highly configurable for balancing, and although it's already balanced for a regular survival world, it's meant to be played in higher player power mod packs such as divine rpg/Orespawn. Weapons have rarities, with higher rarity weapons usually having more detailed abilities.

u/Early-Campaign474 — 3 months ago

I made Maelle's weapon in minecraft.

implemntation was basically: blocking acitvates parry for 0.3 seconds, making u immune to dmg. auto cancels after 0.3 seconds and have cooldown like in game. attacker takes 250% of weapon dmg if their attack gets parried, works for melee/ranged attacks, thought this is kinda cool.

thought it's kinda cool.

u/Early-Campaign474 — 4 months ago

Making a pretty detailed weapons mod for the older 1.7.10 folks raised on the days of popularmmos with weapons from alot of my favourite video games. Here's a showcase of an animated sword weapon/Remornia.

Nearly finished, probably gonna end up with around 70-80 weapons total with 2/3rds having special abilities, doing this as a hobby in the summer. Mod name is gonna be Warcraftisgood's Awesome Weapons. Decided to make this since 1.7.10 is the only version I play and I don't see many good weapon mods to use in mini games.

u/Early-Campaign474 — 4 months ago

What's the best champ to introduce a new top player to the game when you can act as a 'coach'?

Alot of folks say 'garen' or 'malphite' due to easy mechanics but IMO it's Jax.

Champs like garen and malphite are forgiving and nearly always useful but does not teach good top lane fundamentals (micro and mechanics) well imo. Champs like illaoi and trundle tend to give players too many bad habits that doesn't

Jax does not have many harrrd unplayable counters, and requires mana management, trading patterns, somewhat knowing what the opponent does, as well as having a leap and a simple auto reset. Powerful split push and scales well into the late game dueling wise. These are all important fundamentals of top lane transferable to other champions that malphite does not provide. Jax's gameplay is also engaging enough where new players won't find the game 'boring'.

New player might find all this 'overwhelming' but tbh if they come in with a basic understanding from a higher elo mentor before hand they'll be fine after either a demo in training tool or a few games.

Thoughts?

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u/Early-Campaign474 — 4 months ago

Penta dunk, crit darius is extremely funny when ahead.

I think I missed every single q sweet spot in this vid lmao

u/Early-Campaign474 — 4 months ago
▲ 5 r/Dariusmains+2 crossposts

me: https://op.gg/lol/summoners/na/warcraftisg00d-NA1

i just recently started playing ranked after being a pure normal player since when I first started in 2021. I decided to OTP darius and at first it was fine, promos placed me in iron 1 and i climbed to bronze, but I'm in Bronze 1 after a few days and noticed my games were just wayyy harder/huge difficulty spike. Then I checked opgg and realized my enemy top laner and most if sometimes all of the enemy team was platinum/gold? How do I climb if I'm being put against much more difficult opponents than me?

u/Early-Campaign474 — 5 months ago