











My 1.7.10 weapons mod is now finished/live and I wanted to share! (Warcraftisgood's Awesome Weapons)
https://www.curseforge.com/minecraft/mc-mods/warcraftisgoods-awesome-weapons
Finally finished my 1.7.10 weapon mod and wanted to share, started making this mod nearly 2 months ago as I noticed there weren't many simple but unique weapon mods for 1.7.10 rn when I was playing challenge games with my friends. This mod is designed with the 'explosive' feels of old 1.7.10 in mind such as orespawn from the 2015 era. Highly inspired by popularmmos (fav minecraft youtuber)
Warcraftisgood's Awesome Weapons adds in 75+ detailed weapons with unique mechanic/abilities, most of which are from games I play such as WOW/LOL/Expedition 33 to name a few, and were originally designed to be used for mini games like challenge games/hunger games. The mod mainly focus on aesthetics and character fantasies, most weapons were designed to try and capture the character fantasies of the original character they were inspired by.
The weapons in the mod that deals some type of ability dmg has built in scaling for weapon dmg meaning weapon abilities do more dmg the higher base dmg the weapon has, and infinite scaling is introduced through an item that can be used to infinitely increase an item's sharpness (can be crafted or drop off high hp mobs). Mod focuses on weapons themselves and not on acquisition so most weapons are gotten from just pure RNG by fighting mobs/crafting caches. The mod itself is highly configurable for balancing, and although it's already balanced for a regular survival world, it's meant to be played in higher player power mod packs such as divine rpg/Orespawn. Weapons have rarities, with higher rarity weapons usually having more detailed abilities.