Looking for aid, ideas, and feedback on a buncha stuff for a upcoming campaign / starting area
Context on my experience level :
- Been a dm for 6y
(Mostly a DM , I'm a bit too much as a player regrettably)
- lots of homebrew & improv
(I've done acting work/ an enjoy hobby writing)
- better at storytelling than game balance
(Lots of rule of cool, and rule bending for players sake)
Mainly looking for feedback on stuff marked with : ❓
And ideas for stuff marked with : ❗
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Setting background / idea :
noble dark fantasy, players are the last of the age of heroes, seeking to hunt disparaged divine entities in a gambit to fix their world, the barriers between planes begin to blur without the power that is, smothering the world in a great cataclysm.
Level 15 (3 to 4 players) (might get more)
❓Starting epic boon
Each "God" hunt takes the players to a land warped by another plane / planes spilling into the region, were they must reach / get too a divine boss monster / character
Overarching goal of collecting planar shards off the gods to fix the cataclysm
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Hunts loop :
❓Players get a choice of magic items from a list catered to them and the area at the start of the hunt and it's returned by the end.
❗ items suplied by "goodseeker karn" who is shady & obviously totally evil but not a threat, more of a; enemy of my enemy thing
Areas are themed around specific mechanics or ideas, trying to keep encounters short, sweet, and flavorful
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Starting area :
Starting hunt is an unearthly coast draped in endless starlight, more of a peaceful and tragic feeling, the region was drowned and warped by the astral and water planes, PC's are after a celestial dragon (edit to a lunar dragon stat block) sitting atop a sea spire, to reach the spire they have to
❓ Lunar dragon boss edits, breath weapon has similar effect to spell distort distance & a (heavily nerfed) version of vision of elapsing eons
❓the boss is themed around isolation and despair, and visually reflections and mirrors it would be implied reflavored versions of cold light walkers (RotF) in the area are people who gave into the despair inflicted by the regions deity
Themes : cold starlight, crystals, reflections, aberrations, the dangers of cosmic beauty
Reach an observatory on the beach that points them to the sea spire and gives them the information to properly reach the spire
❗Observatory puzzle to get a constalation or star map that safely leads to the sea spire
❗Using portal network to hop between islands to reach the spire
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So so sorry if this is a lot
I'm sure I'll be fine, Ive got a lot of prep done already and I'm confident in my ability to improv and tell a story my players will enjoy