



No seriously what the fuck is happening yo😭😭😭 black cat is RIGHT THERE and someone were acting like dd is an Israeli agent who slaughtered 70 pilgrims
Bunker missions were added 5 years ago and are still a buggy mess
Vaughn was added 6 years ago and is still a buggy mess
Delivery quests were added in 2017, 9 years ago and those… those ones aren’t even done by players anymore with how game breakingly buggy they are (I’m sure we’ve seen the video of the delivery destination changing everytime the dude placed the box)
I fully get that this is an early access game still in its alpha state but this game started development when I was 2 years old. 14 years later and over a billion dollars Invested, even the most basic of functions are still buggy, I remember when I was 10 years old and saw clips of this amazing space game that was so different and looked much better than the generic space game and i was upset because I lived in a 3rd world country and didn’t have a pc to get it on, 6 years later, an immigration to America and a 1.3k pc I finally have the game I so desperately wanted to play since I was a kid aaand it’s a letdown, not by much but the game has become such a drag to play from how long it takes to do stuff and having that time get exacerbated by bugs. Getting from microtech to space isn’t supposed to take 20 seconds, but when you pair the train, elevators, long animations, AND bugs on top of that it takes ages to get to where you want before you can set your spawn point at a station and then once you’ve finally done that, you get to deal with the tedium of 75-80% of the missions being unplayable. It feels like the dev team haven’t actually logged in and tried their game before because I don’t know how they can take so long to fix some of these bugs if they have. The one thing that has consistently worked for me are contested zones and even then it’s so riddled with floor or spawning bugs that the only way I don’t end up pissed after sinking hours into getting a comp board and it bugging out or some other bug getting me killed is if i abuse door glitches and save hours of time, I get that this game is still an alpha but with this much time and resources being sunk into it I wouldn’t even care if it meant no new content for a while, I’d just want the bugs to get fixed, I’m aware it’s impossible to fix every little thing but I’d settle for 80% mission catalog not being unplayable
He’s genuinely fried😭
Iron fist sucks dick, everyone knows this, but the question is why. It’s cuz he’s a diver who’s tankbusting for some damn reason, there’s no changing that evidently so we might as well lean into it, my question is why is only 33% of this dude’s offensive capability built for tankbusting??? He has regular punches, empowered punches, and his kick, and only ONE of those does percentage damage and that wouldn’t be too bad if the other 2 actually did damage to tanks but they don’t do anything but tickle them. I say just buff his kick and be done with it, when he was a diver he used his kick to execute supports, now that he’s a tankbuster I don’t see why it shouldn’t be used to execute tanks now. shit we already do that, make it do enough damage to actually be worth a damn because 105 isn’t enough. It’s clear that they don’t want us touching their precious supports so just give us the percent damage so the backline stays safe but we actually do something when we tank bust. They could tweak the amount but I think something like 35+28% would be decent
200 HP → 91
250 HP → 105
275 HP → 112
300 HP → 119
400 HP → 147
500 HP → 175
600 HP → 203
800 HP → 259
1600 HP → 483
Boom all of a sudden iron fist’s kick is something that actually has a chance to execute instead of being another 105 dps to add to the enemy support’s ult farm
Edit: I had a change of heart, all of his attacks need to do percentage damage if they really dont Want us to dive anymore. Let’s be honest it’s been 7 seasons he can still kind of do it but dive fist is dead, let’s let it go and move on to what zhiyong wants us to do, I don’t want to gut his damage any more than it already is so here’s what the new damage value should be: currently it’s 35 for the first 4 hits and the 5th is 55. To keep it the same on squishies but not do tickle damage to tanks here’s my proposition
Hits 1–4:
Damage = 25 + 5% HP → = 35 at 250 HP
Hit 5:
Damage = 45+ 5% HP → = 55 at 250 HP
Boom his dmg to squishies is the same so his “dive” potential is still the same as it currently is, but for tanks it would now do
1-4 5
200 HP → 33 / 53
250 HP → 35 / 55
275 HP → 36 / 56
300 HP → 37 / 57
400 HP → 41 / 61
500 HP → 45 / 65
600 HP → 49 / 69
800 HP → 57 / 77
1600 HP → 89 / 109