u/Employment_Intrepid

Wukong items

I’ve started playing wukong since his buff after about a year of not playing him because of how bad he felt. I was wondering what items he can build to snowball. His bruiser items are strong but it feels like I am building the same few items every game with no real variety or thinking just changing order most of the time. Similar to Jarvan with his lethality build is there a similar build/ items that actually work on wukong?

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u/Employment_Intrepid — 1 day ago

Why is Zyra jungle so strong?

High diamond Voli main for context, matchup does play a part since he has no gap closer so the lack of interaction is pretty glaring, but I don't think this is a Voli specific problem. She just one shots her camps with plants from range and moves on. Invading her early feels pointless because you're not really delaying anything, you eat a slow and back off and she finishes the camp anyway. With most junglers invading forces some kind of decision or cost, with Zyra it just doesn't. She clears fast, paths wherever she wants, and because her clear is so fast she just gets to make more plays than you. Your laners start typing "jgl diff" because she is playing the game 2x tempo and speed with the amount of plays she can make due to one shotting her camps.

Her objective damage is also absurd alongside her space control, not being on an objective early is pretty much giving it up, which isn't uncommon, just another annoying point. Her ability to be up cs, make more plays and snowball lanes with her innate farm lead feels a bit unfair. This compounds because her lead doesn't stay in the jungle, by mid game it's not about beating Zyra anymore it's about beating her entire fed team.

If you dont have prio, you will be invaded by her on repeat with a pretty noncommital invade which is her throwing her plants and one shotting your camps, whilst slowing you if you try to chase etc. If you have prio, its not as bad but she can still get away with these plays due to her safety in clearing over walls etc.

There is actual counterplay, once you get on her she's squishy and dies, but eventually she just buys Zhonya's and sits on her plants in stasis. A lot of her early game also isn't punishable if she runs Electrocute so it feels hard to get anything going against her. It might largely be a matchup issue but this champ feels illegal to play against when she's always up cs and tempo on you. Would be curious what you guys think of her if you have gone against her as I am seeing her more and more recently which is making me quite sad.

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u/Employment_Intrepid — 14 days ago

As expected Zeri is receiving a buff in a the next patch. I’m curious as to what they decide to buff but I assume that it will just be damage in some form.

u/Employment_Intrepid — 18 days ago

With the passive auto range being fixed/increased and likely due to other factors (not building statik) her win rate has climbed from 46.5% to 47.5%. Do you think that this calls for a buff and if so what buffs would you like to see.
The main ones I see being done are likely increases to her damage, but I would like to see q range increased instead but I feel like the wouldn’t do it.

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u/Employment_Intrepid — 21 days ago

Played 5 games on new Zeri so here are my thoughts for those who haven't tried her yet. Happy to answer any questions.

Builds

Tried Yun Tal Runaans, Stormrazor Runaans, and Statik. Stormrazor felt the best but that might just be the movement speed dopamine talking. Statik was better than I expected, still probably not the go-to though. With Yun Tal you hit the AS cap really fast so I think skipping Berserkers is actually viable now. I ran the omnivamp boots but they didn't feel like they were doing much, probably because I'm used to old Zeri where the damage made omnivamp feel insane. Tabis and other situational boots feel more worth it than before as zerkers arent as good.

EDIT - I tested her Omnivamp and it has been fixed to not be a 33% effectiveness as it was before, I think it just felt worse for me as she does less damage now, therefore less healing.

Runes

LT felt better early and laning was more fun with it, but given her lategame is already weaker now Conqueror is probably the smarter pick overall.

Starting item

Blade feels better than bow because of the health but I can see people preferring bow, it just wasn't great when I used it and I felt that the health and extra ad/omnivamp was just better for lane.

Overall

You can feel the move speed in fights and it's genuinely fun. But the damage nerf is very real W lost a lot, E in lane felt weaker than expected partly due to the cooldown increasing alongside the buff, and honestly the damage loss probably outweighs the speed gain. She has become harder to play because you get bailed out by your crazy damage and have to play fights better with kiting etc. Happy that she gets her identity back but the damage reduction feels really different to play.

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u/Employment_Intrepid — 24 days ago