Simulated Wiimote pointing has such fine control when using relative input, but it's unusably sensitive without it. Any way to fix that I'm missing?
Letting it snap back to center would be nice in some games but it's a horrible experience because of how sensitive the pointer becomes. You'd think it would scale with the motion, 100% being all the way to the edge. But I probably get to 20-30% and the pointer hits the edge of the screen.