▲ 157 r/elegoo

Built this on my Centauri Carbon!

My KX droid, hand painted and weathered. All printed one the Centauri Carbon.

u/Few-Coconut9666 — 11 days ago
▲ 3 r/openscad+1 crossposts

Help with codex and 3d modeling

What tips are actually working for people using Codex to build or modify 3D models?
I’ve been trying to use it for fairly simple stuff, like adding armor plates to the legs of a robot I’m building, but it keeps messing things up badly. That’s even with multiple reference images and the existing 3D model available so it can measure and build directly around the geometry.
At this point, I feel like I spend more time correcting what Codex does than I would just doing it myself. Even something as simple as making a sign with engraved lettering has been inconsistent — some letters aren’t actually connected to the model, the depth is wrong, or the placement is off.
Maybe my prompting/workflow is the issue. I’ve installed MCP setups for both CAD and Blender, and sometimes Codex does a decent job, but overall it’s been more frustrating than useful for detailed modeling.
For anyone getting good results with it:
Are you using a specific prompting style or workflow?
Do you break every modification into extremely small steps?
Is CAD working better for you than Blender?
Are there certain MCPs, add-ons, or modeling methods that made a noticeable difference?
How do you get it to reliably respect dimensions and existing geometry instead of approximating everything?
I’m mainly trying to use it for functional robot parts, armor shells, mounting points, fitted covers, engraved details, etc., not just rough concept models.

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u/Few-Coconut9666 — 21 days ago
▲ 178 r/StarWars

How did I do? Protocol Droid Build

Latest build — protocol droid head. He’s been through a lot lately. Apparently protocol did not include self-preservation. 😂 Next up: getting him moving and lighting up. How’d I do?

u/Few-Coconut9666 — 1 month ago

How Did I do? Protocol Droid

Latest build — protocol droid head. He’s been through a lot lately. Apparently protocol did not include self-preservation. 😂 Next up: getting him moving and lighting up. How’d I do?

u/Few-Coconut9666 — 1 month ago

Finished another one!

Finished my Diablo model! He stands about 3 1/2 feet tall and was completely painted by hand. This one took a lot of work, especially getting the skin tones, bone armor, horns, claws, lava, and all the little details on the base to come together.

How did I do? I’d love to hear what everyone thinks.

u/Few-Coconut9666 — 2 months ago
▲ 662 r/Diablo

How did I do?

Finished my Diablo model! He stands about 3 1/2 feet tall and was completely painted by hand. This one took a lot of work, especially getting the skin tones, bone armor, horns, claws, lava, and all the little details on the base to come together.

How did I do? I’d love to hear what everyone thinks.

u/Few-Coconut9666 — 2 months ago
▲ 901 r/diablo2

How did I do?

Finished my Diablo model! He stands about 3 1/2 feet tall and was completely painted by hand. This one took a lot of work, especially getting the skin tones, bone armor, horns, claws, lava, and all the little details on the base to come together.

How did I do? I’d love to hear what everyone thinks.

u/Few-Coconut9666 — 2 months ago
▲ 77 r/arduino

Placement issues

Looking for some help figuring out pan servo placement for the neck on my KX droid.
The tilt is already working and connected at the base of the head, but I’m having trouble finding a good way to add pan. I can’t really put the servo inside the neck because there just isn’t enough room. The head has room inside but since the tilt is directly connected I’m kind of stuck.
I’m thinking about mounting the pan servo externally and attaching it directly to the neck somehow, but everything I’ve tried so far ends up having too much wobble.
I included two pictures showing the current neck setup and the space I have to work with.
Has anyone built something similar or have an idea for a solid way to mount the pan servo without introducing a bunch of play/wobble? I’m open to belts, gears, bearings, brackets, whatever works.

u/Few-Coconut9666 — 2 months ago
▲ 1 r/Motors

Stuck on placement

Looking for some help figuring out pan servo placement for the neck on my KX droid.
The tilt is already working and connected at the base of the head, but I’m having trouble finding a good way to add pan. I can’t really put the servo inside the neck because there just isn’t enough room. The head is empty besides the arduino and servos that control eye movement but since the tilt is directly attached to the head I don’t think that will work.
I’m thinking about mounting the pan servo externally and attaching it directly to the neck somehow, but everything I’ve tried so far ends up having too much wobble.
I included two pictures showing the current neck setup and the space I have to work with.
Has anyone built something similar or have an idea for a solid way to mount the pan servo without introducing a bunch of play/wobble? I’m open to belts, gears, bearings, brackets, whatever works.

u/Few-Coconut9666 — 2 months ago
▲ 1.6k r/3Dprinting

My KX Droid Build

He’s over 7 feet tall, completely hand-painted, and his head moves. He has a built-in motion sensor, and if you say “Hey KX,” he’ll respond.

I built an internal AI system for him that lets him talk about his life, his history, and his time spent in a scrapyard. He’s developed a bit of a grumpy personality, which honestly fits him perfectly.

His eyes light up and change color depending on his mood and the questions you ask him.

It’s been a really cool project to build. Next up, I’m planning on making him a nice rifle so he has something to keep his hands busy.

u/Few-Coconut9666 — 2 months ago
🔥 Hot ▲ 10.8k r/StarWars

How did I do on my KX Droid

He’s over 7 feet tall, completely hand-painted, and his head moves. He has a built-in motion sensor, and if you say “Hey KX,” he’ll respond.

I built an internal AI system for him that lets him talk about his life, his history, and his time spent in a scrapyard. He’s developed a bit of a grumpy personality, which honestly fits him perfectly.

His eyes light up and change color depending on his mood and the questions you ask him.

It’s been a really cool project to build. Next up, I’m planning on making him a nice rifle so he has something to keep his hands busy.

.

****EDIT****

This is insane. Seriously, thank you for all the love — 11k upvotes and 700k views is way beyond anything I expected. I honestly thought I’d get a few hundred views and a thumbs up.

Thank you to everyone who commented, asked questions, and shared kind words. I really appreciate it.

I’m going to post a video of him within the next week, so keep an eye out. If there are certain questions or responses you want to hear from him, drop them below and I’ll ask him a few in the video.

Also, quick clarification: he isn’t meant to be K-2SO. Given what happens in the movie, I wanted this to be another KX-series droid — KX-19 — with his own personality, history, and way of responding. K-2SO is so loved that I didn’t want to just make a copy of him. KX-19 is meant to feel like his own character.

u/Few-Coconut9666 — 2 months ago

Image Quality

I've been away from Skyrim VR for a while and recently came back. I decided to install FUS because I wanted to spend more time playing and less time endlessly modding.

The problem is that the game looks kind of blurry/pixelated, especially at medium distances. I'm trying to figure out why.

Here are the details:

  • Quest 3
  • OpenComposite
  • Quest Link (USB cable directly to PC)
  • FUS modlist
  • Dynamic Resolution is OFF
  • Using the same DLSS implementation that I use in Fallout 4 VR (Quality)
  • ReShade sharpening is enabled

What's confusing me is that Fallout 4 VR looks crystal clear using the same headset, cable, PC, and DLSS setup. Skyrim VR, on the other hand, looks noticeably blurrier and more pixelated.

Has anyone run into this with FUS or Skyrim VR in general? Any settings I should check or common causes I'm overlooking?

Also, if anyone has performance tips for FUS, I'd appreciate them. I've already:

  • Lowered LOD to Low
  • Switched to a fog-heavy weather setup to hide distant LOD
  • Tried lowering LOD distances in the INI, but it seemed to create more pop-in and visual issues than it solved

I'm usually getting around 70 FPS, so performance isn't terrible. I'm mostly trying to create as much headroom as possible because I know I'll eventually start adding more mods and chaos will follow.

PC Specs:

CPU: Intel Core i9-12900F
RAM: 48 GB
GPU: RTX 3080 10 GB
Storage: 2.75 TB total (2.14 TB used)

Any ideas would be greatly appreciated!

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u/Few-Coconut9666 — 4 months ago
▲ 2 r/elegoo

Ok So I posted the other day but didnt put any pics up of my set up. So this is happening different speeds and set ups I have, I posted my .12 set up but they keep detaching from the plate, happens more with taller ones than ones laying down. But its making it impossible to print anything taller. I have ran the leveling 100 times, I have tried different z offsets, new bed plate, tried organic and normal supports. But I have to be missing something, I do a lot of organic prints like dinosaurs, I attached a tail for example, tried to paint extra supports to hold it in place but nada, this happens on things like pipes to for like a gun barrel that is fully touching, eventually the support gets nocked off or the actual print, causing failure. Can someone please tell me what I am doing wrong, tired of wasting filament...tired of loosing hair I dont have to loose, and if anyone sees anything in my settings that can help with a clean print with less support marks please let me know..Thank you

u/Few-Coconut9666 — 5 months ago
▲ 1 r/elegoo

So I’m not sure what’s going on suddenly my prints keep clipping and falling off the plate or the support getting knocked off. I’ve ran all the leveling, tried to raise z offset. Tried to add hop, getting frustrated at this point any ideas or printer settings I can try. Taller prints are becoming impossible to run.

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u/Few-Coconut9666 — 6 months ago