Image 1 — This company only cares about PR - Patch 26.17
Image 2 — This company only cares about PR - Patch 26.17

This company only cares about PR - Patch 26.17

I'm beyond sick and tired of the past countless patches, these patches genuinely just seem AI generated, there's an astonishing amount of lack of care about the game, It's genuinely revolting.

I've been saying "Yeah next patch will be better" For the past entire season, Riot doesn't care about the game quality, Riot doesn't care about the ladder, Riot doesn't care about the player-base, Riot doesn't care about the community.

Instead of taking any of the feedback from the community on multiple fronts, the Instead decide to buff Yasuo and Yone after PZ Zzang quits the game?

Riot has to be rage-baiting the player base? There's no other explanation, he called out the balance design of the game, with the lack of Items, and the lack of diversity In the game - he then quits and the Instantly buff Yasuo? There's no other explanation that has to be a PR stunt.

This Is a (MULTI-BILLION) dollar company and they can't fix the ladder or the game quality, the amount of games I have played when I'm placed with players 3-4 ranks below were I am placed, Is that not just completely disgusting?

The game Is on fire and they've decided the best course of action would be buffing Yasuo and Yone? and Stormrazor? The company has no clue what the player-base wants these patch notes have killed the vibe for me, genuinely don't see a point Qing up anymore until the company gets there shit together.

I know you should never rely on Riot for "Good changes" the whole reason I'm upset because I expected some decent changes after all the dev talks, and after all the feedback from the community.

What's even the point In even doing the "DEV Talks" If they're just entirely based around farming good PR.

It's really hard to love the game anymore, this season Is a complete failure, the game Is burning, I want to love the game but I just can't not with these awful changes.

The lack of care Is concerning, and everyone wondered why Nemesis backed down from the DEV talk because he knew It would be for a PR stunt, It feels like Riot couldn't care less about the mid lane role.

I've been playing this game since season 6, 9 years of playing the game, and this has by far been the worst state I've ever seen the game In objectively.

I would love to see Riot put any care, Into any of the patches instead of doing these random number generation patches because It's honestly so tiring

u/HailMisery — 2 days ago

Finally apart of the 1M Mastery club, some grievances.

I'm just speaking raw statistics, yes I know Rioters love to say "Statistics lie sometimes" but a 48% WR In masters+ Is genuinely appalling, I know what people will say "Oh well just play Vladimir bot lane he's way better there"

What I'd say to that Is no, I have morals a real man plays Vladimir mid lane, and doesn't abuse the blatantly broken bot lane role quest, I really wonder why Vladimir bot lane Is so much better then Vlad mid this season, with the +2 gold on every minion kill 7 Item slots and extra gold on take-down.

Vladimir Isn't even a bad champion by no means this Isn't a Vladimir specific Issue, playing Vladimir mid just feels unwinnable the majority of games because Vladimir bot just out-scales mid lane Vlad by a metric shit ton.

Riot has neglected the mid lane role quest for the entire season, this company doesn't care about mid lane anymore bold take but this season and mid lane as a role In general Is on fire, nobody likes playing scaling champions mid anymore (Vladimir) Included because they're just better top / bot because they scale harder there.

How Is gaining +40 AP on the mid lane role quest with "Boots upgrade" a viable argument, I don't know It's just me but I would prefer infinitely more gold generation and 7 Item slots then 40 AP mid lane, that's just my personal bias (Because bot lanes role quest Is elo inflated) objectively.

And I think It's silly just giving Vladimir "Mid lane specific buffs" that "Push him into mid lane" that Is absolute nonsense, I just really hope Riot listens to the community not just of this Reddit but the Reddit's of other mains that play scaling champions.

Vladimir has always been a scaling champion, yes you can make the argument that he's a "Snowballing" champion he can 100% be a snowballing champion IN the right circumstances when you get a lead, but when you fall behind on this champion In mid lane specifically some games just feel completely unwinnable and there's always no way to get back Into the game because the other roles just out - scale you way harder.

You can also make the argument that there's "Low sample size" but It's been this way the entire season, I've played numerous games of Vladimir mid / bot every single patch this season, Vladimir bot just feels Infinitely easier to play then mid.

Playing Vladimir mid Is incredibly aggravating, Phroxzon did state "League needs a certain amount of frustration" There's a difference between frustration and little to no counter play, In the vast majority of mid lane match-ups.

I feel like Vladimir Is in quite a good spot (BOT) but I'd love to see Riot actually give the mid lane role some compensation buffs, mid lane doesn't feel methodical or Interactive anymore, It's one of If not the least Interactive role In the current season.

These are just my personal grievances reaching 1M+ Mastery points on the champion, I've heard Elite500 (Calvin) state multiple times he will just Q up bot lane Vladimir because It feels unwinnable and frustrating playing mid lane watching his streams.

I don't want to play bot lane Vlad, I want to play mid lane Vlad, but I'm almost hard locked bot lane If I want to climb, It feels that way with so many scaling champions mid lane.

u/HailMisery — 3 days ago

(ABSOLUTELY LOVE THIS GAME BUT) Broken promises, - Future of LE and S5

I think I can confidently say this for many player that have played this game, I've been playing since season 1, but the amount of broken promises EHG have made, made It painful to keep playing.

I was bought Into this game thinking "This game would have no paid classes and I get the whole game for the base price" (All future content Included) If they company truly cared about the game and making money and keeping this game alive and afloat they wouldn't just listen to this post but listen to the community more, I feel like more discussion has to be made before real changes actually happen and for the company to actually grow and thrive.

I'd like to start off by stating the things I love from this game and what they do absolutely Incredibly compared to other ARPGs and the rest of the competition, and what they should continue working on and "perfecting" and expanding on, and what has made and makes this game incredible to play.

  1. I cannot describe how much I love the loot In this game, I feel like this game has nailed the loot system and the rarity system, from Magic (blue) -Rare (yellow) - Unique (orange) - Set (green) - Exalted (purple) - Legendary (red) and everything In between like drops from Champions.

I really do feel like adding an extra tier like "Mythic" - "Godly" so players In the later stages / endgame doing monoliths can focus on Items that aren't specifically entirely EXALTED Items with good rolls, It feels great finding Uniques and set Items and I really do feel like they should expand on Item tiers 1 more time for chase Items, I feel like Godly/Mythic Items If they exited In the game would be amazing chase Items, and something you want to hunt for and put hours In for, this Is entirely my preference but I feel like EHG has done a great job.

I feel like the main reason I play this game, Is for the ground loot and the looting systems / mechanics because It just feels so good.

  1. I'm glad EHG Is focusing on a reimagination of the factions, I really do hope they expand on the Circle of Fortune / Merchants guild, It definitely feels that the COF out shines the Merchants guild, especially In the end stages of the game with the massive loot bombs, I definitely feel like they should focus on making the Merchants guild more Interesting and most importantly interactive, that goes back to my 1st point of EHG working on another Item tier above Legendary.

  2. The woven faction and the rune socket system, what got me hooked on this game the most out of any of the other content would 100% Be the Idol system / rune sockets Idols In this game are so incredibly fun to play around, I WOULD LOVE If they worked on more cool and Interesting Idols, and maybe another faction like the weaver Idols that specifically focused on Idols, so you can Intertwine the two factions Into your Idols and make some crazy strong characters.

But I say this on behalf of the community, we do not want pay to win in this game, or (PAY TO PLAY) classes, In my eyes that will completely kill/ruin the game.

EHG Focus on making classes for everyone, not just whales, this game Is supposed to be for everyone, If you want your game to succeed listen to the player-base, I myself have hundreds of hours Into this game, nobody wants that for Last Epoch.

Please EHG This is coming from me, step out of your comfort zone because that's what makes an amazing game that's worth coming back to every single league, I know the community Isn't right every single time, but keep expanding on what makes this game so Incredible to play.

Finally for my final note for EHG, I would love to see more campaign, expand on it, I know the campaign Is mixed, most people rush through It, every time there was a new introduction to the campaign I slowed down, played through It wanted to experience It for the first time.

Please add more interesting features, bosses, Items, tier systems, factions, just something for the players to get Interested In again.

Nobody wants to play a pay-wall game.

u/HailMisery — 13 days ago

(MID LANE) The most powercrept role In the game.

I've been playing league for 8+ years by now, and I know this Is thrown around a lot this "Worst state the game has ever been In" I'm not trying to make a hit-piece I'm just stating what I've seen in the past 8+ years of playing the game.

It genuinely feels like every patch Is dedicated to Support / ADC for the past prolonged period of time, I feel like Mid lane gets no love anymore from Riot, and It really does feel like this meta and so many other meta's that the game Is just dedicated towards who can funnel and make your bot lane the most happy and to give your bot lane the best experience, while sacrificing your own experience.

The Quest system Is very similar to mythic Items In a way, while I think mythic Items were far more healthy for the game then the quest system because of the ways you could play the game with the mythic Items, on the other hand I feel like the quest system Is absolutely awful for the game and has In my mind quite definitely ruined this season / year. I would not be able to post this on the main subreddit for X-Y-Z reason, but It definitely feels like bot lane has the best quest in the game with +2 gold on every minion kill, which Is in my eyes killing the game (FOR ME)

Mid lane by far has the worst quest In the game (In my opinion) I would like to preface that, I could make this entire post about the quest system In league (I just want them removed out of the game) that Is the core reason AP / Mages bot exist because of the role quest because It was a failure, because there's no reason to play a mage mid lane were you can just play It bot, get the role quest get more gold then every other lane, spike faster, be up 1/2 Items almost always, snowball out of control easier (because every game Is decided by bot lane) this season It feels.

If Riot Is so happy with how great the role quests are I would love It that they actually buffed not just mid's role quest but actually gave the role more agency and not just make It roaming simulator, and who can play for bot lane the hardest, because that playstyle feels awful and Is mind numbing, but you are rewarded for It this season / meta.

Role quests feels so incredibly unbalanced and unfair to play against If the player gets ahead.

On the other hand the amount of degenerate sh*t you have to play against mid lane makes the role so incredibly boring, because of the (T3) boots quest which Is just the most anti-fun thing to play against while your laner can just rush (T3) Mercs / Plated steelcaps - Tabis, but I know Riot Isn't going to remove the role quest system anytime soon.

- All I want Is for mid laners to get more agency and carry potential -

I don't know how anyone can see the enemy ADC "AP Bot" have 7 Item slots In the late game and almost always be ahead of every other lane In Items and think to themselves "Yeah that's good for the game" I'm sorry truth nuke It Isn't.

ADC players / bot laners always have the loudest voices while most of the other role's just have to sit In silence and wait for a "Good Patch" to come around.

When will not just mid lane, but other roles outside of bot lane be catered to? Riot I feel like the game Is going in the wrong direction, not the right one.

While I feel the main subreddit Is an echo-chamber I hope people can open there eyes and see the real Issue's at hand.

u/HailMisery — 16 days ago

I'm casting all of my votes on (CLASSIC) Vladimir

Vladimir hasn't yet been announced for League classic, but I've been playing the champion for 8+ Years and I've never played the old version of his kit with the old E.

There's not a lot of things In life that'd make me more happy then logging Into league and seeing Vladimir be announced and released to league classic, I've heard many stories about the OG drain tank / Battle mage Vladimir days sadly I never got to play him that way.

Whenever this voting thing happens, I know were all of my votes are going.

u/HailMisery — 20 days ago

It doesn't feel very (CLASSIC) that Kayle doesn't get permanent E uptime

This Is beyond frustrating to me, that this champion Is worse then her pre-rework self, old "Classic" Kayle had permanent E uptime In the late-game, but now you can't do that anymore for some weird reason, that doesn't feel very "Classic" to me, It's absolutely revolting to play this champion without her E up.

This just put a massive damper on my day, I was exited to Q up some old 2009 - 2013 Kayle and be able to be a monster In the late game (How this champion was Intended to be since day 1) This champion will forever be a late-game scaling champion and not having permanent E uptime completely ruins Kayle's fantasy

Highly recommend not playing Classic Kayle If you want to have any semblance of fun, on the bright side It makes current day Kayle seem Infinitely more Interesting and fun to play.

Sorry had to vent that.

Riot could've added so many amazing pre-rework Kayle versions but they decided to use the shittest one,, and not just that, not to say the pre-rework Kayle was bad, they decided to take away the one thing that made her powerful which was permanent E, up-time what an absolute joke.

u/HailMisery — 21 days ago

Can we get (CLASSIC) Item filter - Map filter

What I mean by that Is, can we get a filter to change the map just like the winter map for Christmas, but for the classic map, and convert the old Item Icons to standard league with a filter you can press In settings,I know there's third party programs that do that but I'd love to see Riot embrace the classic league style for standard league.

u/HailMisery — 22 days ago

Reflection on Riot Endsteps "thoughts on on-hit Kayle."

(I'd like to preface this by saying I don't think Kayle Is In a bad state personally) But what Riot endstep said In the short Is just completely wrong about Kayle as a champion.

Let's start off by the "Removal of the attack speed to AP Ratio on Passive" This Is the biggest contradiction ever, this removes build diversity from the champion It doesn't add it, more "on-hit stuff" Is less viable then before because of the AP to AS ratio that was on the passive, that's such a back handed claim to anyone who plays Kayle.

Let's continue by Endsteps statement that "Tuning the champion would take to much time and and It's to much of a risk and would be too much effort" So let me get this straight, when Riot went on this massive spiel saying that they were going to add "More build diversity to the game" While making the AP Xin Zhao heal build off his passive AP ratio a thing this season that was totally fine to do and Riot went through the effort to tune It down later on but they can't do the same thing to on-hit Kayle? This just feels like laziness to me, so every other champion can get love and some "Build diversity" Thrown at them but when a scaling champion has a theme of being a late game hyper-scaling auto attacker then It will be looked over.

My question, how wouldn't this fit Kayles thematic and gameplay design? It's literally her whole core Identity she Is an auto-attacker through and through, she's been In states were AP (AND) AD have been Incredible builds on her but she's lost the diversity through time, I'm In no way saying that Kayle Is In a bad state, or a bad champion I fucking love Kayle she's easily one of the most fun and interactive champions In the game.

But It feels like a slap In the face for me a Kayle player to hear that, I'd like build diversity and on-hit builds to be a thing on a champion like Kayle, I'm saying this to shed some light on what has been said, because I feel like what's being said is a bunch of BS.

I'd love to be able to build Bork -> Kraken -> Rageblade -> Terminus without It feeling like a hunk of sh*t you know what I love ? I love that Riot reworked D&D after they removed Kayle's AP on-hit attack speed ratio from her passive I find it kind of Ironic that Riot Is this massive fan of diversity this season but when It comes to a scaling champion like Kayle they will just completely remove things that make her have build diversity.

I'm not saying this out of a place of malice I just think what's been said Is completely false.

But I will say this out of a place of Malice, Riot has catered to Bot laners and Junglers for the past handful of patches, I'd actually like to see them step things up and practice what they preach.

u/HailMisery — 1 month ago

(PROBABLY) My final post before something Is done.

I want to try and pore my heart out in this post, and try be as unbiased as possible, I absolutely love the amount of traction and love this Reddit has gotten recently and It's truly reignited my passion for the champion.

I will forever be a strong believer In this champion needing a mid-scope update / mini-rework but keeping all of his abilities and his core gameplay design the same, I really do believe something needs to be done to his E/R I know a handful of people saw my recent posts so I don't want to go In depth and sound like a broken record.

There's been dozens upon dozens of posts talking about how weak and awful Nasus feels late game, and I think we could all agree with that, I can see the frustrations playing against a mid-game Nasus because that's where he excels, and In certain team comps, but the vast majority of the time you are completely countered by your laner (DO NOT PLAY LANE NASUS) If you are above E1 being punished doesn't even describe how unplayable laning feels, If you want to win I highly advice against playing lane Nasus.

It genuinely sucks that nothing Is being done to the champion, we were on the cusp of change with the up-coming patch notes I saw Nasus and It really just gave me a new sense of hope that Riot was actually considering looking Into Nasus and seeing why he's In such a weird and Inconsistent state.

This Is going to be a bold take, but Nasus is easily the least consistent champion In the game, team-fighting feels absolutely dreadful, and your almost always forced Into side laning where you will inevitably be collapsed on by multiple people.

I'd like to reiterate what multiple other people have stated, that this champion Is borderline unplayable early game, an absolute powerhouse In the mid game with the right set up, and moving Into the late game feels even more unplayable then early game.

It genuinely feels like you have to Nuke the enemy champion with (1) Q If you can get into range or just Instantly lose the fight because you are unironically the (CUMRAG) of the team soaking up all the abuse you can and then get blown up It does not matter If you have 900 stacks of 2000+ stacks late game you will lose, you will be out scaled.

That's the core reason Nasus feels so unsatisfying to play In these recent years, because you the Nasus the Infinite scaling champion eventually gets out-scaled late game, that's why I feel like an ult reset off takedown/assist or a E lingering decay would revive the champion and let him not sit and fester In the jungle.

It really does feel like Nasus jungle Is the only viable option for this champion, there's no love for lane Nasus anymore Riot has completely forgotten that this champion was originally designed as a laner back In his prime were champions didn't have 500+ mobility and a reset on every ability and a gimmick to work off, of.

This champion has his Q stacks to rely on that Is it, that doesn't feel like a gimmick It feels like a hindrance because you genuinely fall off like a sack of shit late game.

And I want to bring up the removal of Divine Sunderer, and yes I know mythic Items are extremely controversial and "bad for the game" but Nasus heavily relied on the Item to be an Incredible champion, now Nasus feels absolutely unplayable Into anything tanky, Nasus Is definitely up there with one of the worst tank killers In the entire game.

And after the removal of the Item, there was little to no compensation for the champion, that's why I think the champion has been slotted Into the jungle and no longer a viable laner especially In higher elo brackets.

I don't know If It's just me but I really don't like that Riot showed us that they were going to do something to the champion I really hated seeing "Adjustment - Nasus" And then they just blue ball us like that, I would really like It If Riot gave the old dog some love, he genuinely feels so incredibly neglected as a champion and In all honesty It makes me sad.

I really just don't know I know this Is kinda a doom post, but It really does feel doomed, Nasus just has little to no agency In the current season outside of jungle, and the (Protoplasm) nerfs just make him a worse jungler, once again Nasus's Item gets nerfed and he gets 0 compensation.

But that's what's been on my mind recently, I'm glad to see what you all think about the up-coming patch.

But hey have hope I guess, maybe next year for League next Riots made some meaningful changes to Nasus (Maximum cope overload)

And lastly I would like to mention how miserable Nasus It to play when your team Is behind, you are already down an entire champion early game, It's unironically one of the worst experiences not even just for the Nasus player, the entire team doesn't benefit from you locking In Nasus, the champion honestly feels like a Troll pick currently.

u/HailMisery — 1 month ago

GENUINELY WHY ARE NASUS'S CHANGES PULLED FROM THE PATCH?

I wake up today open Phroxzon's Twitter (X) and I don't see anything about Nasus?

Like It gets to a certain point, I'm starting to agree with the other Nasus mains on this reddit now, this champion Is genuinely the most miserable champions to play In lane out of any champion In the entire game and I will die on that hill, I have hundreds of games of Kassadin mid under my belt and this feels significantly worse, and the worst part Is Kassadin will out-scale you late game past the 35+ Minute mark.

I genuinely agree with the people saying Nasus should receive a "Rework" I am highly against a full rework tho, I would love to see a mini-rework / mid-scope work done on this champions kit he Is so incredibly out dated as a champion, I really believe that a +1 change to his stacks would make that much of a change, and giving him +1 stacks Isn't gonna fix any of Nasus's core Issues as a champion, this champion Is incredibly depressing to play, I've been spamming games on Nasus.

I honestly believe that Nasus's ult should reset off champion takedown/assist In fights, I feel like that Is the only way Nasus as a champion Is able to succeed In this day & age In league.

While other champions (Locke) Is the biggest culprit of this (Akshan) and dozens of other champions have reset gimmicks on there abilities that make them completely unbeatable In team fights, I feel like Nasus should have an avenue to actually be able to team-fight In this era of league.

Nasus Is one of, If not the worst team-fighters In the game, and you wonder why he doesn't show up In the vast majority of them, because you are targeted zone'd out, (Knocked-up, knocked back, CC'd feared, slowed, silenced, sleepied, charmed, Polymorped) This Is just the tip of the iceberg.

I don't know, I want to see work done on this champion, and I will continue to be highly against a full rework, his kit Is amazing he genuinely has some of the best abilities In the entire game, but his biggest weakness will and always be that he Is melee, with no mobility he completely relies on ghost as a summoner spell without It he can't fight.

This champion Is In such a sad state, I can't see changes to his stacking fixing this champion & or reviving him.

And people will go on about his win-rate being being (X-Y-Z) Nasus Is such case that win-rate doesn't define the champion because It's skewed towards lower ranks.

There's no doubt In my mind that this Is the hardest champion In the game to play at higher ranks D4+ because players know how to play against a Nasus and shut him down.

I really don't know I'm so incredibly sad that the changes were pulled from the patch, I am a strong believer that this champion needs some work done to him (Mid-Scope work / mini-rework) to his ult or E.

Having his E MR/ARMOR reduction decay when people walk out of it
Having his Ult reset of take-down, these are the only 2 changes that could revive Nasus as a champion.

Buffing his stacking Isn't going to Impact Nasus late game, Nasus falls of past the 35+ Minute mark It doesn't matter If you have 1K+ Stacks to 1.5K+ Stacks late game, you will fall off no matter what because your melee and will be zoned completely out of the team fight.

I'm Interested to see what you all think tho, please make your voices heard fellow stacking brothers.

These are just a handful of pain points, something has got to change, this champion has and and will always have 0 mobility, I really believe something must be done about his team-fighting ability because In a large amount of games playing Nasus feels really degenerate because your forced Into splitting.

I would love to see a Rioter look at Var's video on Nasus https://www.youtube.com/watch?v=bvYKGmkU9xs&t=737s

This Is an incredibly well made video In a great format, and It goes more in depth about all of Nasus's Issues.

I'm also becoming a believer that Nasus Is the worst champion In league.

Statistically bottom 5 champions In D4+ MMR.

u/HailMisery — 1 month ago

NASUS CHANGES ARE COMING! DCANE!

I don't know If this is Optimism vs. Delusion, but I really do hope this champion gets some meaningful changes, I really like the sound of Adjustments tho, but I don't want to insight a Riot on this reddit, but I really do feel like Nasus needs some mid-scope work / quality of life to his kit, without going further then that.

I haven't been this exited for changes In years, and I don't know If It's just me I don't really mind If Jungle Nasus gets hit If he's a better champion In lane, this champion genuinely feels weaker to play then Kassadin early game.

I'm really hoping Riot actually looks into the champion tho and work out his kinks, because It's been painful these past years to say the least.

Incredibly thankful that Riot Is actually looking Into the old dog tho.

u/HailMisery — 1 month ago

Nasus becomes more painful to play each year.

This Is an inevitable cocaina rant but It's a late night for me and I want to vent my frustrations here, this champion really Is just a shell of what he could, would and was, there truly Is no other champion like Nasus.

What I mean by "this champion becomes more painful to play each year" stems from a lot of factors, but mainly the ones what I want to highlight the most would be the amount of anti-carry potential In this game especially for a scaling champion like Nasus that Is (SUPPOSED) to be a late game powerhouse, while being an "Infinitely scaling" champion when he really just feel like the weakest Infinitely scaling champion In the game.

While other champions have Incredible Infinite scaling gimmicks Nasus Is just, Nasus.

And I'm not saying that as a bad thing, Nasus Is the most unique and Interesting scaling champion for his gimmick to be that he's a true melee Infinite scaler, but the amount of F^cking downsides that comes with It Is genuinely miserable.

And I don't understand why Riot even bothers buffing his Passive Like this  

Soul Eater Innate: Nasus gains  12% / 18% / 24% (based on level) life steal.

Please Riot, nobody Is asking for you to buff Nasus's passive yeah It's a nice placebo but I can understand Nasus Is in one of the trickiest spots In the entire game because buffing his stacks In any form would make him "Broken" even tho he Is out-scaled by just about every other champion late game for the sheer fact that he Is melee.

  1. I really love the Essense reaver build but I feel Incredibly squishy and get 1 shot late game.
  2. I really love the Trinity bruiser / full - tank build on Nasus but I feel like a sponge for damage late game.

The thing Is for me, this champion just feels like a target dummy late game, the enemy team can just CC lock you Into oblivion, and there's so much mobility In this game that's It's rare to find an actually good angle were you can get Q dmg off.

I think It's pretty reasonable for an R buff, yes I know It doesn't fix any of the core fundamental Issues with the champion but It'd be a start, I'm not saying this out of a place of hate/malice.

This champion really just feels like a test dummy In practice tool late game, this champion Is so incredibly satisfying to play but Is just outshined by every other scaler.

I mainly play Nasus mid, and we all know how Nasus's laning phase Is regardless of what role you play... It's just a miserable experience and to get a decent game were you actually make It to that late game "power-spike" just for you get get used like a roll of toilet paper really fucking sucks.

I am no mathematician, but this champion Is in a really weird spot, and I'm not afraid to say It but Riot Is afraid to buff Infinitely scaling champions, because of the other Incidents they've had In the past (Smolder)

I think It's safe to say that Nasus Is one of the most healthy Infinite scalers In the game, maybe to healthy, I know I'm not the only one thinking this, I would like to be rewarded getting to late game, instead of punished.

I main Mid, I love playing scaling champions, and Nasus has a special place In my heart, he's everything I look for In a champion, I really just hope this champion gets out of this weird state he's been In for quite a while now.

I think we can all agree on this 1 thing and have been there once or twice, nobody likes getting to 1K+ Stacks and then not even be able to get into range for a single Q and getting blown up late game, then your Nexus explodes with little to no counter-play.

I feel out-scaled, more times then I have scaled.

u/HailMisery — 2 months ago

When will locke go live for OCE servers?

It's the 24th for us, and still nothing been, been exited for the release.

u/HailMisery — 2 months ago