![[Self-Promotion] Launched my logic puzzle game : trace one path through number clues and train you brain one path at the time !](https://preview.redd.it/t0eak84x8l9h1.png?auto=webp&s=fd4f30f8a7485638806ba35602ebd1d67bb7d023)
[Self-Promotion] Launched my logic puzzle game : trace one path through number clues and train you brain one path at the time !
Hey everyone,
I just launched Pathzzle, a logic puzzle game I've been building, on both the App Store and Google Play. I'm a solo dev and I'd love some honest feedback from people who actually play puzzle games.
What it is: You trace a single continuous path from a start tile to a goal tile across a grid. The number on each row and column tells you how many cells the path passes through there, plus a few revealed hints inside the grid get you started. If you've played "Train Tracks"-style puzzles it'll feel familiar, but the twist is the one start-to-goal path.
The part I care most about: every single puzzle is generated and machine-verified to have *exactly one* solution that's reachable by pure logic. If you're stuck, there's always a deductive next step. I built an offline generator + constraint solver that throws out any puzzle that would require a guess, so what ships is clean.
Features:
- 5 difficulty tiers, from gentle 5×5 grids up to nasty 10×10s
- A fresh daily challenge every day
- Fully offline, no account, no sign-up
- 7 languages (EN, FR, DE, ES, IT, PT, NL)
- Universal: iPhone and iPad
Monetization, upfront: free with ads, plus a single one-time purchase to remove them forever. No subscriptions, no energy timers, no pay-to-win.
App Store: https://apps.apple.com/fr/app/pathzzle-path-deduction/id6780883025
Genuinely keen on feedback, the difficulty curve, the tutorial, anything that feels off. Happy to nerd out about how the puzzles are generated and verified too. Thanks!