So we're just skipping the loading times I guess 😭

Like tf 😭. It's supposed to show a character screen to load the assets but my shi just said nope.

(Snapdragon 8 Gen 2, Retroid Pocket 6)

u/Interesting_Fish4930 — 4 days ago
▲ 63 r/retroid

It's arrived... Only took 8 weeks 🥲.

Very happy with the rp6, quiet honestly in my personal opinion the most beautiful android handheld rn.

u/Interesting_Fish4930 — 6 days ago

Android Liquid Glass (Just Some Eye Candy From My Google Photos)

Before you try and claim I should just get an iphone... bro look at my profile gng. I'm an emulation enthusiast as much as I love ios. If I switch a lot of my emulation and automation and linux focused hobby's dissapears.

Infact non of these liquid glass tweaks and layouts are even possible on iOS so it would overall just be a massive downgrade to my creativity.

u/Interesting_Fish4930 — 8 days ago

Can yall rate my homescreen please. Yes the iOS style stock icons are completely purposeful. Im a huge fan of those bright saturated colors on the glass. Sorry to everyone who likes absolute washed out uniformity.

u/Interesting_Fish4930 — 8 days ago

I've been developing a 3D engine style android emulation frontend. (View your emulation library's in 3d space)

So I've been at it developing a 3d engine style frontend with full .glb asset support (as well as prefabs, movables, assets, ect.) To allow people to currate their emulation libraries in 3d space. I think it has alot of potential so to make it easy to understand I've broken it down into categories of how you can build your worlds

The Basics of My 3d Engine Style Frontend

Environments: a .glb Enviroment is a external imported 3d enivroment that holds all of your smaller .glb assets/prefabs/ect. Some examples of a Enviroment are Minecraft worlds, backrooms, landscapes, forest, mansions ect. You can swap through your saved/imported .glb Enviroments at any time via the side menu.

Assets: .glb Assets are smaller external imported assets built to be placed inside the larger ".glb Enviroments" (Characters, trees, decor, or even houses) whatever your heart desires as long as you bring the assets.

Prefabs: Logic-enabled, interactive elements (like Carousels, Posters, Videos, and Cameras) that feature dedicated settings menus. They can be bound to communicate and trigger state changes in one another—for example, scrolling a Carousel can automatically swap the active file in a Video prefab, which can then dynamically update a Poster's texture or flip a marquee Logo to match.

Movables: Built-in objects made by me with love🖤 that can physically move (like a door sliding open or drawers pulling out) but don't have settings or interact with prefabs in any way.

Skyboxes: The background sky, which you can set to different times of day or use your own images and videos.

Understanding the Camera Mode

Every time you place an Asset, Prefab, or Movable into your scene, the system automatically generates a dedicated camera viewer anchor for it.

Camera Behaviors

Auto-Focus Anchors: Creating any object instantly binds a camera perspective to it, making it easy to snap your view directly to that specific item.

Dynamic Flight Transitions: When switching between tabs or selecting different objects, the camera smoothly flies to the nearest asset with dynamic speed adjustments to keep the transition seamless.

Orbit and Perspective Control: While locked onto an object's camera anchor, you have full control to zoom, pan, and rotate around it, allowing you to view your assets from any custom angle.

Unpinning: You can easily unpin the camera from any object at any time to return to free-floating navigation in Camera Mode.

Automatic Cleanup: Deleting an asset or prefab from your scene will automatically destroy its corresponding camera viewer, keeping your workspace clean.

Understanding Developer Mode

Developer Mode is your active creation and editing interface, giving you absolute control over how your 3D world is styled and arranged. It shifts the environment from a static viewing space into a fully customizable sandbox.

Developer Behaviors

Asset Manipulation: Select, move, and position any imported .glb asset, Prefab, or Movable in real-time using precise 3D spatial coordinates.

Flexible Scaling: Scale assets dynamically using uniform scaling to keep proportions perfect, or apply non-uniform scaling to flat elements (like posters, videos, and images) to perfectly stretch them to fit your walls.

Universal Input Bindings: Full integration with Xbox controllers, keyboard layouts, and MIDI hardware (including launchpads), allowing you to map physical buttons and dials to editor tools for a smooth, high-fidelity development workflow.

Precision Grid Snapping: Toggle a modular grid system on or off to snap assets into perfect alignment, or leave it disabled for an organic, hand-placed, and lived-in aesthetic.

I also plan on adding a "Player Mode" in the future. Allowing you to walk and Explore the imported enviroments as well. I just have to figure out collision physics.

u/Interesting_Fish4930 — 17 days ago

Macrodroid Please help! I paid reset my phone and now it's saying I dont own it when playstore clearly says otherwise like bro.

u/Interesting_Fish4930 — 1 month ago

iPhones objectively suck if you prioritize the control over the power of your own device vs. letting a company control it for you. If you think that that's cap your just delusional and have been trained by a cult like entity to stay that way.

Let me prove why apples locked down iphone sucks compared to Android & how anyone who says I'm wrong is delusional.

New iPhones are Not more expensive then New Samsung Flagships. Stop saying apple is premium and more expensive

Apple is more powerful? NO. Can you use the power you have? Hell No! It is inherently a consumer first locked down ecosystem that prioritizes user engagement and baseline asthetics over any real power and control. No sideloading, No JIT for emulation, No real permissions that give you the level of control over your device android has. No real file system. No real automation. You are trapped in a liquid glass social media scroller and mobile ports shit is not flexible.

Your "Exclusives???"

Imessages? Android can get blue bubbles through OpenBubbles app

AirDrop? Android can send through the new quickshare in one ui 8.5 and quickshare itself is a much faster alternative.

Mac compatibility? Brother the link to windows button is right there on our devices natively. I can pull up any app from my phone right on windows and share files and copy from my phone to pc

Siri Intelligence? Bro that is litterally just a worse gemini Intelligence wrapped in a pretty liquid glass bubble to shut you guys up. Apple pays google 1 billion a year to steal gemini 💀.

Face ID? That tech IS exclusive to apple right now. But the sheer amount of security layers the users can make themselves on android is unmatched.

Liquid glass? Brotha just look at my profile and it will shut that whole claim down

Emulation? You guys get clapped.

In the end android is open you get to use the power and do whatever you want. Have any asthetic you want. Have the security you want. Use the actual power your paying for where as iOS is a walled garden where the best you can do is automate an alarm and waste your money on mobile ports and cry all day about liquid glass while glazing ui elements constantly.

Mac OS is tuf, Vision Pro is 🔥, Airpods are great!, Iphones are fucking 🗑

Apples design tho? The best imo.

u/Interesting_Fish4930 — 1 month ago

So a developer made a ad free youtube music fork with background play + accurate liquid glass components. Somehow made it onto the playstore 🤷‍♂️

Honestly impressive. Unoptimized but still happy this whole "Liquid glass is iOS only" facade is getting slowly busted open.

Happy for the dev

u/Interesting_Fish4930 — 2 months ago

So I tried those linux containers. Honestly goated ngl. Like who needs root fr

This phone is a s25u - Snapdragon 8 Elite

I used Termux + bVNC free

Distro is Lubuntu (I went with basic LXDE for a challenge)

u/Interesting_Fish4930 — 2 months ago