Pivoting my card game to a PnP Patreon model. Am I making a mistake?
Hey everyone,
I’ve been working on my card game, Kravestorm, for a while now. I’ve reached a point where I have to decide how to actually get it into people's hands.
Honestly, I’ve realized that trying to go the traditional physical production route (Kickstarter, mass printing, shipping, logistics) is just not realistic for me. I’m a solo dev, and the idea of managing fulfillment and supply chains feels like a way to guarantee burnout and lose focus on the actual game design.
So, I’m seriously considering shifting it into a 100% Print and Play subscription model via Patreon. The plan would be to release the core set (320 cards) at launch, then launch a small expansion (50–70 cards) every Solstice and Equinox (every three months). Patrons would get all the curated files to print it easily either at home, at a copy center or at Make Playing Cards (if they fancy something more professional), and after 3 months the set files would move into the Patreon shop for public availability.
I’m drawn to this because it might keep the game "living" and community focused (and my goal is to always have a "game first", rather than a collectible). Also, patrons would get voting power on design decisions, access to playtesting, etc.
I'm just wondering if anyone has ever tried this specific "Expandable Card Game PnP" Patreon model and if this seems like a promising model idea or rather delusional :D
Appreciate any thoughts or warnings you might have!