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Spent some time this week working out some of the kinks people noted in the original post of the manual and made some additions. This is a list of the updates.
Changes, Buffs and Nerfs
- Tornado defense’s missing duration added (ends at the start of your next turn).
- Pusher Feat previously allowed for the possibility of a party to one round or two round single creatures regardless of hit points via exhaustion. The feat has been nerfed to prevent this.
- Weapon Expert has had additional text added to clarify when masteries are triggered.
- Quick Reflexes on the Finely Tuned Edge feat has been adjusted so that it benefits finesse weapons exclusively as intended.
You can now change techniques known at level ups.
- Combat dice in tier 1 and early tier 2 have been nerfed to rain in their low level power at levels materials were performing well in originally. They now use a D2 (coin) for the first two levels and a d4 at third and forth, a d6 at fifth and sixth and return to normal progress at 7th level.
- The number of combat dice you have scales faster now and caps at 8 instead of 6 per rest.
- Revised battle master buffed, it now has gains 2 additional combat dice at each battle master level to increase the consistency of its technique usage as it gains levels.
- Martial training origin feat and Technical Fighting fighting style have been nerfed to match the low level nerf to combat dice in tier 1, replacing their d6 combat die with a D2 andbd 4 respectively.
New Combat Techniques (30 total combat techniques)
- Ropes and Chains - bonus action utilize action for ropes, chains and grappling hooks.
- Improv Expert - Makes an improvised weapon more dangerous
- Rag Doll - hit a guy with another guy
- Studied Deception - bonus to roguish stuff
- Beyond Limitations - bonus to str and dex rolls when you fail
New Signature Techniques (9 total signature techniques)
- Seismic Toss - Launch a guy into the stratosphere
- One Thousand Cuts - bleed you foes to death
- Haughty Roll - the more you bob and weave the more force you load into your shoots.
I still haven't gotten around to rebalancing the Signature techniques, so that will likely be the focus of my next update. I am also planning on making the materials from the manual accessible on DNDbeyond and will also be providing a guide on how to set them up on your character sheet through the website and app.
With all out of the way I hope you all enjoy and please feel free to give me some suggestions and let me know if you see any issues with the material presented.
Here's the link to the Homebrewry file Manual of Martial Prowess (Revised)