
u/Kahuna-Nui

Mathematical formula for calculating flight time?
Does anyone have it?
I tested it by chucking a rock 10km using 2 and 3 charges, at 40 and 60 degrees elevation (surprisingly, the 60 degree took less time - presumably the game just takes into account the amount of charge behind the shell), and ended up with 23 and a bit and 27 and a but seconds.
I'm just wondering if there's a formula for calculating it accurately.
Looking for something in a cupboard earlier and found these from decades ago. Forgot I had them
Before I buy, would Potato (or any version tbh) work for this scenario...
I want to take 2 tracks in Fender Studio Pro (Presonus Studio One for anyone who isn't aware it's changed hands yet), guitar on one and a mic on the other, and feed them INDIVIDUALLY into OBS Studio as two separate audio inputs, so I can record a video with two separate audio tracks for when I come to edit it. I know how to deal with recording separate tracks in OBS - that isn't the thing I need help with - I'm just wondering if Voicemeeter can send two tracks separately, rather than just taking the output from the DAW and sending it to a single audio input in OBS.
Thanks.
Simplest way to pipe audio from a DAW into OBS?
I'm looking for an alternative to Reastream. I have Sonar and Fender Studio Pro, so if there's an integrated plugin with any of those, any suggestions would be appreciated.
My scenario is this:
2 smartphones as cameras using Droidcam.
Amp Sim VST3 hosted in OBS using atkAudio plugin for guitar
I need to record speech (I'm making a video, not streaming), and I figure the best way would be to use a DAW, that way I can tweak the audio.
Thanks
Just posted asking why TH-U isn't on a particular site anymore, and it got deleted instantly.
What's the problem?
Who still uses soap and the white nozzle, even after getting the PV Pro and Trident?
I'm just curious. For some reason I just enjoy the game mechanic of soaping something up, then quick-switching to the white nozzle to clean - especially vehicles.
Maybe it's because it makes the game last a tiny bit longer, and doesn't feel as though I'm powering my way through it. I've played through both games a few times, and sometimes just dip in to relax and kill a bit of time, and the soap approach just feels more pleasant to me.
Just once...
... I'd like to watch an episode without crying. Is that too much to ask? M/64 so I'm pretty sure I'm not pregnant
Device limit on Spark app
I've got a Spark Mini and the Spark Neo headphones. I also have a lot of Android devices that I use for various tasks, and just installed the app on one that I'll be using to take away on holiday to control my devices, only to get a message saying I've reached the limit on the number of devices I can license the app on, and to contact support.
So fuck you, Positive Grid.
MIDI velocity filter needed
Hi. I have a Yamaha MIDI guitar, and the one major issue with it is that it sends a low velocity signal when the fret/string buttons are pressed. In Studio One I use the built-in Input Filter in front of Arturia to filter out the incoming notes in real time, but I can't find anything in Reaper that will allow me to do the same thing easily. Any suggestions?
Ideally I'd like something that will allow me to try different velocities until I find the lowest value that does the job.
<edit> I should probably mention that I've already tried JS: MIDI Velocity Control, and it doesn't do what I need. Being a noob, I may not have explained this correctly, so just to add a bit more information, all I need it to do is completely discard any MIDI signals that are below a set threshold. All "hammer-ons" on the Yamaha are exactly the same velocity, so all I want is to set the threshold 1 above that. It's 13 in Studio One, but that's possibly not a value that carries across to a different DAW (or maybe it is).
Looper plugin suggestions please
I use a few amp sims that have built-in loopers which work pretty well, such as TH-U and Amplitube 5, but I'd like to use other amp sims with my guitar and a looper that mimics a normal hardware looper.
Any suggestions folks? I could change to using Ableton, but...Ableton.
2022 Suzuki Swace (yeah, it's a Corolla really) no difference in economy between driving modes
I did a 100 mile round trip yesterday, on a mix of dual carriageway and B roads, and deliberately took it steady - 60-65 max on A roads. About 10 miles from home I put it in sport mode, expecting the overall economy to drop, but it continued to rise just as fast as it did in normal mode.
Has anyone else has a similar experience?
So the scenario is that I have a track separated into stems, and I want to re-recording the guitar part, which starts a few bars into the track. I want a 1 or 2 bar count in to where the guitar part starts, but whatever I do it starts at the very beginning of the track, so I'm clearly missing something.
I even tried cutting the guitar part at the section I want, and trying to get it to start there, but it's still just starting at the very beginning of the track.
Does anyone else use TH-U with Sonar? When enabling/disabling certain pedals - drive pedals especially - there's a noticeable lag and audio glitch. It doesn't happen in any other DAW, it isn't every pedal, and other amp sims seem fine in Sonar, it's just TH-U.