
u/Kitchen_Day_3929

You know that "Gigahrushchevka" internet meme? I made a browser survival horror game inside it.
**Game Title:** GIGAH|RUSH **Playable Link:** https://tenevik.itch.io/gigahrush **Platform:** Browser (PC/Mobile) **Description:** A lot of people online know the "Gigahrushchevka" concept — the terrifying idea of an endless, infinite brutalist Soviet apartment block that goes on forever, like the Backrooms. I loved the concept so much that I built a free browser survival-horror game out of it. You start in a safe living area, pack your backpack with food, ammo, and medicine, and take the elevator into procedurally generated hostile floors. The world keeps living without you: NPCs trade, fight, and hide from Samosbor — a catastrophic event that seals doors, fills the corridors with purple fog, and wakes up monsters. The entire game runs directly in your browser without requiring any installation or heavy engines, just pure WebGL and canvas APIs. **Free to Play Status:**
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title) **Involvement:** Solo Developer / Creator
You know that "Gigahrushchevka" internet meme? I made a browser survival horror game inside it.
Hi everyone! A lot of people online know the "Gigahrushchevka" concept — the terrifying idea of an endless, infinite brutalist Soviet apartment block that goes on forever, like the Backrooms.
I loved the concept so much that I built a free browser survival-horror game out of it, called **GIGAH|RUSH**.
You start in a safe living area, pack your backpack with food, ammo, and medicine, and take the elevator into procedurally generated hostile floors. The world keeps living without you: NPCs trade, fight, and hide from **Samosbor** — a catastrophic event that seals doors, fills the corridors with purple fog, and wakes up monsters.
It runs entirely in the browser (no installation or engine required, just pure WebGL/canvas).
You can play it here directly in your browser:
You know that "Gigahrushchevka" internet meme? I made a browser survival horror game inside it.
**Game Title:** GIGAH|RUSH **Playable Link:** https://tenevik.itch.io/gigahrush **Platform:** Browser (PC/Mobile) **Description:** A lot of people online know the "Gigahrushchevka" concept — the terrifying idea of an endless, infinite brutalist Soviet apartment block that goes on forever, like the Backrooms. I loved the concept so much that I built a free browser survival-horror game out of it. You start in a safe living area, pack your backpack with food, ammo, and medicine, and take the elevator into procedurally generated hostile floors. The world keeps living without you: NPCs trade, fight, and hide from Samosbor — a catastrophic event that seals doors, fills the corridors with purple fog, and wakes up monsters. The entire game runs directly in your browser without requiring any installation or heavy engines, just pure WebGL and canvas APIs. I'd love to hear your feedback on the horror atmosphere and whether the first expedition feels fair or too punishing! **Free to Play Status:**
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title) **Involvement:** Solo Developer
https://i.redd.it/k8skscji9q6h1.gif
GIGAH|RUSH - free browser survival horror / ARPG in an endless concrete apartment block
gigahrush.bileter.workers.devGigahRush
Playable Link:
https://tenevik.itch.io/gigahrush
Direct web build:
https://gigahrush.bileter.workers.dev
Platform:
Web / HTML5 browser game
Hi. I am the developer of GIGAH|RUSH, a free browser survival horror about expeditions inside an endless Soviet-style concrete apartment block.
You start in a safer living area, pack food, water, ammo, bandages, documents and weapons, then head into hostile floors with factions, traders, monsters, rumors, quests and shifting routes.
The world keeps moving while you play. NPCs trade, sleep, fight, hide from Samosbor events and can die permanently. Factions react to what you do, zones change control, market prices shift, and consequences remain in the world.
Samosbor is the main disaster: doors can seal, fog pushes through cracks, monsters become active, and the floor can change after the alarm ends.
Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid
Involvement:
I am the developer of the game. The current build includes preparation, expeditions, combat, trading, inventory, quests, factions, procedural floors, browser saves and A-Life NPCs.
I would especially appreciate feedback on expedition pacing, UI readability, survival pressure, and whether Samosbor feels dangerous enough.
GIGAH|RUSH: free browser survival horror / ARPG inside an endless concrete apartment block
Playable Link: https://tenevik.itch.io/gigahrush
Direct web build: https://gigahrush.bileter.workers.dev
Platform: Web / HTML5 browser game
Description: I am the developer of GIGAH|RUSH, a free browser survival horror / ARPG shooter about preparing for expeditions inside an endless Soviet-style concrete apartment block. You start in a safer living area, pack food, water, ammo, bandages, documents and weapons, then head into hostile floors full of factions, traders, monsters, rumors, quests and shifting routes.
The world keeps moving while you play. NPCs trade, sleep, fight, hide from Samosbor events and can die permanently. Factions react to what you do, zones change control, market prices shift, and consequences remain in the world. The main disaster is Samosbor: doors seal, fog pushes through cracks, monsters become active, and the floor can change after the alarm ends.
Free to Play Status:
- Free to play
- Demo/Key available
- Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: I am the developer of the game. The current build includes preparation, expeditions, combat, trading, inventory, quests, factions, procedural floors, browser saves and A-Life NPCs. I would especially appreciate feedback on expedition pacing, UI readability, survival pressure, and whether Samosbor feels dangerous enough.