Name ONE feature you built that nobody asked for and nobody uses.

Every developer suffers from feature creep because it’s easier to code than to market. What is that one useless button you spent days on just to satisfy your own ego? Admit your waste of time below we’ve all been there.

reddit.com
u/Mammoth-Anywhere7285 — 2 days ago

Your pricing model makes absolutely no sense. Let's fix it.

You are either charging way too much for a basic tool or starving yourself by giving it away for free. Drop your project show us a screenshot and your pricing tiers below for a brutal reality check. Let the community tell you what they would actually pay for it.

reddit.com
u/Mammoth-Anywhere7285 — 2 days ago

Your Tech Stack is overrated. Change my mind.

You spent three weeks setting up over-engineered infrastructure for an app with zero users. Tell us what you built your project with, and let the comments debate why it’s completely wrong for 2026. Convince us you didn't waste your time.

reddit.com
u/Mammoth-Anywhere7285 — 3 days ago

Option A looks like 2012. Change it, or convince me Option B is worse.

Don’t launch your project with a design that makes users close the tab instantly. Post your two design variants below and let the crowd decide your aesthetic fate. If you can’t handle harsh design feedback, look away now.

reddit.com
u/Mammoth-Anywhere7285 — 3 days ago

Are you actually solving a real problem, or just cloning another SaaS?

The world doesn't need another generic AI wrapper or a basic project manager. Pitch your project in one sentence show a screenshot and explain exactly why people should care about you instead of the market leader. Dare to prove your uniqueness.

reddit.com
u/Mammoth-Anywhere7285 — 3 days ago

If your product is so great, why does nobody know it exists?

Coding is only 20% of the battle, but most of you treat marketing like a crime. Stop waiting for a miracle and push your project with screenhot right here, right now. Tell us what it does and why we are fools for not using it yet.

reddit.com
u/Mammoth-Anywhere7285 — 5 days ago

Are you actually building a business, or just a very expensive hobby?

Spending 80 hours a week on a project that generates zero revenue isn't a startup it’s a distraction. Drop your project links below and let’s talk about whether you have a viable path to making money or if you're just burning out for fun. Show us the numbers.

reddit.com
u/Mammoth-Anywhere7285 — 5 days ago

Are you actually solving a real problem, or just cloning another SaaS?

The world doesn't need another generic AI wrapper or a basic project manager. Pitch your project in one sentence show a screenshot and explain exactly why people should care about you instead of the market leader. Dare to prove your uniqueness.

reddit.com
u/Mammoth-Anywhere7285 — 5 days ago
▲ 7 r/AppsWithoutSub+2 crossposts

TalentTrade [iOS] A social network for sharing and exchanging skills

I’ve always had a slightly unusual dream: to create my own social network.

Not another social network where people endlessly scroll through photos without actually creating meaningful connections.

I wanted to build something that could bring people together around what they know and what they can do.

That’s how TalentTrade was born. ❤️

The idea is simple:

👉 You know how to play guitar?
👉 You’re good at cooking?
👉 You’re passionate about photography?
👉 You speak several languages?
👉 You know how to code, build things, draw, play sports?

Then you have something to share.

And maybe someone else has a skill you’ve always wanted to learn.

TalentTrade allows people to share their skills, discover what others can do, and create meaningful exchanges between people.

And the most important part?

I actually built it.

Hours of designing, coding, testing, doubts… and today, the app is real.

But there’s something I can’t build on my own:

YOU.

💰 TalentTrade is completely free to use.

When you join, you receive free credits that you can use to connect with other users and exchange skills.

The goal is to let you discover the platform and start exchanging skills without having to pay to get started.

No subscription is required to create your profile, share your skills, discover other talents and start using TalentTrade.

A social network without users is just a great idea.

So today, I’m simply asking you to help me bring it to life. ❤️

🌐 Discover TalentTrade: talentrade.app
📱 Download TalentTrade for iPhone: TalentTrade - Skill Swap on the App Store

Create your profile, add your skills, discover other people’s talents, and tell me what you think.

Maybe your next friendship, your next learning experience, or even your next passion will start with nothing more than a skill you decided to share.

The project is mine.
But the community can become ours.

So… who’s ready to become one of TalentTrade’s first users?

"Coming soon on Android"

u/Mammoth-Anywhere7285 — 5 days ago
▲ 7 r/IndieAppCircle+6 crossposts

Bankweek 1.4 out now. New design across the whole app, still $1.99 one time.

Solo dev here. Bankweek is a week based personal finance app for iPhone and iPad. Local only, SwiftUI and SwiftData, no backend.

1.4 is a design release. New palette across every screen: warm cream canvas, deep forest green accents, rounded outlined cards. Settings and every add and edit form use the same card language as the main screens, so the whole app reads as one piece.

The part I am happiest with is the information order. Every screen leads with two summary tiles before any list. Cards opens on total balance and total limit. Goals opens on total saved and target. Weekly Overview opens on incomes, bills and the balance carried in from last week. You get the answer first and the detail second.

Color does one job and does it everywhere. Green is money in, rust is money out, including the thin color bar on each row and the accent on every amount.

Pricing stayed the same. Free for 14 days, then $1.99 one time to unlock everything. Still resisting the move to subscription and it is working fine so far.

https://apps.apple.com/us/app/bankweek/id6754198116

Short demo video going in an edit. Curious what other indies think of the palette, especially the cream over the usual system white.

u/Mammoth-Anywhere7285 — 5 days ago

If your product is so great, why does nobody know it exists?

Coding is only 20% of the battle, but most of you treat marketing like a crime. Stop waiting for a miracle and push your project with screenhot right here, right now. Tell us what it does and why we are fools for not using it yet.

reddit.com
u/Mammoth-Anywhere7285 — 6 days ago
▲ 1 r/AppsWebappsFullstack+1 crossposts

Dispersed just crossed $20k YTD w/ $21,500 ARR! PPC next?

Went public with the app on New Year's Day and hit a big rush with some pricing model changes right as the summer camping season kicked off in May. New trials are starting to slow down with summer vacations coming to an end in the US, so I don't think our $7k/mo in ARR growth will continue but we'll see what it settles into.

The app currently only has US data, but I'm actively working on getting Canada ready for launch in the off season, and we may also take a swing at Europe before next Summer.

Still not running paid ads, ASO and SEO only, though arguably I have a budget to do so--I just don't want to light money on fire. At current growth rate, accounting for what I think the seasonality looks like heading into winter, this could probably start sustaining me full time next within a year or two if I can hang on to my market.

https://verified.revenuecat.com/dispersed

u/Mammoth-Anywhere7285 — 5 days ago
▲ 18 r/AppsWebappsFullstack+1 crossposts

Reddit has been by far my best platform for getting active users

I released my app, Broad Street: Card Scanner, a little over a week ago, and I’ve been experimenting with different platforms to figure out where the most engaged users come from.
So far I’ve tried Reddit, TikTok, X, Instagram, and Apple Search Ads. I’ve tested them on different days, and Reddit has consistently outperformed everything else—not just in downloads, but in users who actually sign up, scan cards, and continue using the app.
What surprised me most is that Reddit traffic seems much more intentional. People aren’t just clicking and downloading, they’re actually trying the product and giving feedback.
For other indie developers, has Reddit been your strongest source of active users too? And what other platforms have worked well for getting actual users rather than just installs?

https://apps.apple.com/us/app/broad-street-card-scanner/id6794217297

u/Mammoth-Anywhere7285 — 5 days ago
▲ 3 r/ShowMeYourApps+2 crossposts

PayTrack is gaining some users finally , it means the world to me cause i put my heart into this project.

Since there’s always room for improvements, i would love some feedback from you guys. Lately i’ve added a bunch of feature-requests, and i keep updating it at least once a week with always something new/bug fixes.
Here’s the link if you’re interested
https://play.google.com/store/apps/details?id=com.urim.paytrack&pcampaignid=web\_share

Thank you 😊

u/Internal-Sugar-5076 — 5 days ago
▲ 3 r/AppsWebappsFullstack+1 crossposts

10 days into building in public: 20k views and 18 waitlist signups. Here are the numbers for my first solo side project

Hey everyone,

I'm currently finalizing my very first ios app - a movie tracking app focused on clean UI and smooth user experience with actual viewing process tracking.

10 days ago, I decided to stop building in the dark and force myself to do something completely new to me: marketing and building in public.

Since I had zero experience, I created accounts across multiple platforms and started posting short clips showing off UI features, some in-app interactions, and asking for feedback. I never posted direct ads or referral links in the posts themselves - just genuine showcases and questions.

Here is the exact breakdown of my first 10 days:

The Numbers Across Platforms

  • Reddit (Main focus):

App-branded account (1 post): 8.7k views, 18 upvotes.

Personal account (9 unique posts + cross-posts): ~20,000 total views, 0 followers.

  • Threads: 8 posts, 1,800 views, 46 likes, 7 followers.
  • Instagram: 5 posts, 398 views, 1 like, 0 followers.
  • Twitter/X: 6 posts, 90 views, 1 like, 0 followers.

Conversion & Landing Page Results

Unique landing page visitors: 156

Whitelist / Beta signups: 18 (~11% conversion rate from site visitors)

My Main Takeaways So Far

Reddit is unmatched for text/showcase organic reach - if you engage authentically, people will actually look at your stuff.

Dev-focused subreddits are great for feedback, but... I've been posting almost exclusively in developer subs like r/appledevelopersr/reactnativer/iOSDevelopment, and r/SideProject. It's fantastic for some actual developing and UI feedback, but I realize I'm not reaching actual movie lovers yet.

Cross-posting works differently everywhere - Threads gave surprisingly quick initial traction for posts, while Twitter/X felt like throwing posts into a black hole with a brand-new account.

Questions for experienced devs & indie hackers:

How should I interpret these numbers? For a first-time solo dev with no existing audience, is an ~11% landing page conversion, 18 signups off 20k views reasonable for 10 days?

Transitioning from dev subs to end-users: How do you approach posting in consumer/niche communities without looking spammy when you're building in public?

Would love to hear your thoughts, experiences, or any advice on what to tweak for the next phase!

u/Mammoth-Anywhere7285 — 5 days ago
▲ 10 r/AppsWebappsFullstack+1 crossposts

Revenue nearly doubled to $1,102 in 28 days, while new customers dropped by two thirds

Solo dev, no ad spend. A month ago I was doing $595 in 28 days. Same window now: $1,102, MRR from $138 to $318, active subscriptions from 149 to 257.

The part that isn't a straight line up: new customers in RevenueCat dropped from about 7,000 in that window to around 2,200. Revenue nearly doubled while the top of the funnel shrank. So this growth is the people already there converting better, not more people arriving.

Active trials read 13, which looks like a collapse until I remember I'm running a trial versus no-trial test, so a share of new users never see a trial at all. Very easy to panic at a number your own experiment is causing.

Two questions for people further along than me.

When revenue grows while new users shrink, do you go fix the funnel or press the advantage and raise prices? Yearly is $19.99 in the US and it's most of my revenue.

And how long do you let a pricing or trial test run before you trust the read? Mine's been live a couple of weeks and I keep wanting to call it early?

u/Mammoth-Anywhere7285 — 5 days ago

Option A looks like 2012. Change it, or convince me Option B is worse.

Don’t launch your project with a design that makes users close the tab instantly. Post your two design variants below and let the crowd decide your aesthetic fate. If you can’t handle harsh design feedback, look away now.

reddit.com
u/Mammoth-Anywhere7285 — 6 days ago
▲ 4 r/googleplayconsole+2 crossposts

Best way to get positive reviews

I have released a app in play store (8 month, 27k install) and leter on iOS (1 month, 876 install), in my case initial review came automatically without any much effort, I have initially keept all features free and some user got so impressed with the app that they review it by opening store themself.

After getting those type of positive reviews I got motivated and added a gated system review after 3rd open of the app, like asking them if they like the app , yes and no, No leads to feedback form and yes opens store page. Then I learned about the review gating system is against Store Policy (Apple and Google). Till now my app got an average ratings of 4.9 star.

Then I added stores dedicated in-app api for review, after initial 3 app open then successive 20, 40 etc. This ratings system then lead to a heigher number of 1 star. Those 1star were mainly from those users who didn't know how to use the app, so they left a negative review. It lead to average 4.4 star.

Then I added a Happy Path/moment review system, it triggers the same in-App review system but only when 5 different action were taken in app. After this update my started getting 4 and 5 star ratings, no more 1 star ratings. Currently it's average ratings 4.6 and increasing.

From all this I learn that the best way to add a review system ( in compliance with store policy) is to add in-app review api, but tigger it after a certain number of positive actions in the app (Happy Moment review). Review getting always leads to a higher positive reviews, but it's against policy.

u/Lazybyte_labs — 5 days ago

Are you actually solving a real problem, or just cloning another SaaS?

The world doesn't need another generic AI wrapper or a basic project manager. Pitch your project in one sentence show a screenshot and explain exactly why people should care about you instead of the market leader. Dare to prove your uniqueness.

reddit.com
u/Mammoth-Anywhere7285 — 6 days ago