
First Capitol for my Cyberpunk City Builder game
Hi, I'd like share with You video from my city builder game. This is the First capital, where You'll be building your Mega structure. More soon...

Hi, I'd like share with You video from my city builder game. This is the First capital, where You'll be building your Mega structure. More soon...
City Builder [EXPECTATIONS]
Hi, What do You expect from city builders in cyberpunk era.
I'm making giant structures [even 5 km height] to manage and defend. Game 'll be mostly city builder with action elements and side quests to make it more interesting. You will be a future president of the sector 11. And deside with direction will You go with cybernetic population. All decisions will have consequences... more soon.
Enormous constructions idea for my game . Game will be a city builder with social elements in Cyberpunk City controlled by evil and greedy corporations.
The game tells the story of an elite Panzer Division trapped in an encirclement ring around Breslau. Instead of mindless defense, the command decides to make a desperate attempt to break through the Soviet lines, utilizing the city's ruined streets and the brute force of its tanks.
Mud, snow, endless steppe, and brutality that defies human comprehension. 11 Commandments: Eastern Front plunges you into the heart of the bloodiest conflict in human history. From the desperate defense of Operation Barbarossa, through the urban hell of Stalingrad, to the final march through the ruins of the Third Reich. On this front, the standard Ten Commandments cease to apply. When humanism dies in the trenches, the eleventh commandment is born: Survive at all costs.
Hi, I've decided to release one of movement mechanics redone in UE5. This is Grappling Hook Mechanic one of my most viewed video on my channel. After deleting some trash code and making code more clear I'll publish it for my community. Enjoy
Series of my City generator. Enjoy the progress...
Here's a vision of the Wrocław Orbital Ring (WRO-O):
What does it look like?
-Imagine a giant, shiny doughnut with a hole placed vertically on the ground – perhaps near the irrigation fields in Osobowice or in place of the side halls of a train station. The structure: A large, white-and-silver circle that, from a distance, looks like a portal to another dimension. The facade: Instead of traditional windows, the entire building is covered with intelligent panels.
During the day, they reflect the Wrocław sky, and at night, they glow a pulsating, neon blue.
Center: Inside the doughnut's "hole," there's nothing – it's an empty space where, thanks to magnetic fields, a small test space shuttle floats and docks.
What's going on there? (Zones in the Center) This is no ordinary office.
The building is divided into four arcs: Southern (Training) Arc: A large g-force centrifuge and a zero-gravity simulation pool. Instead of chlorinated water, astronauts float in a special gel, gazing at the Sky Tower panorama.
Eastern Arch (Scientific): Here, Wrocław students and scientists grow space-age potatoes and test rovers destined for Mars.
Western Arch (Mission Control): A room with a giant, curved screen. From here, a crew in "Wrocław Space Agency" sweatshirts controls flights to the Moon. Northern Arch (For People): A café at the very top of the hoop. You sip an espresso at 80 meters, and the floor slowly rotates, offering a view of all of Lower Silesia.
Why the "O" shape? The circular shape is no accident.
Firstly, it perfectly complements Wrocław's rotundas (like the one at the Racławice Panorama). Secondly, hidden inside the structure is a circular particle accelerator – a large, magnetic tube that generates artificial gravity on the lowest floors.
Presentation from an enormous building in Wrocław. This is a future hub between planets. This enormous-scale building contains nearly 120 floors with mixed functions.
Future attributes of the building:
Vertical District: The skyscraper is divided into six autonomous zones (residential, business, educational, recreational, agricultural, and cultural), each with its own microclimate. Living Facade: The exterior walls are covered with bioluminescent panels that absorb smog and illuminate the city at night, pulsating with the rhythm of Wrocław's heartbeat. Airy Market Square: At 300 meters above ground level, a glass promenade with a replica of the historic Market Square is located, surrounded by clouds and hanging gardens. Atmospheric Air Conditioning: The building has a system for recovering water from fog and clouds, allowing it to be fully self-sufficient in the event of extreme weather events.
Hi, I present a city model for my open world game. The action will take you to Wrocław in Poland. The game is a cozy farm game with real-life European locations. The action will take you to the era of dystopian factories... More coming soon.
Hi, here's a scanned fragment of a map of Wrocław for my game. I will update the map above with more details and the current height of the building... Please follow the progress on my channel.
I'm making it from 6 past years and It brought me a lot of fun and knowledge. But is it fun to You and is effort worth it? Courios of Your opinion.
Hi, progress of my racing drift club game. I've updated sounds and now cars can go even in reverse mode. Full physics based vehicles on joint constraints. Updated map parklot and minor AI behaviour. Enjoy...
Hi, I'd like to show my try at physics game. This is DONUT GAME OLYMPICS minigame with twist for my actual project. Enjoy... Interested in that kind of stuff comments are Yours.
AfterLife Game Test Expectations Game is arcade racing game with manage Your own Drift Club- what do You expect from such a game. Game should Aim more about racing, management or building tracks. Your choice...Enjoy.
Hi, I'd like to present my game concept for racing game. Where You will be part of Drift Club and manage Your Activity on the streets of Tokyo. This will be a building/ racing arcade sim. More I'll publish soon. Enjoy...