Ran Decagone, had a blast
The players were very quick at figuring things out, so it actually did not take very long for us (a bit over an hour?), which kind of surprised me. Short runtime aside, we all had a lot of fun. Probably the most intense moment was when the scientist rolled two critical failures in a row, leading to her near death by synthroid. This was happening after the time loops had been stopped, so death would have been permanent. Fortunately, the other player (there were only 2), who was a marine, saved her by successfully killing the synthroid with a pulse rifle. This was possible because the two of them had already significantly weakened the synthroid by trapping it in the laser tunnel outside the security checkpoint, which I thought was pretty smart of them.
I really enjoyed Decagone and they did too. The time loops were fun and not terribly difficult to manage. One thing that I found helpful was that I wrote down first lines of dialogue that NPCs like Ned would say just so that it remained consistent across time loops. I also set the noise that goes off at the end of the timer to be an elevator ding, which I think was a nice touch if I do say so myself. I would totally recommend giving this module a try 😊