
Medium-large maps are the best at delivering that BF vibe. I hope you are next!
Wake is beautiful and I finally had fun on it after 2 hours. Maybe too many ziplines.

Wake is beautiful and I finally had fun on it after 2 hours. Maybe too many ziplines.
Community probably missed major thing from Wake Island trailer. As you can see on last clip from trailer, there's buddy playing assault and he carries FULL ammo capacity on primary WITH second weapon equiped. I checked Val and VSSM each to make sure it's not a bug.
I tried to compare the nades from trailer but it's still stun grenade.
(I have one less nade due to playing frontliner path)
FINALLY! Assault mains rejoice!
Title. Attacking on Augur would be way easier if the other anti-infantry PUSHING class had the Grenade designed for it. DICE.. Please!
Third overall, the previous two were not great… but that one turned out good visually! (Was tasty too lol)
I am seriously curious, because I like the map.
It further proves my point Blackwell and Sobek were anomaly due to rushed game release by ONE YEAR.
They absolutely can cook some of the most detailed maps ever. Very excited for the future of this game!
DICE cooked with S4 cosmetics
Not your favourite. The maps that you believe are the biggest legends of the franchise.
Have a nice sunday!
It might be peak BF6 so far
Title. I got bored of CQ and Escalation, BT feels messy asf and Obliteration died before I had chance to try it.. what rush maps do you really enjoy in 6?
Switched from 112 to 102 lately after 545 hours due to becoming blind.. Game feels so slow LOL
Title. I believe this map is finally reaching its tremendous potential after changes to rooftop "gameplay", however I feel like there's still a lot of room to grow.
A and E objectives - they are literally middle of the road, no cover, you feel surrounded by many windows - these points should be moved a little bit OR expanded to the rooms on the ground level. They just feel boring and not right to play, like one of the most uninspired objectives in the game. The map has many interesting points that feel unused.
B - feels ok, but I still believe it should have larger cap zone.
C - it's fun objective that could be even more fun - make it longer and wider - similar to the iconic Bazaar C point
D - It feels bad to play - another 360 degree-shot-in-the-back simulator - let us cap from the building - at least from the ground level.
...and the lightning! This map could become BEAUTIFUL with such a simple tweak...
Thanks, your No.1 Manhattan Bridge enjoyer.
Funny how most of you were so loud about BF6 decline a few months ago, while bragging about Arc player pool stability.