How would they even nerf freestyle?
Being able to tag twice is so fundamentally strong that I don't even know how you could nerf it. But since everyone's talking about it now with teamfight nerfs getting announced, I was kinda thinking about it
Make burst faster
- If it's unreactable, you can still guess to bait burst if your assist is on screen, but you can't just go "oh a green flash I'll tag now" like you currently can
Longer cooldown
- 6 seconds is already noticeable, but it's obviously not a massive drawback if you can get a hit with freestyle, do a 3 second combo, and then do a short blockstring and get it back.
- Maybe they could make it so blockstrings post-freestyle don't let your assist recharge immediately? (like using assists in combos)
Add a bit of damage scaling after a second tag
- I don't think the benefit of freestyle was ever supposed to be combo damage, especially when double down is right there. But it still lets you hit 3 bar ToDs and stuff
- It would obviously need to be more thought out than that, but maybe it could make supers have more scaling? They already did this for double down, so I think it'd be pretty reasonable to do the same thing with harsher scaling.
Damage increase on freestyle assists before they leave
- this would make using freestyle in neutral a bit riskier. Just clipping a freestyle assist with something could do like 1.5x or 2.0x damage to encourage people to use it a little more safely.
- Especially if they just boosted the first hit by a huge chunk - that way you don't get a random ToD or anything, but if you get a stray hit in on the assist it'll do like 20% or something
- That's kinda how skullgirls works and it does a good enough job keeping stuff like H Brass in check