Image 1 — What's the Deal with the Mimics?
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What's the Deal with the Mimics?

We already know about mimics; in my opinion, they're the mascot of Dark Souls, along with basilisks. Fake chests that, when opened, reveal a living creature, ready to devour the unwary and greedy adventurer seeking treasure within them.

They're inspired by the classic creature from D&D and are present in almost every fantasy story. Dark Souls, being a unique fantasy world, loves to twist classic fantasy tropes and give them a new spin. Humans are portrayed as beings of darkness instead of being beings of light created by the gods. Gods who were born as humans ascended and now pose as superior beings. The dragon who aids the king keeps the princess as his prize instead of a dragon slayer knight. The dark god of death is the most tranquil and innocent of the gods. Demons are humans transformed by an abundance of chaotic life force. And so on and so forth.

So, what's behind the mimics of Dark Souls? Many probably don't know what they are or where they came from, but if you're reading this on this lore channel, you probably already know at least what they are: the description of the symbol of greed in the first game tells us straight up that they are a clan of gods punished for the sin of greed. In the third game, this description doesn't explicitly state that they are a clan of punished gods, but the enemies do possess a characteristic that betrays them as gods: all Mimics are vulnerable to dark damage, just like divine beings or beings of a divine nature: gods, Silver Knights, the Dancer of the Boreal Valley, the Nameless King, Black Knights, etc. There are cases where beings of a fiery nature are weak to darkness, but I think that's more due to the fire-versus-shadow dichotomy than a divine nature. Mimics lack any fiery characteristics, so that's not where their weakness to shadows comes from.

Well, that was easy: Mimics are cursed and punished gods. But who did this to them? Well, given the magnitude of the punishment and the fact that they were once gods, the most obvious answer is that they must have been punished by entities as powerful as, or even more powerful than, the gods. And in this world, the gods are at the top, so it was surely other gods. But that's not all. The Mimics are so closely linked to the gods of Anor Londo that they are always found in or around divine territory. In DS1, we find the first one in Sen's Fortress, what I would call the lobby of Anor Londo. Within the walls of Anor Londo, there are six Mimics in total: one in the upper part of Anor Londo, next to the statue of Smough; three are in the main cathedral; and two more are in the Duke's Archives. The last two Mimics appear in the DLC in Oolacile, the human city favored by the gods, built right at their feet.

In Dark Souls 3, while not as exclusive as in the first game, most Mimics are concentrated in the domains of the gods: Lothric, the city of the new gods, has the first Mimic we encounter and about five more. The other majority are in Irithyll, the city of the old gods. And the rest can be found in places of a debatable divine nature, such as the Cathedral of the Deep, which was once a cathedral of the White Way, or the defiled city with monstrosities that used to be divine maidens. Like Mimics, they are weak to darkness despite resembling the Hand of Manus.

So, mystery solved? We already know what they are and who's responsible... right? Well, I think there's a figure who's primarily responsible for the mimics, and I'll reveal that when I answer one last question... what are mimics? Yes, we already know they WERE gods, but why are they these deadly chests today? Why do the gods keep so many mimics so close instead of cursing them and banishing them far away?

Well, going back to the original mimic and the tendency to subvert fantasy classics in Dark Souls, mimics in D&D are living creatures that pretend to be chests to lure adventurers and devour them, like a carnivorous plant does with flies. I think the mimics in Dark Souls are the opposite; they don't seek to lure unsuspecting victims, but instead seek to keep thieves at bay and protect the treasure inside. Mimics, especially in Dark Souls, hold important and valuable treasures: silver and gold coins, a cursed club capable of harming the gods, enchanted weapons, a key to access the giant archer, and a talking stone (the treasure is in the Beholder's eye, I suppose).

In other words, mimics are a safe, a security system for treasures... but there's a curious detail: we know they work well to keep thieves at bay and prevent them from getting their hands on the treasures they protect. But how do the owners deposit and retrieve their treasures without dying in the attempt? Well, you probably already know the answer, which also answers the question of who among all the gods conceived of mimics. Lloyd, creator of the eponymous talisman capable of preventing the undead from using Estus, but that's not all; there's a secret use that is never told or referenced anywhere, a secret you can only discover by accident. Lloyd's talisman is the key to unlocking the Mimics, allowing the safe removal of treasure and its placement within them.

In Dark Souls 3, we are introduced to the Blade of Justice and Lloyd's Duels of Justice through a ring and another talisman, suggesting that Lloyd may have also been the one who pronounced the sentence that cursed the Mimics.

In conclusion, the Mimics are a clan of cursed gods condemned to serve as safes to keep important treasures safe from thieves. Lloyd is the architect of this monstrosity and possibly the judge who condemned them.

Thank you for reading.

u/Moonless_the_Fool — 17 hours ago

What's the deal with the mimics?

We all know the mimics ver well; in my opinion, they're the mascot of Dark Souls, along with basilisks. Fake chests that, when opened, reveal a living creature, ready to devour the unwary and greedy adventurer seeking treasure within them. Pure Poetry

They're inspired by the classic creature from D&D and are present in almost every fantasy story. Dark Souls, being a unique fantasy world, loves to twist classic fantasy tropes and give them a new spin. Humans are portrayed as beings of darkness instead of beings of light created by the gods. Gods who were born as humans ascended and now pose as superior beings. The dragon who aids the king keeps the princess as his prize instead of a dragon slayer knight. The dark god of death is the most tranquil and innocent of the gods. Demons are humans transformed by an abundance of chaotic life force. And so on and so forth.

So, what's behind the mimics of Dark Souls? Many probably don't know what they are or where they came from, but if you're reading this on this lore channel, you probably already know at least what they are: the description of the symbol of greed in the first game tells us straight up that they are a clan of gods punished for the sin of greed. In the third game, this description doesn't explicitly state that they are a clan of punished gods, but the enemies do possess a characteristic that betrays them as gods: all Mimics are vulnerable to dark damage, just like divine beings or beings of a divine nature: gods, Silver Knights, the Dancer of the Boreal Valley, the Nameless King, Black Knights, etc. There are cases where beings of a fiery nature are weak to darkness, but I think that's more due to the fire-versus-shadow dichotomy than a divine nature. Mimics lack any fiery characteristics, so that's not where their weakness to shadows comes from.

Well, that was easy: Mimics are cursed and punished gods. But who did this to them? Well, given the magnitude of the punishment and the fact that they were once gods, the most obvious answer is that they must have been punished by entities as powerful as, or even more powerful than, the gods. And in this world, the gods are at the top, so it was surely other gods. But that's not all. The Mimics are so closely linked to the gods of Anor Londo that they are always found in or around divine territory. In DS1, we find the first one in Sen's Fortress, what I would call the lobby of Anor Londo. Within the walls of Anor Londo, there are six Mimics in total: one in the upper part of Anor Londo, next to the statue of Smough; three are in the main cathedral; and two more are in the Duke's Archives. The last two Mimics appear in the DLC in Oolacile, the human city favored by the gods, built right at their feet.

In Dark Souls 3, while not as exclusive as in the first game, most Mimics are concentrated in the domains of the gods: Lothric, the city of the new gods, has the first Mimic we encounter and about five more. The other majority are in Irithyll, the city of the old gods. And the rest can be found in places of a debatable divine nature, such as the Cathedral of the Deep, which was once a cathedral of the White Way, or the defiled city with monstrosities that used to be divine maidens. Like Mimics, they are weak to darkness despite resembling the Hand of Manus.

So, mystery solved? We already know what they are and who's responsible... right? Well, I think there's a figure who's primarily responsible for the mimics, and I'll reveal that when I answer one last question... what are mimics? Yes, we already know they WERE gods, but why are they these deadly chests today? Why do the gods keep so many mimics so close instead of cursing them and banishing them far away?

Well, going back to the original mimic and the tendency to subvert fantasy classics in Dark Souls, mimics in D&D are living creatures that pretend to be chests to lure adventurers and devour them, like a carnivorous plant does with flies. I think the mimics in Dark Souls are the opposite; they don't seek to lure unsuspecting victims, but instead seek to keep thieves at bay and protect the treasure inside. Mimics, especially in Dark Souls, hold important and valuable treasures: silver and gold coins, a cursed club capable of harming the gods, enchanted weapons, a key to access the giant archer, and a talking stone (the treasure is in the Beholder's eye, I suppose).

In other words, mimics are a safe, a security system for treasures... but there's a curious detail: we know they work well to keep thieves at bay and prevent them from getting their hands on the treasures they protect. But how do the owners deposit and retrieve their treasures without dying in the attempt? Well, you probably already know the answer, which also answers the question of who among all the gods conceived of mimics. Lloyd, creator of the eponymous talisman capable of preventing the undead from using Estus, but that's not all; there's a secret use that is never told or referenced anywhere, a secret you can only discover by accident. Lloyd's talisman is the key to unlocking the Mimics, allowing the safe removal of treasure and its placement within them.

In Dark Souls 3, we are introduced to the Blade of Justice and Lloyd's Duels of Justice through a ring and another talisman, suggesting that Lloyd may have also been the one who pronounced the sentence that cursed the Mimics.

In conclusion, the Mimics are a clan of cursed gods condemned to serve as safes to keep important treasures safe from thieves. Lloyd is the architect of this monstrosity and possibly the judge who condemned them.

Thank you for reading.

u/Moonless_the_Fool — 18 hours ago

What's the deal with the mimics?

We already know about mimics; in my opinion, they're the mascot of Dark Souls, along with basilisks. Fake chests that, when opened, reveal a living creature, ready to devour the unwary and greedy adventurer seeking treasure within them.

They're inspired by the classic creature from D&D and are present in almost every fantasy story. Dark Souls, being a unique fantasy world, loves to twist classic fantasy tropes and give them a new spin. Humans are portrayed as beings of darkness instead of being beings of light created by the gods. Gods who were born as humans ascended and now pose as superior beings. The dragon who aids the king keeps the princess as his prize instead of a dragon slayer knight. The dark god of death is the most tranquil and innocent of the gods. Demons are humans transformed by an abundance of chaotic life force. And so on and so forth.

So, what's behind the mimics of Dark Souls? Many probably don't know what they are or where they came from, but if you're reading this on this lore channel, you probably already know at least what they are: the description of the symbol of greed in the first game tells us straight up that they are a clan of gods punished for the sin of greed. In the third game, this description doesn't explicitly state that they are a clan of punished gods, but the enemies do possess a characteristic that betrays them as gods: all Mimics are vulnerable to dark damage, just like divine beings or beings of a divine nature: gods, Silver Knights, the Dancer of the Boreal Valley, the Nameless King, Black Knights, etc. There are cases where beings of a fiery nature are weak to darkness, but I think that's more due to the fire-versus-shadow dichotomy than a divine nature. Mimics lack any fiery characteristics, so that's not where their weakness to shadows comes from.

Well, that was easy: Mimics are cursed and punished gods. But who did this to them? Well, given the magnitude of the punishment and the fact that they were once gods, the most obvious answer is that they must have been punished by entities as powerful as, or even more powerful than, the gods. And in this world, the gods are at the top, so it was surely other gods. But that's not all. The Mimics are so closely linked to the gods of Anor Londo that they are always found in or around divine territory. In DS1, we find the first one in Sen's Fortress, what I would call the lobby of Anor Londo. Within the walls of Anor Londo, there are six Mimics in total: one in the upper part of Anor Londo, next to the statue of Smough; three are in the main cathedral; and two more are in the Duke's Archives. The last two Mimics appear in the DLC in Oolacile, the human city favored by the gods, built right at their feet.

In Dark Souls 3, while not as exclusive as in the first game, most Mimics are concentrated in the domains of the gods: Lothric, the city of the new gods, has the first Mimic we encounter and about five more. The other majority are in Irithyll, the city of the old gods. And the rest can be found in places of a debatable divine nature, such as the Cathedral of the Deep, which was once a cathedral of the White Way, or the defiled city with monstrosities that used to be divine maidens. Like Mimics, they are weak to darkness despite resembling the Hand of Manus.

So, mystery solved? We already know what they are and who's responsible... right? Well, I think there's a figure who's primarily responsible for the mimics, and I'll reveal that when I answer one last question... what are mimics? Yes, we already know they WERE gods, but why are they these deadly chests today? Why do the gods keep so many mimics so close instead of cursing them and banishing them far away?

Well, going back to the original mimic and the tendency to subvert fantasy classics in Dark Souls, mimics in D&D are living creatures that pretend to be chests to lure adventurers and devour them, like a carnivorous plant does with flies. I think the mimics in Dark Souls are the opposite; they don't seek to lure unsuspecting victims, but instead seek to keep thieves at bay and protect the treasure inside. Mimics, especially in Dark Souls, hold important and valuable treasures: silver and gold coins, a cursed club capable of harming the gods, enchanted weapons, a key to access the giant archer, and a talking stone (the treasure is in the Beholder's eye, I suppose).

In other words, mimics are a safe, a security system for treasures... but there's a curious detail: we know they work well to keep thieves at bay and prevent them from getting their hands on the treasures they protect. But how do the owners deposit and retrieve their treasures without dying in the attempt? Well, you probably already know the answer, which also answers the question of who among all the gods conceived of mimics. Lloyd, creator of the eponymous talisman capable of preventing the undead from using Estus, but that's not all; there's a secret use that is never told or referenced anywhere, a secret you can only discover by accident. Lloyd's talisman is the key to unlocking the Mimics, allowing the safe removal of treasure and its placement within them.

In Dark Souls 3, we are introduced to the Blade of Justice and Lloyd's Duels of Justice through a ring and another talisman, suggesting that Lloyd may have also been the one who pronounced the sentence that cursed the Mimics.

In conclusion, the Mimics are a clan of cursed gods condemned to serve as safes to keep important treasures safe from thieves. Lloyd is the architect of this monstrosity and possibly the judge who condemned them.

Thank you for reading.

u/Moonless_the_Fool — 18 hours ago

What's the use or value of tradition?

​

Lately, it's very common in popular discourses or media to go against or question tradition. I myself believe that if something brings only negative consequences without any pros but it's only maintained because "it's what we always have done and we don't see any reason to change it" then it should be changed or taken down.

And so I wonder about the opposite, why would one keep tradition? What's a reasonable answer to going against change that is not supported only by the commodity of going with the stream or the fear of the new? What use or value is in tradition? What's the good in it?

reddit.com
u/Moonless_the_Fool — 5 days ago

What's the state of the world regarding human and undead population?

What is the general consensus about the state of humans in the world. watching and reading others view of the world and lore it seems like they have took as fact that all humans in the world of dark souls are now undeads that upon death are going to rise again and again until they loose their sanity and become mindless hollows. Basically taking as a fact that mortal humans are no more more. But the gains seem to make the distinction between human with a mortal life and undeads, that humans hunt and pursue undeads in constant witchunts and in ds1 with even one character in lordran being a human who has no opportunity to come back alive when she dies (Siglinde) told to us by the Catarina knight.

So... is the world depraved from humans since the moment gwyn linked the first flame? when he placed the dark sign on our ancestors? or actually, mortal humans are still around living a short and single life while undeads are a threat and a distinct group from them? with people misunderstanding the lore and thinking that only undeads remain

reddit.com
u/Moonless_the_Fool — 5 days ago

I have a question regarding humans and undeads.

What is the general consensus about the state of humans in the world. watching and reading others view of the world and lore it seems like they have took as fact that all humans in the world of dark souls are now undeads that upon death are going to rise again and again until they loose their sanity and become mindless hollows. Basically taking as a fact that mortal humans are not more more. But the gains seem to make the distinction between human with a mortal life and undeads, that humans hunt and pursue undeads in constant witchunts and in ds1 with even one character in lordran being a human who has no opportunity to come back alive when she dies (Siglinde) told to us by the Catarina knight.

So... is the world depraved from humans since the moment gwyn linked the first flame? when he placed the dark sign on our ancestors? or actually, mortal humans are still around living a short and single life while undeads are a threat and a distinct group from them? with people misunderstanding the lore and thinking that only undeads remain

reddit.com
u/Moonless_the_Fool — 5 days ago

Where to ask something Way too "stupid?

Were can I ask a question that this subreddit wouldn't allow but with basically the same dynamics and interactions. Like with real and interesting answers?

reddit.com
u/Moonless_the_Fool — 7 days ago

Is it a fair reason?

Is it a fair reason to transition because of a disgust or disillusionment of ones own birth gender?

I don't feel that much disconnected from my body or identity, but I also don't think that I would have any problem with another body of the opposite gender. But God knows how much I hate to be associated with my gender and, at the same time, how much I feel so undeserving of crossing to the other side. I feel like things must have good reasons, strong empirical reasons... at least for me. Honestly, if someone else does it for the same reasons and is not hurting anyone and is happy, I just don't care and am very happy for them. But I can not give that indulgence to myself. I must be mathematical, black, and white, even when I know that humans are not an exact science and that the universe abides by a spectrum of infinity grays. I just hate how much blood is in the hands of cisgender man, I just hate to be that, and I think that hate has no place anywhere and the only answer is love, but I don't even have love for the opposite, but adoration, and adoration is not love because adoration comes from ignorance just like hate, and since I don't know jack shit about anything I can't love... at least if the maths are right.

I just wish I weren't instead of being because of how easy it would make things for me.

This was going to be originally posted on AskTransgender, but I realized that I was venting about inner conflicts more than asking a question, and I could have made many people uncomfortable, so I ultimately decided to post it here. You can try and answer my stupid doubts if you want. (PD: This was sent to rVent, but it wasn't allowed... :'l )

reddit.com
u/Moonless_the_Fool — 11 days ago

Where to ask about christianity?

​

Where can I learn and ask about Christianity treating it as an anthropologic event. Touching on its history, the ideas behind the Bible, the translation, people evolution of beliefs throughout time, and culture. Because christian subreddits are biased and are more aboit what they believe now and threat some things as absolute truth that should never be questioned. For example, if you bring up Satan, they think of the evil fallen angel and only concive that idea and ignore the other idea of Satan being just an official under Yahweh's court with the job of playing devil's advocates to keep gods judgment fresh and unbiased.

reddit.com
u/Moonless_the_Fool — 11 days ago

Where to Ask About trans.

No, I'm not referring to AskTransgender. That place seems to be more focused on the trans experience, on how to treat trans people, when you have doubts about your own gender or about how to go through a transition. I want to learn about transgenderism as a concept. A more scientific and anthropologic approach.

reddit.com
u/Moonless_the_Fool — 11 days ago

Dysphoria or not Dysphoria, that is the question.

So, I'm going to cut right to the cheese. A trans person I talked to once told me that dysphoria is not needed for someone to be trans. And honestly, that's messing at the back of my mind. How does one know that itself is not "right" if there's no constant clear indication of it? How do I know that there's a fire in my house if the fire is happening in the garage, I'm in my bedroom and the smoke hasn't reach me yet without an alarm screaming and beeping in red lights? Cus, from what I understood, dysphoria is like a constant distress with ones body, right, like a thorns on your side. So without that nerve, how can someone who is trans recognized its own nature and distinguish the thoughts of "I'm a girl" from just another intrusive thoughts or pesky ideas in one's head? How do you tel apart up from down in an empty space?

reddit.com
u/Moonless_the_Fool — 16 days ago

Can philosophy be read as our desire to be special.

Was philosophy ever seen as a tool humans use to seek self-worth? A way for us to try to pin a medal on ourselves, something that sets us apart from all other living beings? Many biological studies demonstrate time and again that humans are nothing special compared to other animals, that we are not unique in any way, and that we shouldn't place ourselves in a separate category in a hierarchy of: object < bacteria < plant < animal < human. But I often feel that philosophy, and the desire to explain, discuss, and rationalize everything about ourselves, is a way for our brains to put ourselves above all creation.

reddit.com
u/Moonless_the_Fool — 22 days ago

[PC][DS3] King Oceiros the Consumed

I need someone who carries the whole fight. I'm a sorcerer with only the basic two soul arrow sorceries. So I need you to basically take all the punches and do most of the work because my magic damage to him is minimal, and I get one shotted by his sprint

reddit.com
u/Moonless_the_Fool — 24 days ago