Why is Pokemon 25th Anniversary singles so cheap. Am I missing something here……
▲ 332 r/PokeInvesting+3 crossposts

Why is Pokemon 25th Anniversary singles so cheap. Am I missing something here……

Like I’m struggling to understand with the 30th around these are so cheap. I really don’t understand previous years it would have been up by now.

u/More-Feature-5908 — 9 days ago
▲ 0 r/pokemonconspiracies+2 crossposts

Pokemon Demographics Explained: Why It Won't Die in 20 Years

🎮 Mainline Switch Games

The player base here is basically a giant barbell - huge numbers of actual kids on one side, a massive wave of nostalgic adults on the other, and a weird ghost town in the teenage years.

Ages 5 to 12 (35%) - The Christmas and birthday crowd. Parents buy these copies on repeat because the games are safe, easy to pick up, and a known quantity.

Ages 13 to 18 (15%) - The drop-off zone. Most teenagers ditch the franchise to go play competitive shooters, leaving only a smaller, dedicated competitive tournament scene in this bracket.

Ages 19 to 34 (40%) - The day-one buyers. This is the vocal chunk of r/pokemon that clears out store shelves on release day and drives the online competitive meta.

Ages 35+ (10%) - Older millennial parents playing co-op with their kids or legacy gamers who just never stopped playing.

🃏 The Trading Card Game (TCG)

The card market is totally split in half between kids who just want to trade shiny cardboard on the playground and adults who treat it like an alternative stock market.

Ages 5 to 12 (45%) - The volume drivers. They buy the most raw volume of loose packs and tins. They do not care about the actual card game rules or grading - it is pure playground social currency based on HP and artwork.

Ages 13 to 24 (20%) - The local game store grinders. These are the players building meta decks, buying singles, and traveling to Regional Championships.

Ages 25 to 40 (30%) - The collectors and investors. The r/PokeInvesting crowd. They drive the insane secondary market prices on eBay, buy sealed booster boxes to store in closets, and grade everything.

Ages 41+ (5%) - Mostly parents picking up "My First Battle" decks to figure out how to play with their kids.

📺 The Anime & Streaming Shows

The show is the ultimate gateway drug. It skews way younger than the games or cards because it is how the franchise hooks kids before they even own a Switch console.

Ages 5 to 9 (60%) - The absolute core audience. Kids stream shows like Horizons on absolute repeat, which is exactly how they learn the names of the monsters before begging for the toys.

Ages 10 to 14 (20%) - The transition phase. Viewership drops off heavily as kids switch over to YouTube, TikTok, or live twitch streamers.

Ages 15 to 24 (10%) - Casual viewers who mostly just tune in for the high-budget YouTube animated shorts or the cinematic movies.
Ages 25+ (10%) - Nostalgic adults tracking the general lore or parents who keep the show on as background noise for toddlers.

👶 Summary of the Young Generation (Ages 5 to 13)

If you are trying to see if the franchise will survive long-term, this younger group is the real pipeline. They keep the brand alive by acting as the primary consumer engine in a few major ways:

The Toy and Card Volume - Kids under 13 dominate physical merchandise sales. They drive the massive 10-billion-card annual print runs because they treat raw cards as casual playground currency based on artwork and HP.

The Animation Hook - The TV show is the ultimate onboarding tool. Roughly 60% to 75% of the streaming audience for shows like Pokémon Horizons consists of kids under 10. It hooks them into the ecosystem before they even buy their first console or video game.

The Tail-End Game Sales - While adults drive the massive launch-day spikes for Nintendo Switch games, parents buying gifts for the 5-to-12 bracket are what keep those games selling millions of copies years after they launch.

🚨 TL;DR: The Under-13 Demographics Only

Video Games (Ages 5 to 12) - 35% of all mainline Switch game sales.

Trading Cards (Ages 5 to 12) - 45% of all physical card buyers.

TV Streaming (Ages 5 to 9) - 60% to 75% of total viewership.

reddit.com
u/More-Feature-5908 — 15 days ago
▲ 5 r/CGCCards+5 crossposts

Help me here please what do you think these will get graded as? Thank you for your help

u/More-Feature-5908 — 2 months ago