Playing through DOS2 on Explorer. Any advice for how to make my current builds better?
So I'm actually playing through DOS2 for the first time after many false starts, and I've been enjoying the hell out of the systems so far in Act 1. But as always, I love figuring out how all the mechanics come together to create some awesome characters. And I'm open to any advice on how to make my current party better with the build ideas I got in mind.
My player character is a dwarf that I'm using as sort of a geo-gish (Warfare & Geomancy) build, with a shield in one hand and powerful axe in the other (though I'd be down to find an awesome mace because I love maces) that supplements his melee prowess with geomancer magic like Fortify and throwing big rocks.
Lohse is my second frontliner, going full Two-Handed Weapons like greatswords and Warfare. Though I have heard that mixing this combat style with Polymorph is apparently really good.
Fane is my archer using Huntsman skills, but I recently found a ring that gives him some summoning skill points and gave him a spell that lets him summon turrets out of elemental surfaces. So in longer fights, he's not only sniping enemies with his crossbow, but also conjuring the high-fantasy equivalent of auto-turrets, which I think is pretty cool.
And finally, I have Sebille as a sort of cleric, but I don't feel like I'm getting a lot of out the healing mechanics. Though I'll admit, that's probably due to me being a noob at this game. I did give her some pyromancy points and holy crap, these fire spells are fun as hell...if slightly dangerous to the rest of my party. But hey, who can say no to a spell that's basically the love child of Magic Missile and Scroching Ray?
(Suddenly I understand all those pyromaniac wizard D&D jokes.)
So yeah, that's my current party. Any advice for what I can do to expand upon the ideas I've been making for these four? I know I'm playing on the easiest difficulty, but I'd love to get as good with this game as I think I am at BG3.